awesome video, i like how the shroud looks now, it seems more open and it has lots of different areas, nothing like the maze we had as blackshroud with the same stone and tree wherever you were.
Good job, keep' em coming, i cant wait to play 2.0
awesome video, i like how the shroud looks now, it seems more open and it has lots of different areas, nothing like the maze we had as blackshroud with the same stone and tree wherever you were.
Good job, keep' em coming, i cant wait to play 2.0
#1 Maybe it is set to be revealed at the speed of chocobo exploring . but no matter i wont be looking at the map the entire time to see how big the chunks are revealed i will just run and explore till i can't no more that map gets on the way of the Beautiful sight.So in summary,
- Jump is okay, just avoid over-use in these walkthrough videos.
- Camera Lock on character needs to be toggled off for these walkthrough videos.
- Map is cool, just that the revealed portions are too big.
- Lack of character inertia is jarring.
Feedback done.
#2 Maybe Hydaelin's gravity is like that of "Jhon Carter of Mars" no way to tell is incorrect as there was no jump in 1.0 and you can't say jump should be like Planet Earth's it is another much larger fantasy planet
I wonder if these alpha vids will show any gameplay. so far we've seen a tease of character creator and two areas. I think we get the idea that the world will look more beautiful than in 1.0 lol. It would be nice if the 4th video focused more on the actual gameplay while yes graphics are nice and all they don't make the game, it's the gameplay that makes the game and all these videos have shown off so far is how beautiful the game look and how much better it looks that it's predecessor but it doesn't really show the meat of the product which should be the gameplay.
Agreed, any gameplay they have shown so far is a dragoon mowing over low lev mobs. i want to see what a 1v1 battle at the proper level looks like and how long that takes. We need an Alpha Battle demo.I wonder if these alpha vids will show any gameplay. so far we've seen a tease of character creator and two areas. I think we get the idea that the world will look more beautiful than in 1.0 lol. It would be nice if the 4th video focused more on the actual gameplay while yes graphics are nice and all they don't make the game, it's the gameplay that makes the game and all these videos have shown off so far is how beautiful the game look and how much better it looks that it's predecessor but it doesn't really show the meat of the product which should be the gameplay.
Lovely videoThe music is great, colors are very vibrant and I love how open it feels now.
The jumping is fine also, it will be so much fun to be able to jump over stuff in my way, off hills and higher areas etc.Also lack of inertia by me is fine, it would just make things "slow" imho. It's funny too because lot of people try to find ways around the movement and try to reduce it as much as possible >.>
Thanks SE for the video, I really liked it! Keep up the good work![]()
"Fog of War" map is not working it seems... we shouldn't be able to see any of the names/landmarks of an area that is fully covered up by the Fog map. It takes away from the adventure and exploration.
That's why I loved the fact that you had to buy maps of an area in FFXI.. you couldn't see any of the map at all...that was hardcore exploration. Some maps where quest rewards some maps were bought or found.
Take away the names on the fogged areas Yoshi/Dev team. Or you might as well have no "Fog of War"....
What are the Japanese alpha testers bugging??? Letting stuff like this slip.
This got me thinking again about the "Fog Map" which is only seen on the premise that the "M" button is pushed. Obviously we are not going to have that up all day while we walk.
Yoshi.. why does the compass not have a "fog of war" on it. Everything can be seen already and if you open up the big map and see a fog portion open up, the compass does not mirror any kind of change as the map visibility was always seen.
I bet if I zoomed out from the compass that map viability would still be seen.
Need to seriously fix this. Or just sell maps of entire areas, in game. And have the map be blank if you don't have a map.
Awesome, only one tiny nitpick- footstep sounds are still obnoxiously loud. Very minor thing though. Loved it overall. This video showcases the graphics a lot better than the last two.
Its only Alpha. Its probably like that because they dont want to get lost when they need to go somewhere.So in summary,
- Jump is okay, just avoid over-use in these walkthrough videos.
- Camera Lock on character needs to be toggled off for these walkthrough videos.
- Map is cool, just that the revealed portions are too big.
- Lack of character inertia is jarring.
Feedback done.
I almost feel the same, but just to have it is a big boost for me. I'm gonna chalk this one up to "as far as the eye can see" and hope it doesn't get out of control.Am I the only one slightly dissapointed that unfurling the map happens in MASSIVE chunks?
Eh I guess I should take what I can get though it encourages people to explore the maps at least. (I'm just worried that simply getting to a aether plaza of the area will bassically reveal the entire area around it making it not actually encourage exploration but just reveal the map as people hopscotch to aether nodes.
I do agree with those who are saying names of places shouldn't appear on an unrevealed map. Quest markers would be fine though.
Last edited by Kiote; 11-23-2012 at 08:18 AM.
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