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Thread: VENTING

  1. #31
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Totorixiii View Post
    The problem with adding more weight is that, people will start complaining that the characters jumps too slow...

    As you can see, there is weight added to when you are landing from a jump. The characters are bending 90 degrees after landing from a jump and the animation happens very quickly which leads to some people not able to catch it.

    I think it's good as is, since we want to keep it fast pace and no thanks for slow-motion jumps.
    IF - they where using (I swore Yoshi said they where) using animation blending then there would be no threat to adding more life like movements to the jump, as you could meld it into a the next sequence of steps.

    But yeah I get why its so fast, at least if they are not using an animation generator, I just dont think it adds the proper respect to mass which makes it slightly "eyebrow raising" to watch (But I much prefer this over no jumps by like 10000000x kuponuts.. lol).

    Not that MMORPG's are known for their amazing jumps lol
    (2)
    Last edited by Shougun; 11-22-2012 at 07:35 PM.

  2. #32
    Player
    Drazzan's Avatar
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    Emmalynn Tsukiko
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    Gilgamesh
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    Paladin Lv 70
    It really bothers me that people don't seem to want to put realism and believability together. It's always "Oh casting magic, that's so realistic". Clearly you don't know what you're talking about, and you're making yourself out to look like a fool.

    Jumping is fine for convenience sake, leaping from a ledge, vaulting over a fence. But when character's are jumping up and down and scaling onto a tent in a single jump, or any environment piece for that matter; things start to go a bit pear shaped, especially when the world's art style, as well as physics and representation are aiming for a real world feel.

    Comparing it to Dissidia and games like that doesn't work, because they games are rooted in a different world with a less realistic feel. I honestly hoped that when they announced jump, it would be like the old FF style, push your character towards an edge and he/she will leap from that ledge, but can bound back up if need be. Sadly, it's the free jump, we'll see people jumping up, down all over terrain and objects, and sadly, it won't wear off, because people just love jumping about for some obscure reason.
    (7)
    Last edited by Drazzan; 11-22-2012 at 07:37 PM.

  3. #33
    Player Andrien's Avatar
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    Andrien Bellcross
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    Sargatanas
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    It really bothers me when people don't know how to make paragraphs. It is so freaking frustrating..

    edit: crisis averted. they fixed it.
    (1)
    Last edited by Andrien; 11-22-2012 at 07:38 PM.

  4. #34
    Player
    Totorixiii's Avatar
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    Grand Muse
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    Excalibur
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    Pugilist Lv 71
    Quote Originally Posted by Shougun View Post
    IF - they where using (I swore Yoshi said they where) using animation blending then there would be no threat to adding more life like movements to the jump, as you could meld it into a the next sequence of steps.

    But yeah I get why its so fast, at least if they are not using an animation generator, I just dont think it adds the proper respect to mass which makes it slightly "eyebrow raising" to watch (But I much prefer this over no jumps by like 10000000x kuponuts.. lol).

    Not that MMORPG's are known for their amazing jumps lol
    I understand what you mean Shogun lol.

    Quote Originally Posted by Drazzan View Post
    It really bothers me that people don't seem to want to put realism and believability together. It's always "Oh casting magic, that's so realistic". Clearly you don't know what you're talking about, and you're making yourself out to look like a fool.

    Jumping is fine for convenience sake, leaping from a ledge, vaulting over a fence. But when character's are jumping up and down and scaling onto a tent in a single jump, or any environment piece for that matter; things start to go a bit pear shaped, especially when the world's art style, as well as physics and representation are aiming for a real world feel.

    Comparing it to Dissidia and games like that doesn't work, because they games are rooted in a different world with a less realistic feel. I honestly hoped that when they announced jump, it would be like the old FF style, push your character towards an edge and he/she will leap from that ledge, but can bound back up if need be. Sadly, it's the free jump, we'll see people jumping up, down all over terrain and objects, and sadly, it won't wear off, because people just love jumping about for some obscure reason.
    There's a different between realism and extreme realism within a Fantasy Game like FFXIV.
    Yes, we know that based on the graphics and world of FFXIV, (or FFXI) it definitely looks the most realistic graphically than other MMO out there.
    And that the environment does not go well with people jumping on tents and stuff however, to fix this not realistic thing, I guess Yoshi can also add in the climbing animation so it looks more realistic. But, that's never going to happen.

    I don't like the idea of jumping on tents because it's I can call it unrealistic and unnecessary since it's looks childish but based the coding of the jump functionality and detection with objects in Alpha ARR it's default to be able to reach certain heights, cliffs, ledge etc. Unless Yoshi tells his programmer to block all reachable area at certain height within the game so people can't jump over tents and high objects.

    In the end, I like jump ability we have now for current alpha, but I'm not all that into jumping on tents, but other people can enjoy that if they like, it doesn't bother me.

    I never asked for jump in the beginning ever since WOW introduce jump, but since so many people complain jump is missing in FFXI it's now exist in FFXIV whether we like it or not. But bottom line, it's realistic to me and to alot of people but there's going to be someone who complain it's not realistic enough even though that video shows his jump height and animation form is pretty damn real to me and not exaggerating.
    (1)

  5. #35
    Player
    Akira_Tenshi's Avatar
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    Akira Tenshi
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    Complaining about jumping, people complaining about people complaining about jumping, equally annoying.
    (3)

  6. #36
    Player
    Sakasa's Avatar
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    Sakasa Kuro
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    Balmung
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    Armorer Lv 58
    Quote Originally Posted by Akira_Tenshi View Post
    Complaining about jumping, people complaining about people complaining about jumping, equally annoying.
    Welcome to the epi-tome of Hyperbowl

    But at least the thread title is legitimate since we know they are not going to be talkign about Airship engine heat venting or structural design in concerns with central air.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  7. #37
    Player
    casker's Avatar
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    Ast Rid
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    Diabolos
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    Pugilist Lv 50
    Quote Originally Posted by Totorixiii View Post
    The animations are still the same as 1.0 based on Hyur and Miqote race. I don't see any difference with how the animation running movement compared to 1.0, other than besides the instant stop after running and coming to a stop, which 1.0 does it better compared to alpha.

    Only difference here is the running is on locked mode. The jumping animation combine with the running and stopping and running jump makes it looks like it's choppy because there is only few frames added to the animation.

    Only thing i notice difference is because this time around there's jumping and so far they haven't added extra frames for jumping animation for that which makes it looks a tiny tad stiffed. But other than that, it's still damn good.

    I don't know about you but the animations is good unless there's something wrong with you eye's refresh rate.
    You posted this reply to me in a different thread and I responded there, but no, no, the animations are not the same. The entire movement system is different. You need to look more closely if you can't see how things have changed. To say they are the same is quite frankly ridiculous. You think everyone is just imagining things? Pretty much only the running forward and maybe running from rest is the same and everything else looks sloppy.
    (0)
    Last edited by casker; 11-22-2012 at 08:59 PM.

  8. #38
    Player
    Anonymoose's Avatar
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    Anony Moose
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    I, for one, am glad that magic casting is so unrealistic in Final Fantasy. I couldn't imagine if it was like casting real magic. At least all of the stalking and stealing is out of the way now the the girls I'm hexing to fall in love with me can mail me their belongings right from their Etsy shop.
    (3)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  9. #39
    Player
    Arkine's Avatar
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    Arkine Vanrien
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    Balmung
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    Quote Originally Posted by Totorixiii View Post
    Actually the character do bend their knees a little over 90 degree after landing. See GIF in slow-motion below.



    http://postimage.org/image/rxjrkdi8l/

    Sorry for the horrible resolution. You can also pause and play and pause the original video and see that it does land realistically.
    Yeah but the character keeps sliding on the ground and never pauses, biggest example is when the miqote jumps off a wall.

    It needs to be adjusted.
    (2)

  10. #40
    Player
    Quesse's Avatar
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    Gridania
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    Quesse Mithril
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    Sargatanas
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    Miner Lv 70
    Lack of Disciples of Land/Hand content beyond just repetitious gathering/crafting actions is deplorable.

    DoL/H Classes DEMAND EQUAL treatment...
    (0)

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