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Thread: So about jump.

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  1. #11
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
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    Ul'dah
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    1,889
    Character
    Majidah Sihaam
    World
    Balmung
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    Archer Lv 50
    Quote Originally Posted by Menchi View Post
    To the ones saying the people bothered by this should ignore it, would it be so much a burden if -you- couldn't jump on tents, hop about, or is it that you want to be able to do those things, and feel you have more right to your wants than others?

    What real reason can you give to allow jumping on structures, that you're obviously not supposed to? Other than "freedom" and "Just because" The real problem here, is a lot of you feel peoples valid concerns of it changing the style of FFXIV from somewhat realistic, to a comical, cartoony vibe, akin to other generic MMOs, isn't valid and not worth thinking about. I disagree and feel all opinions should be evaluated.

    I think it is fair to actually balance both sides of the coin, and see what is being put in "for the sake of it" and what could be done to appease both sides. Since, obviously, it is an issue, however minor it seems to one side.
    ^This. A thousand times.

    I think being able to jump on any surface conveys a cartoon like image, akin to cheap amateur MMORPGs.
    While FF does portray things with humor, it has nothing cheap about the way it delivers it. And realism, on top of all, is what's been predominating in its titles. Specially on 1.0.

    The whole "more freedom is better" argument is pretty silly, in my opinion.

    Otherwise people would be able to walk through water or to jump from any height or get through walls and any obstacles.
    What makes one more noteworthy than the other? Just because it hasn't been addressed yet?

    You already aren't able to jump off high cliffs due to invisible walls. This serves to portray common sense in your character. And in the same way, it should be portrayed by not allowing them to jump on top of every structure like baboons.
    (6)
    Last edited by Majidah; 11-23-2012 at 11:32 AM.

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