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  1. #141
    Player

    Join Date
    Nov 2012
    Posts
    69
    Constructive ideas about jumping:

    Needs animation for standing jump and running jump.

    IIRC there is the ability to run fast? Perhaps make jumping reset the cool down for this ability, so that running fast and jumping constantly become incompatible

    Limit jumping to once every 1-1.5 seconds. This would limit server load (negligible, but good excuse to do it), and maybe is just enough to keep people from nervously jumping (maybe, would need research).

    Give option to hide jumping the same as we can hide other things players do such as chat channels and blacklisting.

    Make jumping a less common button or button combination.

    You can jump as fast and as often as you like, but if you spam it you have to rest it for X number of seconds.

    --

    So, I'm not trying to say "NO JUMPING!", I'm just trying to reduce how silly it could end up being. I like to have fun, but at the same time imagine how silly it would be if Frodo jumped all the way to Mordor....
    (1)

  2. #142
    Player

    Join Date
    Nov 2012
    Posts
    69
    Quote Originally Posted by Kallera View Post
    So you are not being fuddy duddies, you're just being fuddy duddies who prefer bad graphics.

    Keep in mind that you are in fact playing with other people, you can blacklist them, you can make linkshells without them. But you can't, and shouldn't, toggle their actions and pretend what they do doesn't exist in the game.

    Share Eorzea, don't partition it off in a sea of toggles.
    Not fuddy-duddies period.

    You actually need to make a case here why jumping is different than chat channels including emotes which can be blocked.

    Edit: As for preferring bad graphics, you obviously haven't read my other posts related to nit-picking the graphics.
    (3)
    Last edited by Tupster; 11-22-2012 at 10:47 PM.

  3. #143
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I'm not saying don't add toggle, I just think its a complete waste of time. The fact of the matter is, a small percentage, of the already small forum user base has a unique issue. I really doubt that will change anything. Good luck with your campaign.
    (1)

  4. #144
    Player

    Join Date
    Nov 2012
    Posts
    69
    Quote Originally Posted by Andrien View Post
    I'm not saying don't add toggle, I just think its a complete waste of time. The fact of the matter is, a small percentage, of the already small forum user base has a unique issue. I really doubt that will change anything. Good luck with your campaign.
    Thank you. I think jumping makes the game better but at the same time it is literally distracting to me personally when everybody is doing it compulsively (kind of like your animated gif signature as I type this lol). I would actually like to be wrong or for this to change over time. Barring that I'd like to have a solution other than not playing ARR. This is what testing is for and I hope we can all come to a consensus.
    (0)
    Last edited by Tupster; 11-22-2012 at 10:57 PM.

  5. #145
    Still pretty meh at the moment. Graphics still look very dull and washed out.. Have the npc's not been added yet, its a pretty lifeless looking world at the moment.
    (0)

  6. #146
    Player
    Zoloe's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    63
    Character
    Zoey Rose
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tupster View Post
    Thank you. I think jumping makes the game better but at the same time it is literally distracting to me personally when everybody is doing it compulsively (kind of like your animated gif signature as I type this lol). I would actually like to be wrong or for this to change over time. Barring that I'd like to have a solution other than not playing ARR. This is what testing is for and I hope we can all come to a consensus.
    Perhaps you could make a free company consisting of people who don't like "compulsive" jumping. Then you could rally together and go around all the fences and rocks and things that get in the way that are otherwise trivial! (I know you're not completely against jumping, just a joke)
    (0)

  7. #147
    Player
    Zoloe's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    63
    Character
    Zoey Rose
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sartori View Post
    Still pretty meh at the moment. Graphics still look very dull and washed out.. Have the npc's not been added yet, its a pretty lifeless looking world at the moment.
    Yea it looks terrrrrrible~
    Seriously?
    (0)

  8. #148
    Player

    Join Date
    Nov 2012
    Posts
    69
    Quote Originally Posted by Sartori View Post
    Still pretty meh at the moment. Graphics still look very dull and washed out.. Have the npc's not been added yet, its a pretty lifeless looking world at the moment.
    I theorized earlier that they might not have added global lighting to the world yet, since this might be too time consuming to compute for a world in progress, but now I remember that YoshiP was asked directly about this and he didn't say anything that would indicate the lighting needs to be finalized.

    I'm really hoping he thought the question was something like "The mood of the areas seems to be too happy" not what I think was meant which is "The lighting in the game engine seems to be incomplete."

    Quote Originally Posted by Zoloe View Post
    Yea it looks terrrrrrible~
    Seriously?
    He is referring to the washed out areas that should have shading that are prevalent in the background, especially in the distance. Ambient occlusion seems to make things look OK close up, but in the distance there is almost no global lighting at all and everything blends together. Look in the distance at 50 seconds into the video.
    (0)
    Last edited by Tupster; 11-22-2012 at 11:11 PM.

  9. #149
    Player

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    Nov 2012
    Posts
    69
    Quote Originally Posted by Zoloe View Post
    Perhaps you could make a free company consisting of people who don't like "compulsive" jumping. Then you could rally together and go around all the fences and rocks and things that get in the way that are otherwise trivial! (I know you're not completely against jumping, just a joke)
    We would be firmly rooted in our principles. We will stand together and calmly circumnavigate any problem. Our motto will be "The floor is NOT made out of lava" and "You do not just JUMP into Mordor". Only those who are allergic to popcorn need apply!
    (0)
    Last edited by Tupster; 11-22-2012 at 11:28 PM.

  10. #150
    Quote Originally Posted by Tupster View Post
    I theorized earlier that they might not have added global lighting to the world yet, since this might be too time consuming to compute for a world in progress, but now I remember that YoshiP was asked directly about this and he didn't say anything that would indicate the lighting needs to be finalized.

    I'm really hoping he thought the question was something like "The mood of the areas seems to be too happy" not what I think was meant which is "The lighting in the game engine seems to be incomplete."


    He is referring to the washed out areas that should have shading that are prevalent in the background, especially in the distance. Ambient occlusion seems to make things look OK close up, but in the distance there is almost no global lighting at all and everything blends together. Look in the distance at 50 seconds into the video.
    Exactly Somebody gets it
    (0)

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