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  1. #51
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    Quote Originally Posted by Nox View Post
    You would be surprised how many people (outside of the FF fanbase) were turned off by the lack of a standard jump feature on XIV. Leaving something that standard out of a new MMO just gets people wondering why it's left out. Having to walk around a little tiny fence is redundant. Having said that, While the animation isn't perfect, I would only accept an improvement (visually) if it didn't delay the jump at all. I don't want my character to squat completely, then jump, then land and have to balance himself, just so that the animation looks realistic. I'm all for making the game look better, but not at the expense of game-play mechanics.
    Yeah, I do not like how FFXI and FFXIV 1.0 have invisible walls. Having a jump forces you do not have these invisible walls which is a great improvement. What I'd really like is something like Zelda 64 where you automatically jump when you push against something you can jump over, but it is too late for that I think.

    I wouldn't be for a delay in the beginning and end of the jump. This isn't the original Prince of Persia. Just a "one leg in front of the other" jump you do when you are running.

    (3)
    Last edited by Tupster; 11-22-2012 at 02:56 PM.

  2. #52
    Player
    Nox's Avatar
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    Mar 2011
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    Gridania
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    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Tupster View Post
    Yeah, I do not like how FFXI and FFXIV 1.0 have invisible walls. Having a jump forces you do not have these invisible walls which is a great improvement. What I'd really like is something like Zelda 64 where you automatically jump when you push against something you can jump over, but it is too late for that I think.

    I wouldn't be for a delay in the beginning and end of the jump. This isn't the original Prince of Persia. Just a "one leg in front of the other" jump you do when you are running.
    I think a feature like the one in Ocarina of Time would be interesting, But I don't see how it would work in an MMO setting unless the game was completely action based. Even though the battle system in ARR is speeding up, I don't think it will be anything like the battle system in Ocarina of time. I admit though, this type of jump would be very interesting in a MMO.
    (0)

  3. #53
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    TTred's Avatar
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    Aug 2012
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    Character
    Gom'i Aku
    World
    Siren
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    Arcanist Lv 26
    I hope they plan on addressing the strange gliding-rotation post beta. That will always look strange to me.
    (2)

  4. #54
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    Quote Originally Posted by Nox View Post
    I think a feature like the one in Ocarina of Time would be interesting, But I don't see how it would work in an MMO setting unless the game was completely action based. Even though the battle system in ARR is speeding up, I don't think it will be anything like the battle system in Ocarina of time. I admit though, this type of jump would be very interesting in a MMO.
    We have not seen if you can jump during combat. I hope you can actually, since maybe it could be integrated into some raid bosses (like kneeling saves you from Odin's astral flow in FFXI). One thing about having an automatic zelda jump is that you could make jumping an important part of navigating dungeons. With the current jump they might think it is too twitchy to ever require players to have to jump to actually do anything except take a shortcut.
    (0)

  5. #55
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    Quote Originally Posted by TTred View Post
    I hope they plan on addressing the strange gliding-rotation post beta. That will always look strange to me.
    One question I have for the devs is, how do you rotate the camera to look at your character from the front if the character glides around?
    (1)

  6. #56
    Player
    Nox's Avatar
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    Mar 2011
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    Gridania
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    Nox Ruo
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    Sargatanas
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    Pugilist Lv 60
    Quote Originally Posted by Tupster View Post
    We have not seen if you can jump during combat. I hope you can actually, since maybe it could be integrated into some raid bosses (like kneeling saves you from Odin's astral flow in FFXI). One thing about having an automatic zelda jump is that you could make jumping an important part of navigating dungeons. With the current jump they might think it is too twitchy to ever require players to have to jump to actually do anything except take a shortcut.
    I believe they said at the moment they aren't planing on jump being integrated into battle, although quite a decent amount of people on here requested that a few months back. However, I don't think they said anything about not incorporating it in dungeons as a way to reach certain areas. I think that it would work well if it's used for say, getting to a higher elevation in a dungeon (like jumping on rocks or something to get to the top floor). I would like to see stuff like this, and even battle oriented jump mechanics (jumping to avoid an earthquake like attack and such) I suppose only time will tell with these type of situations were jump could be used for more than simply shortcuts.
    (0)

  7. #57
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    Quote Originally Posted by Aion View Post
    BOLD

    yeah I notice that too. Initially I thought it is because some draw distance, but I saw the video show someone running a bit far from yoshida. Maybe indeed it has limitation on displaying x amount of characters on one spot. Maybe it depends on our rig also. But at least, they pop instantly lol
    My Kingdom for that fluidity in End of an Era live event .
    Now @ Tupster seems like you didn't pay attention at the last live letter but there were a LOT of ppl that zoomed into Yoshi-P's view and were turning around on the spot and were doing 1.0's stepping animation.
    And another thing ..you don't like jump animation for Miqo'te? tell me how a cat lands on their paws? what's wrong with not almost hitting the ground with your ass when jumping? you don't know how firm their legs are or the gravity of Hydaelin
    It's a cool jump like this one:
    (5)
    Last edited by Warlock; 11-22-2012 at 03:13 PM. Reason: grammar :P

  8. #58
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    NadienKirisame's Avatar
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    Oct 2011
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    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tupster View Post
    Blah blah
    First 16 posts on the forums and it is all in one thread... and this isn't even that big of a thread yet... has anyone ever told you you talk too much hmm? Also you have a very odd fascination with jumps... I was going to say lucky your not on my server but hehehe... hehe... oh the fun...

    The silly aside...
    The video was nice I liked the music and how the map is done... very good... also the area is looking so much better then the 1.0 Black Shroud... I love the openness and how the trees look... the changing of the leaves was a nice look as well... I love the color...

    The cat is bemused =-.-=
    (6)

  9. #59
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    Quote Originally Posted by Warlock View Post
    Now @ Tupster seems like you didn't pay attention at the last live letter but there were a LOT of ppl that zoomed into Yoshi-P's view and were turning around on the spot and were doing 1.0's stepping animation.
    And another thing ..you don't jump animation for Miqo'te? tell me how a cat lands on their paws? what's wrong with not almost hitting the ground with your ass when jumping? you don't know how firm their legs are or the gravity of Hydaelin
    It's a cool jump like this one: http://s83.beta.photobucket.com/user...orld2.gif.html
    I'm not sure what you mean about not paying attention. I've watched it a couple of times already. Could you be more specific about what I missed? (sincere question) The "shuffling" animation from WoW looks stupid, but the equivalent animation in FFXIV 1.0 was always much better. In the current videos of the alpha however there is no animation at all, the character just skates.

    That image is of a standing jump (or landing?). I'm talking about the running jump. I think it would actually be half impossible to jump like that if you are running (and no reason you'd want to).
    (1)

  10. #60
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    Quote Originally Posted by NadienKirisame View Post
    First 16 posts on the forums and it is all in one thread... and this isn't even that big of a thread yet... has anyone ever told you you talk too much hmm? Also you have a very odd fascination with jumps... I was going to say lucky your not on my server but hehehe... hehe... oh the fun...
    I was thinking maybe that was the case. I'm used to being on forums that move very fast and were I reply to everything that is said, but everybody else does too, so it works. Umm, if that is unusual here then I'll cool it some.
    (0)

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