Ya, my post was kinda facetious. It just bugs me that people make all these exceptions for magic, monsters and teleportation yet they can't seem find ways to explain away the height and length of jump, which is what I was commenting on.

@tent stuff: big deal. why not add in a "climb" button and skill to get that immersion just right. its gone too far as the OP suggested. besides if they add fabric movements to compensate for the weight of the person on the tent, it will be very difficult to account for more than just one person. invisible wall? if you insist. i just dont understand why that bugs you soooo much.

@extra animations: i would be for that as long as it does not slow down the reaction time of the chr's. IE, running, two step stop, quick breath catching, drawing sword, taking little steps to turn around, swivel hips, head, focus on bad guy, begin to swing, then dead cause it took to long. i'm not saying this will be the case but are you really going to notice it when you are in a group of 8 players running through a dungeon?

Its nitpicky stuff that i do hope they consider but in the end, its the gameplay that makes a game succeed, not the pretty graphics. case in point FFVII and the popeye Cloud arms, WoW and its very cartoonish graphics that are a jarring disconnect from their CG scenes, Old school Mario. All very successful games, yet here we are (myself included) commenting a 1000th of a second slide or not shuffling feet when camera turns.