Results 1 to 10 of 55

Dev. Posts

Hybrid View

  1. #1
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Akujin View Post
    All of the arguments about "oh, its so dull and stupid to just port from point A to point B, you're ignoring the world they've designed, all of the environments you're just bypassing, etc etc."

    No. Just, no. The maps have been redone and with them the aether points on them. We're going to HAVE to reexplore the world in order to unlock parts of the map we cant yet see (you were paying attention during the live letter, werent you?). So yes, people ARE going to have to explore the world, at least once, in order to unlock things that will later become convenience. If players are forced to walk/chocobo everywhere it gets dull, very quickly.

    What they need to do is borrow the same system GW2 has in this regard. Once you've reached a aether point, you can access it via your map (or even the mini map if you want) and go there. However, make there be a cost (to appease the people who think the aether system is too easily abused or some other rubbish)

    I'm not sure if GW has it set up that it increases the amount of money it costs you to teleport because of just distance, or by level range (the higher level you are, the more it costs to go somewhere). It could be both, I haven't paid a great deal of attention because the most any port costs is 3 silver and that's just whatever. So, give players the ability to teleport to aether points via map click and go options, but put a limitation on it that isnt going to really hurt anyone at all and still maintain a level of balance to it. I realize the anima cost was there in 1.0 but honestly after a patch goes through you can burn through your anima very quickly, party sharing is nice, but not everyone groups up for everything that comes through at the same time.

    But you folks that are making it sound like there is some grand game breaking reason that they shouldnt add aether point/teleports are silly. Ease of access is not going away, if anything, they're going to make it even more convienent to players. They want to appeal to MANY players, not just a handful who want it their way.
    GW2 increase by both level range and distance
    (1)

  2. #2
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seirra_Lanzce View Post
    GW2 increase by both level range and distance
    Ah, so I was on the right track there. I thought it had something to do with how far away you were from your starting nation, for me, Queensdale. But as I got upwards in levels, that amount continued to raise even if I was like, one region below it, but a higher level. I just never made the correlation.
    (0)