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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Major reason to limit teleporting is not "exploring" its to ensure scale which ensures belonging and place. Instant teleports everywhere is pretty lame - WoW didnt do that and it did pretty well (though there are teleporting spells - just not like the aether system).
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  2. #2
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shougun View Post
    Major reason to limit teleporting is not "exploring" its to ensure scale which ensures belonging and place. Instant teleports everywhere is pretty lame - WoW didnt do that and it did pretty well (though there are teleporting spells - just not like the aether system).
    I'm fairly certain WoW's success has very, very little to do with the way people could or couldnt teleport around. I didnt play for very long, it was either that or XI and I chose XI as I was already far more invested in it. But from what I understand their success was more about pvp and how dungeons were designed, not so much exploring the world in itself. Maybe I'm wrong, but after awhile people dont want to have to hoof it everywhere, they want to hit content they care about and do so with as little downtime in between getting there and getting started as possible.

    Oh..and Pandas..apparently "Best Expansion EVER" as all the commericals are dubbing it lol
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    Last edited by Akujin; 11-20-2012 at 08:18 PM.

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Akujin View Post
    I'm fairly certain WoW's success has very, very little to do with the way people could or couldnt teleport around. I didnt play for very long, it was either that or XI and I chose XI as I was already far more invested in it. But from what I understand their success was more about pvp and how dungeons were designed, not so much exploring the world in itself. Maybe I'm wrong, but after awhile people dont want to have to hoof it everywhere, they want to hit content they care about and do so with as little downtime in between getting there and getting started as possible.
    People appreciated the scale, you could tell because when Blizzard added flying mounts people where sad how it cheapened the scale of the world. Even though flying mounts are not even instant and took time. (Part of the scale issue however was literally being able to make things look small :P, not to trying to misrepresent)

    Of course not everyone is in it for the rpg as much as they are in it for the dungeon crawler (derivative"ish" of rpg but has its own distinction worth separating). So not everyone appreciates it.
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  4. #4
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shougun View Post
    People appreciated the scale, you could tell because when Blizzard added flying mounts people where sad how it cheapened the scale of the world. Even though flying mounts are not even instant and took time.

    Of course not everyone is in it for the rpg as much as they are in it for the dungeon crawler (derivative"ish" of rpg but has its own distinction worth separating). So not everyone appreciates it.
    I can understand that, not everyone plays for the same reason.

    That said, dont get me wrong, I love exploring the open world content of these games, seeing the environments and admiring the time and detail designers have put it into their creation. One thing among several reasons why I loved playing the FF series up until X. While X and beyond haven't really been terrible, the lack of a truly open world hasnt set well with me. XII's style is more MMO than anything and I appreciate that too. X, XIII, etc just..ugh. But anyways, side tracking myself.

    I've suggested to my LS that after the first week or so of ARR's release we gather up as one massive group (multiple alliances even), choose one starting nation and start exploring the new world around us, mowing down anything that gets in our way. I just want to be able to freely click and go to those places I've already been too once that part is over with, without having to travel by foot every time to and from.
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