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  1. #23
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Shougun View Post
    Major reason to limit teleporting is not "exploring" its to ensure scale which ensures belonging and place. Instant teleports everywhere is pretty lame - WoW didnt do that and it did pretty well (though there are teleporting spells - just not like the aether system).
    I'm fairly certain WoW's success has very, very little to do with the way people could or couldnt teleport around. I didnt play for very long, it was either that or XI and I chose XI as I was already far more invested in it. But from what I understand their success was more about pvp and how dungeons were designed, not so much exploring the world in itself. Maybe I'm wrong, but after awhile people dont want to have to hoof it everywhere, they want to hit content they care about and do so with as little downtime in between getting there and getting started as possible.

    Oh..and Pandas..apparently "Best Expansion EVER" as all the commericals are dubbing it lol
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    Last edited by Akujin; 11-20-2012 at 08:18 PM.