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  1. #1
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    The UI seems like it's going to be way more interactive than in 2.0, so with elements such as drag and drop, I would think it wouldn't be too hard to click on an aetheryte in your map to teleport to it. It may not make it in for launch since they're already behind, but maybe it's something that can come in after. At this point, they really can't add more new features else the game will take even longer to come out.
    (0)

  2. #2
    Player
    leomike35's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    One thing I appreciate about the environments seen so far in the live letter is that it appears each point on a map (you know the red dots with names in 1.0) they all seem to look like an actual location that matters which is promising.

    If grid area looks this awesome wonder what Coerthas Limsa Thanalan and Mor Dhona have in store? Makes me happy to be honest. Ready to explore I am.

  3. #3
    Player
    Dragonheart's Avatar
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    Apr 2011
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    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Expecially for aethernet in the city.

    So Yes please!
    (4)
    Last edited by Dragonheart; 11-20-2012 at 03:54 AM.

  4. #4
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Dragonheart View Post
    Expecially of aethernet in the city.

    So Yes please!
    On similar line to the aethernet.

    I liked one of the nerf ideas to the aether system where you could only warp while at an aethersite, that way you dont even have to clutter the normal map. Rather just make a special map interface at aethersites.

    Random: Would be nice if the loading screen between zones when using aether was replaced with some lifestream/aether tunnel loading screen.
    (2)

  5. #5
    Player
    PSxpert2011's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gokulo View Post
    This is an idea I thought of just now when watching the translated letter and remembering how I were playing GW2 this weekend.

    Would it maybe be possible to add the option to click on the Aetheryt you want to teleport to in the map menu.
    ...

    So, what do you guys think?


    i Love this idea and suggestion! I really think SE and the FFXIV Devs should consider this!

    I'm not hating on the menu>>teleport system or anything, just thing this works another way too. For those with a mouse and are in map already, it's convenient!

    It's 2.0 come on! We should be marking up our own maps too" for the sake of the Twelve"! People get ckick happen, let it be with their mouse and maps!

    Smart Interface is the KEY!

    (0)
    Last edited by PSxpert2011; 11-20-2012 at 04:04 AM.


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  6. #6
    Player
    LlenCoram's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    The ability to teleport where you want when you want is nice at first, but it very quickly gets old and causes the entire beautiful map to be seen as nothing but an obstacle. It seriously seriously detracts from the joy of adventuring and discovery...

    Had you posted this thread a month ago when I just started GW2, I'd be all for it. Now that I've had time in the game, I'm very much against this. I'd be ok with being able to teleport places, but only if there's a limit. There's nothing wrong with running to a place, and in fact I believe this is the number one way memories are made.

    For the record, I felt the same with 1.xx's aetherytes. Teleporting was just... too convenient. It took away from the game. Your proposal would do the same but multiplied by 1000.
    (7)

  7. #7
    Player
    Gokulo's Avatar
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    Mar 2011
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    Limsa-Lominsa
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    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by LlenCoram View Post
    The ability to teleport where you want when you want is nice at first, but it very quickly gets old and causes the entire beautiful map to be seen as nothing but an obstacle. It seriously seriously detracts from the joy of adventuring and discovery...

    Had you posted this thread a month ago when I just started GW2, I'd be all for it. Now that I've had time in the game, I'm very much against this. I'd be ok with being able to teleport places, but only if there's a limit. There's nothing wrong with running to a place, and in fact I believe this is the number one way memories are made.

    For the record, I felt the same with 1.xx's aetherytes. Teleporting was just... too convenient. It took away from the game. Your proposal would do the same but multiplied by 1000.
    My proposal is nothing but changing the functionality of the system, it doesn't add or take from it in any way. While I understand and even agree to some extent with people that complain about this, I don't see as being relevant to my suggestion ^^; I'm merely pointing what would be a very handy feature with the new UI as the Aetheryte system is there to stay, in one way or another, so I'm just saying that we could me it more enjoyable to use.
    (1)

  8. #8
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Gokulo View Post
    My proposal is nothing but changing the functionality of the system, it doesn't add or take from it in any way. While I understand and even agree to some extent with people that complain about this, I don't see as being relevant to my suggestion ^^; I'm merely pointing what would be a very handy feature with the new UI as the Aetheryte system is there to stay, in one way or another.
    I think I slightly derailed it slightly, sorry :P lol

    Though I did comment directly to the suggestion first

    I think even if the system is nerfed the map usage to teleport should still be used - forgetting where and which name is impossible when you can just look and click. Also less menus and looks cooler (map vs ui)
    (0)

  9. #9
    Player
    PotatoSalad's Avatar
    Join Date
    Apr 2012
    Location
    Unexplored Twelveswood
    Posts
    210
    Character
    Chichibi Chibi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LlenCoram View Post
    The ability to teleport where you want when you want is nice at first, but it very quickly gets old and causes the entire beautiful map to be seen as nothing but an obstacle. It seriously seriously detracts from the joy of adventuring and discovery...

    Had you posted this thread a month ago when I just started GW2, I'd be all for it. Now that I've had time in the game, I'm very much against this. I'd be ok with being able to teleport places, but only if there's a limit. There's nothing wrong with running to a place, and in fact I believe this is the number one way memories are made.

    For the record, I felt the same with 1.xx's aetherytes. Teleporting was just... too convenient. It took away from the game. Your proposal would do the same but multiplied by 1000.
    If you don't like it. DON'T USE IT. ._.;

    If anything, there should be a fee that's charged depending on your character's collective levels, distance from current location like in GW2. Being able to teleport on the fly in a massively massive MMO(I love redundancies) is extremely useful.

    Now, I don't want to be the one to call people who are gun-ho about insta-TP lazy or the people who are adamantly against it masochists that kick puppies and eat nails for breakfast without any milk but... Having options are very nice to have.

    I'm sure a lot of people out there think of the dreaded moments of being in a PT all set up to farm some tapers or what have you and no one in the PT has anima! Having to take 15 minutes or more to ride all the way from point A to B when it could have taken 15 seconds(Not to mention having to ride all the way to the primal's location across the map).

    Time is wasted, and those lovely green trees you've seen a thousand times before aren't as pretty when your team is on a limited time schedule.

    That's just my experience and those I played with, personally. All I'm saying is teleportation with minimal to reasonable penalty is a godsend when needed. To deny the ease and functionality of linkshell and PT grouping with teleports is almost as pigheaded(perhaps poor choice of words?) as refusing all player's access to cross-server dungeon grouping.

    It works in GW2, no one on my server complains about it, and no one's feeling left out and unwanted unlike in 1.0 XIV's archaic system.

    Sorry, didn't mean for this to turn into a rant. Just tired of people doing their damndest to make ARR as unfun as possible.

    The object of ARR is to bring new people into the game as well as those who quit long ago due to the game's technical and mechanical failures.
    (2)

  10. #10
    Player
    fmonkey13's Avatar
    Join Date
    May 2011
    Posts
    213
    Character
    Ryelee Antilles
    World
    Bismarck
    Main Class
    Thaumaturge Lv 50
    I think this would be a excellent idea, save time and keep us from thouse accidental waste of anima when we have a brain lapse, about a name and did not look at the map.
    (1)

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