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  1. #21
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gao View Post
    To make it clear to people so they don't misread anything. I think what the OP is getting at is instead of doing the process: Menu>Teleport>Area>Aetheryte and accidentally get the wrong aethertye and waste anima, all the OP is suggesting is Map>Look for the aetheryte on your map and just point and click. Correct me if I'm wrong, because people tend to read things strangely wrong lol
    Yes, this is what they are suggesting and it's a great idea!
    (3)

  2. #22
    Player
    IloveYouPumpkin's Avatar
    Join Date
    May 2012
    Posts
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Teleporting everywhere is one of the absolute worst things to do to an MMO in my opinion. Add trains and zepplins instead.

    Just talking about teleportation.. I know the OP just wants an easier way to teleport using the existing system for teleporting.
    (1)
    Last edited by IloveYouPumpkin; 11-20-2012 at 02:11 PM.

  3. #23
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    Long as it's heavily limited, sure..they may as well have kept the same world design if we're going to teleport anywhere and everywhere.

    We won't be exploring or caring, so why redesign the maps? xD

    Though, all new MMOs on the F2P side has auto-routing and teleports everywhere...so meh, we're beyond convenience and just want to be lazy fucks.
    That's the worst part about A Realm Reborn...mandatory teleporting!

    In all honesty, I think the teleport system we had in 1.0 was perfect, aside from not actually having to run to the Aetheryte/Gate for the first time. Lower the amount of anima given out during Hamlet and it'll make teleporting feel limited again. I never understood why having the option to move around quickly is such a bad thing. If you don't want to use it, don't use it. I chocobo everywhere unless I have to be somewhere quickly. Not a single part of my game was affected by someone using their anima to teleport themselves around.
    (4)

  4. #24
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Only if you can select the aetheryt on the map with controller easy.
    If not, then "controller limitation"

    How about this? Abolish the Teleport in the UI menu complete. Instead put Teleport in the aetherytes menu. You select Teleport, a teleport map show up and you can select with D-pad right and left the aetherytes and with up and down the map. And I mean the aetheryte crystals, not the aetheryte gates and not the city aetherytes.

    For city aetheryte the city map can show up if you talk to the NPC.
    (0)
    Last edited by Felis; 11-20-2012 at 03:04 PM.

  5. #25
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Skies View Post
    Ignoring the existance of masochistic players that believe that if it doesn't takes you three hours to get from the city to the first aetheryte camp...
    I actually really do hope they implement that and... Memory tells me that they are at least thinking about it, it's an easier system to use than the current million screens requires for teleporting.
    lol lets make every travel in 2.0 a fellowship of the ring walk XD!!
    (0)

  6. #26
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Warlock View Post
    lol lets make every travel in 2.0 a fellowship of the ring walk XD!!
    What make a map instead of a menu the teleport system a "fellowship of the ring walk"?
    Map and menu do the same, it is just the visual.
    (0)

  7. #27
    Player
    AkiRouscelia's Avatar
    Join Date
    Mar 2012
    Posts
    171
    Character
    Aki Rouscelia
    World
    Exodus
    Main Class
    Pugilist Lv 50
    This idea needs more attention, though, I'd be surprised if the development team haven't already looked at implementing this in 2.0. The concept of teleporting via clicking a teleport point on the map versus a list without a clear view of where you're going is now, thanks to Guild Wars 2, too good to pass up.
    (0)

  8. #28
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    while teleport is ok with the limitation of the anima system, i wish we could only access the teleports when we are at an aetherite crystal, as physical representation of an actual network instead of our weird demigod-like power to tear ourselves into molecules at will any place, any time, that always was a thorn in my side.
    return would be an exception since your traveling choices are limited to 2 and it has a recast time
    oh and only being able teleport to places you unlocked yourself goes without saying.
    (1)
    Last edited by Yumi_Hibiki; 11-20-2012 at 05:50 PM.

  9. #29
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    I like to point out the fact about exploration and the players that enjoy it. They are going to do it regardless of its hardships. Telepointing is great and all but it doesn't take away from the explorers case in point the chained aeth points that lead to eventually becoming the points and or areas for primal battles. When people went out explorer for them there was nothing out there except highLV mobs that could literally not be killed in the first battle system.

    And there many things that people just don't know even though they were near it the whole time. Like the goblin spawns in Thanalan. So people did not know that Marlboros existed out side of the boss in AV but they found that out when living on prayer took the less traveled into them. So explorers are going to be alright and with the roaming primals and other hunts that we are supposedly going to see explorers are going to be on a runners high for a bit donating maps pics and positions to mooglebox and the like.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  10. #30
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    I liike the idea OP,

    No more going through dozen of menus just to go teleport to another aetheryte, and Please people, aetheryte and teleport are here to stay,

    You will still need to go explore it out to claim the aetheryte links.
    (0)

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