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  1. #171
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    awesome video, i like how the shroud looks now, it seems more open and it has lots of different areas, nothing like the maze we had as blackshroud with the same stone and tree wherever you were.

    Good job, keep' em coming, i cant wait to play 2.0
    (0)

  2. #172
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Picoman View Post
    So in summary,

    - Jump is okay, just avoid over-use in these walkthrough videos.

    - Camera Lock on character needs to be toggled off for these walkthrough videos.

    - Map is cool, just that the revealed portions are too big.

    - Lack of character inertia is jarring.

    Feedback done.
    #1 Maybe it is set to be revealed at the speed of chocobo exploring . but no matter i wont be looking at the map the entire time to see how big the chunks are revealed i will just run and explore till i can't no more that map gets on the way of the Beautiful sight.

    #2 Maybe Hydaelin's gravity is like that of "Jhon Carter of Mars" no way to tell is incorrect as there was no jump in 1.0 and you can't say jump should be like Planet Earth's it is another much larger fantasy planet
    (0)

  3. #173
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I wonder if these alpha vids will show any gameplay. so far we've seen a tease of character creator and two areas. I think we get the idea that the world will look more beautiful than in 1.0 lol. It would be nice if the 4th video focused more on the actual gameplay while yes graphics are nice and all they don't make the game, it's the gameplay that makes the game and all these videos have shown off so far is how beautiful the game look and how much better it looks that it's predecessor but it doesn't really show the meat of the product which should be the gameplay.
    (2)

  4. #174
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Airget View Post
    I wonder if these alpha vids will show any gameplay. so far we've seen a tease of character creator and two areas. I think we get the idea that the world will look more beautiful than in 1.0 lol. It would be nice if the 4th video focused more on the actual gameplay while yes graphics are nice and all they don't make the game, it's the gameplay that makes the game and all these videos have shown off so far is how beautiful the game look and how much better it looks that it's predecessor but it doesn't really show the meat of the product which should be the gameplay.
    Agreed, any gameplay they have shown so far is a dragoon mowing over low lev mobs. i want to see what a 1v1 battle at the proper level looks like and how long that takes. We need an Alpha Battle demo.
    (2)

  5. #175
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Lovely video The music is great, colors are very vibrant and I love how open it feels now.

    The jumping is fine also, it will be so much fun to be able to jump over stuff in my way, off hills and higher areas etc. Also lack of inertia by me is fine, it would just make things "slow" imho. It's funny too because lot of people try to find ways around the movement and try to reduce it as much as possible >.>

    Thanks SE for the video, I really liked it! Keep up the good work
    (3)

  6. #176
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    "Fog of War" map is not working it seems... we shouldn't be able to see any of the names/landmarks of an area that is fully covered up by the Fog map. It takes away from the adventure and exploration.

    That's why I loved the fact that you had to buy maps of an area in FFXI.. you couldn't see any of the map at all...that was hardcore exploration. Some maps where quest rewards some maps were bought or found.

    Take away the names on the fogged areas Yoshi/Dev team. Or you might as well have no "Fog of War"....

    What are the Japanese alpha testers bugging??? Letting stuff like this slip.
    (2)

  7. #177
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Warlock View Post
    #1 Maybe it is set to be revealed at the speed of chocobo exploring . but no matter i wont be looking at the map the entire time to see how big the chunks are revealed i will just run and explore till i can't no more that map gets on the way of the Beautiful sight.
    This got me thinking again about the "Fog Map" which is only seen on the premise that the "M" button is pushed. Obviously we are not going to have that up all day while we walk.

    Yoshi.. why does the compass not have a "fog of war" on it. Everything can be seen already and if you open up the big map and see a fog portion open up, the compass does not mirror any kind of change as the map visibility was always seen.

    I bet if I zoomed out from the compass that map viability would still be seen.

    Need to seriously fix this. Or just sell maps of entire areas, in game. And have the map be blank if you don't have a map.
    (0)

  8. #178
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Awesome, only one tiny nitpick- footstep sounds are still obnoxiously loud. Very minor thing though. Loved it overall. This video showcases the graphics a lot better than the last two.
    (1)

  9. #179
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Picoman View Post
    So in summary,

    - Jump is okay, just avoid over-use in these walkthrough videos.

    - Camera Lock on character needs to be toggled off for these walkthrough videos.

    - Map is cool, just that the revealed portions are too big.

    - Lack of character inertia is jarring.

    Feedback done.
    Its only Alpha. Its probably like that because they dont want to get lost when they need to go somewhere.
    (0)

  10. #180
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    Am I the only one slightly dissapointed that unfurling the map happens in MASSIVE chunks?

    Eh I guess I should take what I can get though it encourages people to explore the maps at least. (I'm just worried that simply getting to a aether plaza of the area will bassically reveal the entire area around it making it not actually encourage exploration but just reveal the map as people hopscotch to aether nodes.
    I almost feel the same, but just to have it is a big boost for me. I'm gonna chalk this one up to "as far as the eye can see" and hope it doesn't get out of control.

    I do agree with those who are saying names of places shouldn't appear on an unrevealed map. Quest markers would be fine though.
    (0)
    Last edited by Kiote; 11-23-2012 at 08:18 AM.

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