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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251

    Incentive for exploration

    I have been playing some game from arenanet for a while and i will not be taking any credit for this idea, but this game have a very sweet system to gives people incentives to explore the world despite being able to teleport literally everywhere even if its only 2 minute walk.

    Basically, gives extra experience point to a monster the longer they were up.

    example:
    Fat Moogle lv52 gives a base 500 exp.
    Fat Moogle lv52 that were up for 10min gives 500 exp + 100 exp.
    Fat Moogle lv52 that were up for more than 3hour gives 500exp + 500 exp.

    the multiplier can even go up more than base exp.

    What does this accomplish in general:
    - There won't be favourite camp anymore or overcrowded camp, players are encouraged to moves around the world to find mobs that have been up for sometime because you will levels up way faster by exploring untouched regions.

    - Players are spreaded out all over the world

    - We can see what the world has to offer, this is what basically GW2 has accomplish even with hassle free teleportion system.
    (2)
    Last edited by Chardrizard; 11-21-2012 at 03:59 PM.