Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21
  1. #11
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Fuepepe View Post
    If FFXI has taught me anything, it is that the best way to get players to go to a zone that nobody visits or explores is to just tell the players that a scroll of Refresh drops from a mob there.
    I FOUND IT ON A TAISAI

    <3
    (0)
    7UP!


  2. #12
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Isn't there a "bestiary" in the works? Maybe only certain mobs spawn in the boonies and if you want that bestiary entry, you gotta get away from that aetherite.
    (0)

  3. #13
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Since we won't have map completion in ARR I think there should be at the very least rewards for mapping an entire zone.
    (0)

  4. #14
    Subect: Incentive for exploring.

    Conclusion: Because you want to. Rewarding players for every little thing is exactly what is killing off MMOs and games in general in terms of achievement.

    You turned on the game..ACHIEVEMENT UNLOCKED. 1500 POINTS, SPEND IT NOW ON A GUN WITH LOCKON IRONSIGHT!

    I think the incentive is already set toward unlocking your map.
    (2)

  5. #15
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Questing is going to be the primary form of xping, so why would you go out of your way to kill stuff that doesn't directly contribute to the quest you're working on? (quest mobs have historically had different names and are instanced, so this is my argument based on this information. could be subject to change in ARR but I doubt it) Yoshi-P has already stated that monster grinding won't be a very viable way to level up, but I guess if you want to go back to old school style FFXI where you grinded stuff for an hour to get a level, by all means.

    I think just having to run around the whole area to open up your map is good enough. I believe Yoshi-P said there were going to be achievements for doing this as well, though I'd be surprised if there were any XP rewards tied to it.
    (1)

  6. #16
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    This is like saying "the longer a NM is up the better then drop %"! Thanks I'll pass... in the 10min you wait for that 1 kill to give you +100 more exp another player can kill 5 fresh spawned mobs... and going by your example it will be 600 vs 2500 for a 10min period. That is a huge gap. Even if you do find a mob alive for 3h's and get 1000 for that kill at a rate of 1 kill per 2 min, the person hunting fresh spawns at 500 a kill will be a 45,000. Or find 45 mobs which have been alive for +3h's to equate... This is pointless to the point of why bother...
    (0)

  7. #17
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I think you could also use dynamic quests (quests is where we get our exp, monsters will be little to none in ARR).

    So if the quest sees you haven't explored an area it will choose a new area or may choose a less populated area if such thing happens.

    Exploring you dont have a choice not to do :P lol

    More or less what WoW did, it was quite effective (after finishing a zones quests you had almost if not all of the zone discovered).
    (0)

  8. #18
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Shougun View Post
    More or less what WoW did, it was quite effective (after finishing a zones quests you had almost if not all of the zone discovered).
    I don't know about that my friend, when i played wow pre cata. I hit 80 with my war, and i had probably explored 1/3 of the beginner continents, 1/4 of BC, and 1/2 of LK island... If even! Was probably my fault as i got 65 levels sitting in town waiting on the LFG tool!!!
    (0)

  9. #19
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Twiddle View Post
    I don't know about that my friend, when i played wow pre cata. I hit 80 with my war, and i had probably explored 1/3 of the beginner continents, 1/4 of BC, and 1/2 of LK island... If even! Was probably my fault as i got 65 levels sitting in town waiting on the LFG tool!!!
    lol I played to level 60 90% solo. Also I completed quests even if they where not "red" for exp (didnt do quests by efficiency). Anyway, if you did level off quests you ended up exploring even if you werent thinking to. Was just saying a dynamic quest could account for cool locations and areas you havent found yet.

    Skyrim does to make sure you arent sent to the same cave 20 times.
    (0)

  10. #20
    Player
    Davy's Avatar
    Join Date
    Dec 2011
    Location
    LL
    Posts
    95
    Character
    Davy Jones
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Linkurrra View Post
    I like your premise, but I think it would make leveling up and getting XP far to easy.

    Your idea would be awesome when combined with the NM system. However every mob in the world may be a bit much!

    Also it really flies in the face of of the FF community logic of setting up a party camp and grinding out XP quickly.
    I know your suggesting bonuses and it does not change this aspect of FF. but you do have to admit it's a staple trademark of FF MMO's.

    It probably could work, however I would think they were have to be a cap on the max amount of XP a mob can earn a player, and the times probably should be hours not minutes.
    Yoshi-P already stated that this will not be how ARR works. You will get xp from quests, missions, etc. Party grinding will be a option but not better than Quest, missions, etc. The idea is to build a stronger community. I like the idea. Our community is what set us apart from the other fly-by-night MMOs.
    (1)
    Welcome to The Locker!!

Page 2 of 3 FirstFirst 1 2 3 LastLast