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  1. #1
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80

    Using Aetherytes directly from the map

    This is an idea I thought of just now when watching the translated letter and remembering how I were playing GW2 this weekend.

    Would it maybe be possible to add the option to click on the Aetheryt you want to teleport to in the map menu. I thought it would be a pretty cool and useful little feature. Especially since sometimes, when playing 1.0 I was often thinking - I need to teleport to the Camp east of Ul'dah, but very often confusing Horizon and Drybone so I had to close the teleport menu and open the map to make sure.

    So, what do you guys think?
    (33)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    IF the aether system is the same from 1.0 then a map system would be convenient, going through silly menus at least on pc is annoying. A tree like system on the side of the map for the ps3 might be better (when using controller).

    I hope aetherpoints are nerfed though, the world is so small when you can teleport anywhere at anytime.
    (6)

  3. #3
    Long as it's heavily limited, sure..they may as well have kept the same world design if we're going to teleport anywhere and everywhere.

    We won't be exploring or caring, so why redesign the maps? xD

    Though, all new MMOs on the F2P side has auto-routing and teleports everywhere...so meh, we're beyond convenience and just want to be lazy fucks.
    (5)

  4. #4
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    Long as it's heavily limited, sure..they may as well have kept the same world design if we're going to teleport anywhere and everywhere.

    We won't be exploring or caring, so why redesign the maps? xD

    Though, all new MMOs on the F2P side has auto-routing and teleports everywhere...so meh, we're beyond convenience and just want to be lazy fucks.
    Wow....

    They are revamping the menu system so I'm not sure how teleporting from the map, will compare to the new menu. I think there should be multiple ways of teleporting.
    (0)

  5. #5
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    Long as it's heavily limited, sure..they may as well have kept the same world design if we're going to teleport anywhere and everywhere.

    We won't be exploring or caring, so why redesign the maps? xD

    Though, all new MMOs on the F2P side has auto-routing and teleports everywhere...so meh, we're beyond convenience and just want to be lazy fucks.
    That's the worst part about A Realm Reborn...mandatory teleporting!

    In all honesty, I think the teleport system we had in 1.0 was perfect, aside from not actually having to run to the Aetheryte/Gate for the first time. Lower the amount of anima given out during Hamlet and it'll make teleporting feel limited again. I never understood why having the option to move around quickly is such a bad thing. If you don't want to use it, don't use it. I chocobo everywhere unless I have to be somewhere quickly. Not a single part of my game was affected by someone using their anima to teleport themselves around.
    (4)

  6. #6
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KiriA500 View Post
    That's the worst part about A Realm Reborn...mandatory teleporting!

    In all honesty, I think the teleport system we had in 1.0 was perfect, aside from not actually having to run to the Aetheryte/Gate for the first time. Lower the amount of anima given out during Hamlet and it'll make teleporting feel limited again. I never understood why having the option to move around quickly is such a bad thing. If you don't want to use it, don't use it. I chocobo everywhere unless I have to be somewhere quickly. Not a single part of my game was affected by someone using their anima to teleport themselves around.
    sure it did, it contributed to the number of people to play with in game after all of the latest content was finished.
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  7. #7
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Ignoring the existance of masochistic players that believe that if it doesn't takes you three hours to get from the city to the first aetheryte camp...
    I actually really do hope they implement that and... Memory tells me that they are at least thinking about it, it's an easier system to use than the current million screens requires for teleporting.
    (5)

  8. #8
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Skies View Post
    Ignoring the existance of masochistic players that believe that if it doesn't takes you three hours to get from the city to the first aetheryte camp...
    I actually really do hope they implement that and... Memory tells me that they are at least thinking about it, it's an easier system to use than the current million screens requires for teleporting.
    Ignoring the inane psychobabble of a player who relies on absurd hyperbole to bolster a weak argument...

    Tell me, Skies, did it take you "three hours" to run from the city to your first aetheryte camp? Did it take even 10 minutes? 5? Answer the question directly and honestly, please.

    That said, I actually would prefer having them displayed on the map (only the ones you've unlocked), as it would give a better visual reference of where you need to go until you're more familiar with the world layout, have the locations memorized, etc.

    There's nothing wrong with having teleports chosen from the world map, just as long as you've already been to and unlocked that teleport location, which should take long enough, and provide enough challenge to make the faster/easier travel obtained by unlocking a new location that much more valuable.
    (2)
    Last edited by Preypacer; 11-20-2012 at 02:00 PM.

  9. #9
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Skies View Post
    Ignoring the existance of masochistic players that believe that if it doesn't takes you three hours to get from the city to the first aetheryte camp...
    I actually really do hope they implement that and... Memory tells me that they are at least thinking about it, it's an easier system to use than the current million screens requires for teleporting.
    lol lets make every travel in 2.0 a fellowship of the ring walk XD!!
    (0)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Warlock View Post
    lol lets make every travel in 2.0 a fellowship of the ring walk XD!!
    What make a map instead of a menu the teleport system a "fellowship of the ring walk"?
    Map and menu do the same, it is just the visual.
    (0)

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