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  1. #1
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    ???? what are the selling point for TOP mmo's now days??

    as topic!



    What are they really? that even make Yoshi tell the dev-team to play their games too, For that to make FF14 :ARR better. Since Yoshi goal is to make FF14: ARR an world class mmo.


    (P.S FF14 1.xx is my 1st mmo)
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  2. #2
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    Aenarion's Avatar
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    Aenarion Estelvir
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    that would depend on what you consider to be "top"
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  3. #3
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    i forgot the names that Yoshi mentions his Dev-team have their hand on some of the mmo's, i think they'er one of the top mmo's (world class ones ), i say good call on them, JP mmo's dev's have a long way from other world class mmo that are out at moment, is good idea to learn from the best.
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  4. #4
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    Vilhem's Avatar
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    It's all subjective really. I mean XIV and all of us kinda prove that point.

    What sells the best doesn't always make it the best. I think the question you're really asking is "What's hot and hyped right now that could potentially influence the devs?"
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    Meow

  5. #5
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    What sells a MMO is not the same as what makes the players stay. As far as I know TOR sold pretty well but lost subs pretty fast. I guess what sold that game was the Star Wars franchise and what they were trying to do with the story, everything was voiced and you could choose good or bad paths through your story. Party members also had a chance to influence the outcome which was pretty cool. But other than that the game felt like a singleplayer game most of the times.

    People like to say that TOR bombed because it was a WoW clone and I don't think it was a WoW clone at all, reasons read the above again. IMO it bombed because there was nothing to do once you finished the story except some Heroics and that the game felt like a SP game in a MMO world.

    So what sells? Could be the name, could be new and unique ideas (which doesn't always work). The most important thing to ask is what makes people stay?
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  6. #6
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    Bluewhite's Avatar
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    Nameless Shadowblade
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    Quote Originally Posted by Lirion View Post
    What sells a MMO is not the same as what makes the players stay. As far as I know TOR sold pretty well but lost subs pretty fast. I guess what sold that game was the Star Wars franchise and what they were trying to do with the story, everything was voiced and you could choose good or bad paths through your story. Party members also had a chance to influence the outcome which was pretty cool. But other than that the game felt like a singleplayer game most of the times.

    People like to say that TOR bombed because it was a WoW clone and I don't think it was a WoW clone at all, reasons read the above again. IMO it bombed because there was nothing to do once you finished the story except some Heroics and that the game felt like a SP game in a MMO world.

    So what sells? Could be the name, could be new and unique ideas (which doesn't always work). The most important thing to ask is what makes people stay?
    I think ppl need to stop measuring a MMO's success with the amount of subscriber they have. Nowadays majority of gamers no longer dedicate their life to 1 single game, and would rather play different games and keep trying something new. To keep ppl staying, a strong playerbase is pretty important. WoW is probably the last MMO that can be this successful in gaming history.
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  7. #7
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    MMO doing well is WoW,GW2 or at least most well known?!! Im sure i heard somewhere Yoshi dev team have had their hand on one of these 2 mmo's i mentions. i think WoW have the best stats for subs and they are well over 5mils sub for over 6+ years. if that is true they must have master the MMO's players need. what are they really? what are they good at that none others are yet close to these numbers and number dont lie
    (0)

  8. #8
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    ShinigamiKayla's Avatar
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    Aitheria Crimson
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    Quote Originally Posted by namasy View Post
    MMO doing well is WoW,GW2 or at least most well known?!! Im sure i heard somewhere Yoshi dev team have had their hand on one of these 2 mmo's i mentions. i think WoW have the best stats for subs and they are well over 5mils sub for over 6+ years. if that is true they must have master the MMO's players need. what are they really? what are they good at that none others are yet close to these numbers and number dont lie
    GW2 sold well but the game blows >.>... PVP is boring... hated running for 10 minutes for 12 seconds of combat... dungeon system is horrible... without trinity your basically just throwing bodies at a mob until it dies... yay repair bills the leveling system is way to fast and is only event base which is spammed way to much the same event over and over and over for 5 levels... god... I got level 80 and then yay for its end game... /wrists.... FFXIVs endgame even how non existence it was was better then GW2 endgame... and don't get me started on GW2 horrible story... -rage-
    (8)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

  9. #9
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    Seirra_Lanzce's Avatar
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    Quote Originally Posted by ShinigamiKayla View Post
    GW2 sold well but the game blows >.>... PVP is boring... hated running for 10 minutes for 12 seconds of combat... dungeon system is horrible... without trinity your basically just throwing bodies at a mob until it dies... yay repair bills the leveling system is way to fast and is only event base which is spammed way to much the same event over and over and over for 5 levels... god... I got level 80 and then yay for its end game... /wrists.... FFXIVs endgame even how non existence it was was better then GW2 endgame... and don't get me started on GW2 horrible story... -rage-

    Here you have an example of a GW2 gamer mind set, on another part of the world, there exist majority peoples who still playing GW2 and love them. touche'

    Sea of Sorrow here~ we're ragging to the top of WvWvW
    (0)

  10. #10
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    casker's Avatar
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    Ast Rid
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    Quote Originally Posted by Seirra_Lanzce View Post
    Here you have an example of a GW2 gamer mind set, on another part of the world, there exist majority peoples who still playing GW2 and love them. touche'

    Sea of Sorrow here~ we're ragging to the top of WvWvW
    Gonna have to agree with the other guy.

    GW2 dungeons are pretty awful. It's like I'm playing something some random dude whipped up on a private server. Stand back and shoot is pretty much the best strategy for all classes because they designed melee horribly. Bosses have way too much hp. If you die, run back and shoot more. Stare at the ground and dodge the 158095805 chalk outline circles that appear under you. Do this for 10-15 minutes till the boss dies, more if your groups DPS sucks.

    Story, script, and voice acting made me lose faith in humanity. Not even kidding whenever someone says the story in GW2 was good I die a little inside. Absolutely atrocious, tryhard yet abysmally cheap at the same time. Personal story was crap I could tell even from character creation, and it made me hate my character within a few levels so I stopped doing it.

    This is coming from someone who really liked GW1. GW2 is clearly trying to be wow, with some token overhyped features, despite all of their manifestos where they try to tell people otherwise. It's pretty clear to me why this game has no subscription fee.

    As for how many people are still playing...my server WvW is dying and hardly anybody runs dungeons anymore because they are so terribad.
    (3)

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