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  1. #31
    Player
    Akujin's Avatar
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    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    All of the arguments about "oh, its so dull and stupid to just port from point A to point B, you're ignoring the world they've designed, all of the environments you're just bypassing, etc etc."

    No. Just, no. The maps have been redone and with them the aether points on them. We're going to HAVE to reexplore the world in order to unlock parts of the map we cant yet see (you were paying attention during the live letter, werent you?). So yes, people ARE going to have to explore the world, at least once, in order to unlock things that will later become convenience. If players are forced to walk/chocobo everywhere it gets dull, very quickly.

    What they need to do is borrow the same system GW2 has in this regard. Once you've reached a aether point, you can access it via your map (or even the mini map if you want) and go there. However, make there be a cost (to appease the people who think the aether system is too easily abused or some other rubbish)

    I'm not sure if GW has it set up that it increases the amount of money it costs you to teleport because of just distance, or by level range (the higher level you are, the more it costs to go somewhere). It could be both, I haven't paid a great deal of attention because the most any port costs is 3 silver and that's just whatever. So, give players the ability to teleport to aether points via map click and go options, but put a limitation on it that isnt going to really hurt anyone at all and still maintain a level of balance to it. I realize the anima cost was there in 1.0 but honestly after a patch goes through you can burn through your anima very quickly, party sharing is nice, but not everyone groups up for everything that comes through at the same time.

    But you folks that are making it sound like there is some grand game breaking reason that they shouldnt add aether point/teleports are silly. Ease of access is not going away, if anything, they're going to make it even more convienent to players. They want to appeal to MANY players, not just a handful who want it their way.

    Edit: On a side thought, what would also be nice if they borrowed from say GW2 on the click and go option from the map, but wanted to keep to Anima cost rather than going into gil spending. It'd be nice, in that case, if they would make options to increase total anima allowances through quests or storyline missions. Quests that revolve around the Twelve, or other aspects of the world that deal with the aether itself.
    (3)
    Last edited by Akujin; 11-20-2012 at 08:11 PM.

  2. #32
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Akujin View Post
    All of the arguments about "oh, its so dull and stupid to just port from point A to point B, you're ignoring the world they've designed, all of the environments you're just bypassing, etc etc."

    No. Just, no. The maps have been redone and with them the aether points on them. We're going to HAVE to reexplore the world in order to unlock parts of the map we cant yet see (you were paying attention during the live letter, werent you?). So yes, people ARE going to have to explore the world, at least once, in order to unlock things that will later become convenience. If players are forced to walk/chocobo everywhere it gets dull, very quickly.

    What they need to do is borrow the same system GW2 has in this regard. Once you've reached a aether point, you can access it via your map (or even the mini map if you want) and go there. However, make there be a cost (to appease the people who think the aether system is too easily abused or some other rubbish)

    I'm not sure if GW has it set up that it increases the amount of money it costs you to teleport because of just distance, or by level range (the higher level you are, the more it costs to go somewhere). It could be both, I haven't paid a great deal of attention because the most any port costs is 3 silver and that's just whatever. So, give players the ability to teleport to aether points via map click and go options, but put a limitation on it that isnt going to really hurt anyone at all and still maintain a level of balance to it. I realize the anima cost was there in 1.0 but honestly after a patch goes through you can burn through your anima very quickly, party sharing is nice, but not everyone groups up for everything that comes through at the same time.

    But you folks that are making it sound like there is some grand game breaking reason that they shouldnt add aether point/teleports are silly. Ease of access is not going away, if anything, they're going to make it even more convienent to players. They want to appeal to MANY players, not just a handful who want it their way.
    GW2 increase by both level range and distance
    (1)

  3. #33
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Major reason to limit teleporting is not "exploring" its to ensure scale which ensures belonging and place. Instant teleports everywhere is pretty lame - WoW didnt do that and it did pretty well (though there are teleporting spells - just not like the aether system).
    (0)

  4. #34
    Player
    Akujin's Avatar
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    May 2011
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    Uldah
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    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shougun View Post
    Major reason to limit teleporting is not "exploring" its to ensure scale which ensures belonging and place. Instant teleports everywhere is pretty lame - WoW didnt do that and it did pretty well (though there are teleporting spells - just not like the aether system).
    I'm fairly certain WoW's success has very, very little to do with the way people could or couldnt teleport around. I didnt play for very long, it was either that or XI and I chose XI as I was already far more invested in it. But from what I understand their success was more about pvp and how dungeons were designed, not so much exploring the world in itself. Maybe I'm wrong, but after awhile people dont want to have to hoof it everywhere, they want to hit content they care about and do so with as little downtime in between getting there and getting started as possible.

    Oh..and Pandas..apparently "Best Expansion EVER" as all the commericals are dubbing it lol
    (0)
    Last edited by Akujin; 11-20-2012 at 08:18 PM.

  5. #35
    Player
    Akujin's Avatar
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    May 2011
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    Uldah
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    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seirra_Lanzce View Post
    GW2 increase by both level range and distance
    Ah, so I was on the right track there. I thought it had something to do with how far away you were from your starting nation, for me, Queensdale. But as I got upwards in levels, that amount continued to raise even if I was like, one region below it, but a higher level. I just never made the correlation.
    (0)

  6. #36
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Akujin View Post
    I'm fairly certain WoW's success has very, very little to do with the way people could or couldnt teleport around. I didnt play for very long, it was either that or XI and I chose XI as I was already far more invested in it. But from what I understand their success was more about pvp and how dungeons were designed, not so much exploring the world in itself. Maybe I'm wrong, but after awhile people dont want to have to hoof it everywhere, they want to hit content they care about and do so with as little downtime in between getting there and getting started as possible.
    People appreciated the scale, you could tell because when Blizzard added flying mounts people where sad how it cheapened the scale of the world. Even though flying mounts are not even instant and took time. (Part of the scale issue however was literally being able to make things look small :P, not to trying to misrepresent)

    Of course not everyone is in it for the rpg as much as they are in it for the dungeon crawler (derivative"ish" of rpg but has its own distinction worth separating). So not everyone appreciates it.
    (0)

  7. #37
    Player
    Akujin's Avatar
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    May 2011
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    Uldah
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    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shougun View Post
    People appreciated the scale, you could tell because when Blizzard added flying mounts people where sad how it cheapened the scale of the world. Even though flying mounts are not even instant and took time.

    Of course not everyone is in it for the rpg as much as they are in it for the dungeon crawler (derivative"ish" of rpg but has its own distinction worth separating). So not everyone appreciates it.
    I can understand that, not everyone plays for the same reason.

    That said, dont get me wrong, I love exploring the open world content of these games, seeing the environments and admiring the time and detail designers have put it into their creation. One thing among several reasons why I loved playing the FF series up until X. While X and beyond haven't really been terrible, the lack of a truly open world hasnt set well with me. XII's style is more MMO than anything and I appreciate that too. X, XIII, etc just..ugh. But anyways, side tracking myself.

    I've suggested to my LS that after the first week or so of ARR's release we gather up as one massive group (multiple alliances even), choose one starting nation and start exploring the new world around us, mowing down anything that gets in our way. I just want to be able to freely click and go to those places I've already been too once that part is over with, without having to travel by foot every time to and from.
    (0)

  8. #38
    Player
    Cecwhite's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    163
    Character
    Cec White
    World
    Mandragora
    Main Class
    Bard Lv 90
    yeah I like the idea of the starting topic. Open the map , see the aetherye, click on it and get a msg to go there or not
    (0)
    "Sorry-dorry"


    Prince Bartholemew Fatima

  9. #39
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    It has been answered!
    Teleporting in ARR

    Originally Posted by Triairy
    こんばんは。
    Good evening,

    Originally Posted by Sesleria
    キャンプの名前とその場所、周辺施設がいまいち覚えきれていない部分があるので、
    テレポミスをしないためにテレポ前にマップを確認することが多々あります。
    そのままマップからテレポが選択できたら便利だと思うので、是非検討いただけたらと思います。
    It's hard to memorize the camps name and area sometimes so I end up checking the map time to time to make sure I don't teleport to the wrong location. I think it would be useful if you can teleport directly from the map so please look into it if possible.
    新生版では、通常のテレポや都市転送網でのテレポを実行する際に地図が表示され、行き先を選択することでテレポできるようになる予定です。
    In ARR version we are planning to make it where when using standard teleport or teleport devices within the town it will display the map and then choosing the destination from there.
    Taken from Reinherhart's thread
    (1)
    Last edited by Warlock; 11-21-2012 at 04:39 AM.

  10. #40
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yeah, that was fast ^^
    Well, except ignoring the fact that this is Rein's translation, dunno when we'll get our version
    (1)

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