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  1. #1
    Player
    Join Date
    Sep 2012
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    1,462
    It has been answered!
    Teleporting in ARR

    Originally Posted by Triairy
    こんばんは。
    Good evening,

    Originally Posted by Sesleria
    キャンプの名前とその場所、周辺施設がいまいち覚えきれていない部分があるので、
    テレポミスをしないためにテレポ前にマップを確認することが多々あります。
    そのままマップからテレポが選択できたら便利だと思うので、是非検討いただけたらと思います。
    It's hard to memorize the camps name and area sometimes so I end up checking the map time to time to make sure I don't teleport to the wrong location. I think it would be useful if you can teleport directly from the map so please look into it if possible.
    新生版では、通常のテレポや都市転送網でのテレポを実行する際に地図が表示され、行き先を選択することでテレポできるようになる予定です。
    In ARR version we are planning to make it where when using standard teleport or teleport devices within the town it will display the map and then choosing the destination from there.
    Taken from Reinherhart's thread
    (1)
    Last edited by Warlock; 11-21-2012 at 04:39 AM.

  2. #2
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yeah, that was fast ^^
    Well, except ignoring the fact that this is Rein's translation, dunno when we'll get our version
    (1)

  3. #3
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    118
    Ogre here,

    In a Realm Reborn, when using Teleport for both regular teleports and aethernet (intra-city teleportation network) your map will open and the destinations available to teleport to will be displayed. You can then select your destination from the map and travel there via teleport!
    (88)
    Okipuit - Community Team

  4. #4
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Thank you Ogre!
    (0)

  5. #5
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gokulo View Post
    This is an idea I thought of just now when watching the translated letter and remembering how I were playing GW2 this weekend.

    Would it maybe be possible to add the option to click on the Aetheryt you want to teleport to in the map menu. I thought it would be a pretty cool and useful little feature. Especially since sometimes, when playing 1.0 I was often thinking - I need to teleport to the Camp east of Ul'dah, but very often confusing Horizon and Drybone so I had to close the teleport menu and open the map to make sure.

    So, what do you guys think?
    ::Edit:: Bah! didn't see Ogre's post before submitting it. My method for navigating the map still stands though.

    Love the idea!

    I would take it a step further make it so you can browse the maps by not just using the menu system, but also by clicking on the junction nodes for each zone to progress to the next map.

    It was difficult in 1.0 to not only read the maps Eorzean font, but to remember what area you were in. The minimap did not say where you was and you constantly had to refer to the map to get your bearings and it took up the entire screen!

    The Producer Live video at least showed us that it no longer takes up the entire screen and could be resized and be present while you play!

    If we could follow the map and click on the sections where one map traverses to the next and the next map is displayed without browsing through the menu system. It would be much easier to learn the layout!

    The ability to zoom out and show the entire world would be handy too! Make it like Google maps!

    Looks like there will be a veil to obscure unexplored areas to. So if I haven't been there I can't see it! As long as they don't make it like XI where I have to find the NPC that sells the map to that area before I can explore it I will be fine! Man, was that a pain in the butt!
    (0)
    Last edited by Linkurrra; 11-21-2012 at 07:50 AM.

  6. #6
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,335
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I would be all for aetheryte limitations as long as crafting leves were in town and you didnt have to choco 20 mins to get to a camp to turn in a leve a single leve for 2k exp and 3 ingots just because you need to conserve your anima for actual content.

    Kindda takes away the conveniance and worth of even having crafting leves.
    (4)

  7. #7
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by MicahZerrshia View Post
    I would be all for aetheryte limitations as long as crafting leves were in town and you didnt have to choco 20 mins to get to a camp to turn in a leve a single leve for 2k exp and 3 ingots just because you need to conserve your anima for actual content.

    Kindda takes away the conveniance and worth of even having crafting leves.
    Yeah those crafting leves blow... If you could stock up on more to all be handed in the same place I wouldn't mind as much but to run or tele to hand 1 in to 3 different camps....

    I still wish you could grab 8 leves of each type all for the same camp... (battle, crafting and gathering) Make it worth actually traveling there.

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MicahZerrshia View Post
    I would be all for aetheryte limitations as long as crafting leves were in town and you didnt have to choco 20 mins to get to a camp to turn in a leve a single leve for 2k exp and 3 ingots just because you need to conserve your anima for actual content.

    Kindda takes away the conveniance and worth of even having crafting leves.
    Stupid gathering leve quests lol

    Set a blood warp loop and go. Made a naked macro just for it XD
    (0)

  9. #9
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,335
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Shougun View Post
    Stupid gathering leve quests lol

    Set a blood warp loop and go. Made a naked macro just for it XD
    Gathering/Battle you can do all at one camp. Crafting you generally had to warp to 2-4 camps depending on how many leves they gave you so blood warping is out of the question. Basically even if you favorited a camp you would use about 6-12 anima per leve round or 40 minutes of chocoing back and forth across the countryside or cancelling the leve and giving up the reward. With the high cost and slow regen of anima it was a bum deal for crafters.

    I have 4 DoH at 50 and the rest 30+, my DoL are all 30+ too. I could take out leves for the same camp til I maxed and work on all 3 DoL at once keeping their lvls at a nice balance, DoH never worked out that way.

    If they do not want to limit the leves within the city walls if they limited the craft leves to one camp it would make a world of difference.
    (0)

  10. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MicahZerrshia View Post
    Gathering/Battle you can do all at one camp. Crafting you generally had to warp to 2-4 camps depending on how many leves they gave you so blood warping is out of the question. Basically even if you favorited a camp you would use about 6-12 anima per leve round or 40 minutes of chocoing back and forth across the countryside or cancelling the leve and giving up the reward. With the high cost and slow regen of anima it was a bum deal for crafters.

    I have 4 DoH at 50 and the rest 30+, my DoL are all 30+ too. I could take out leves for the same camp til I maxed and work on all 3 DoL at once keeping their lvls at a nice balance, DoH never worked out that way.

    If they do not want to limit the leves within the city walls if they limited the craft leves to one camp it would make a world of difference.
    Would be really cool if you can mail the quest pieces.

    Get the leve in town, make the gear, send the gear from your moogle to the npc - win.

    Gathering leves should be in repeatable bulk without going back to town - just lets you repeat the quest until you want to "cap it" and then turns in the X times you finished it.

    I'm pretty sure there is still leve allowance so its not infinite :P
    (0)
    Last edited by Shougun; 11-21-2012 at 11:14 AM.

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