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  1. #1
    Player
    elets's Avatar
    Join Date
    Aug 2012
    Posts
    26
    Character
    Elets Tsele
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Im really hoping the easy ways to get anima near the end of 1.0 was just so ppl could get things done faster before the servers went down... and i hope its removed in 2.0.. like others have said it really took away from the exploring/memories aspect of the game. But I'm pretty sure im going to start a new character on a new server just so i can have the full experience of the game like i did in FFXI.. where it took me days if not a couple weeks to dare to explore and find the other cities. Just like stepping off the boat at Mhaura on my first trip to windurst.. im like wtf giraffes?!?!... good times
    (1)

  2. #2
    Player
    Heavens's Avatar
    Join Date
    Nov 2012
    Posts
    41
    Character
    Plan Adroit
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    "When in doubt, put it in a menu list!!!!!"

    ~Design Lead


    /fire designlead
    (0)
    I punch stuff.

  3. #3
    Player
    Gao's Avatar
    Join Date
    Oct 2011
    Posts
    70
    Character
    Severa Cordelia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    To make it clear to people so they don't misread anything. I think what the OP is getting at is instead of doing the process: Menu>Teleport>Area>Aetheryte and accidentally get the wrong aethertye and waste anima, all the OP is suggesting is Map>Look for the aetheryte on your map and just point and click. Correct me if I'm wrong, because people tend to read things strangely wrong lol
    (2)
    Last edited by Gao; 11-20-2012 at 10:49 AM.

  4. #4
    Player
    Syrokko's Avatar
    Join Date
    Nov 2012
    Posts
    71
    Character
    Syran Roko
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Pretty solid suggestion.
    I don't think stuff like this will go unnoticed, though.

    Does anyone know how the system will work as a whole?
    I.e. what will the cost of teleportation be?
    (0)

  5. #5
    Player
    Jacien's Avatar
    Join Date
    Mar 2011
    Location
    Lore Library
    Posts
    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Syrokko View Post
    Pretty solid suggestion.
    I don't think stuff like this will go unnoticed, though.

    Does anyone know how the system will work as a whole?
    I.e. what will the cost of teleportation be?
    To be honest, not much is known besides these things:

    City-State Aethernets are staying.
    Example: In FFXIV: ARR, all players will have unrestricted access to the city-state aethernets, which will render aetherpasses obsolete. Players already in possession of these passes will receive 40,000 gil in compensation (as per the redenomination, 1/10 of the original purchase price). Players who purchased the aetherpasses with company seals will be recompensed in gil.
    Attuned Aetherytes will be reset:
    Quote Originally Posted by Okipuit View Post
    Good evening!

    I know some of you are wondering what is going to happen with your existing teleport locations when ARR is launched. We were able to gather some information and give you the latest scoop!

    Aetheryte locations will be completely remapped in 2.0 and they will lose their power as a part of the transition into A Realm Reborn. As a result, aetheryte attunement will be reset systematically and you will not be able to teleport all locations at the launch of ARR.

    As for why this is happening to the aetherytes?

    It's is actually an interesting part of the storyline!
    Look forward to it!
    (2)

  6. #6
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gao View Post
    To make it clear to people so they don't misread anything. I think what the OP is getting at is instead of doing the process: Menu>Teleport>Area>Aetheryte and accidentally get the wrong aethertye and waste anima, all the OP is suggesting is Map>Look for the aetheryte on your map and just point and click. Correct me if I'm wrong, because people tend to read things strangely wrong lol
    Yes, this is what they are suggesting and it's a great idea!
    (3)

  7. #7
    Player
    IloveYouPumpkin's Avatar
    Join Date
    May 2012
    Posts
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Teleporting everywhere is one of the absolute worst things to do to an MMO in my opinion. Add trains and zepplins instead.

    Just talking about teleportation.. I know the OP just wants an easier way to teleport using the existing system for teleporting.
    (1)
    Last edited by IloveYouPumpkin; 11-20-2012 at 02:11 PM.

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Only if you can select the aetheryt on the map with controller easy.
    If not, then "controller limitation"

    How about this? Abolish the Teleport in the UI menu complete. Instead put Teleport in the aetherytes menu. You select Teleport, a teleport map show up and you can select with D-pad right and left the aetherytes and with up and down the map. And I mean the aetheryte crystals, not the aetheryte gates and not the city aetherytes.

    For city aetheryte the city map can show up if you talk to the NPC.
    (0)
    Last edited by Felis; 11-20-2012 at 03:04 PM.

  9. #9
    Player
    AkiRouscelia's Avatar
    Join Date
    Mar 2012
    Posts
    171
    Character
    Aki Rouscelia
    World
    Exodus
    Main Class
    Pugilist Lv 50
    This idea needs more attention, though, I'd be surprised if the development team haven't already looked at implementing this in 2.0. The concept of teleporting via clicking a teleport point on the map versus a list without a clear view of where you're going is now, thanks to Guild Wars 2, too good to pass up.
    (0)

  10. #10
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    while teleport is ok with the limitation of the anima system, i wish we could only access the teleports when we are at an aetherite crystal, as physical representation of an actual network instead of our weird demigod-like power to tear ourselves into molecules at will any place, any time, that always was a thorn in my side.
    return would be an exception since your traveling choices are limited to 2 and it has a recast time
    oh and only being able teleport to places you unlocked yourself goes without saying.
    (1)
    Last edited by Yumi_Hibiki; 11-20-2012 at 05:50 PM.

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