as topic!
What are they really? that even make Yoshi tell the dev-team to play their games too, For that to make FF14 :ARR better. Since Yoshi goal is to make FF14: ARR an world class mmo.
(P.S FF14 1.xx is my 1st mmo)
as topic!
What are they really? that even make Yoshi tell the dev-team to play their games too, For that to make FF14 :ARR better. Since Yoshi goal is to make FF14: ARR an world class mmo.
(P.S FF14 1.xx is my 1st mmo)
that would depend on what you consider to be "top"
i forgot the names that Yoshi mentions his Dev-team have their hand on some of the mmo's, i think they'er one of the top mmo's (world class ones ), i say good call on them, JP mmo's dev's have a long way from other world class mmo that are out at moment, is good idea to learn from the best.
It's all subjective really. I mean XIV and all of us kinda prove that point.
What sells the best doesn't always make it the best. I think the question you're really asking is "What's hot and hyped right now that could potentially influence the devs?"
Meow
What sells a MMO is not the same as what makes the players stay. As far as I know TOR sold pretty well but lost subs pretty fast. I guess what sold that game was the Star Wars franchise and what they were trying to do with the story, everything was voiced and you could choose good or bad paths through your story. Party members also had a chance to influence the outcome which was pretty cool. But other than that the game felt like a singleplayer game most of the times.
People like to say that TOR bombed because it was a WoW clone and I don't think it was a WoW clone at all, reasons read the above again. IMO it bombed because there was nothing to do once you finished the story except some Heroics and that the game felt like a SP game in a MMO world.
So what sells? Could be the name, could be new and unique ideas (which doesn't always work). The most important thing to ask is what makes people stay?
MMO doing well is WoW,GW2 or at least most well known?!! Im sure i heard somewhere Yoshi dev team have had their hand on one of these 2 mmo's i mentions. i think WoW have the best stats for subs and they are well over 5mils sub for over 6+ years. if that is true they must have master the MMO's players need. what are they really? what are they good at that none others are yet close to these numbers and number dont lie![]()
GW2 sold well but the game blows >.>... PVP is boring... hated running for 10 minutes for 12 seconds of combat... dungeon system is horrible... without trinity your basically just throwing bodies at a mob until it dies... yay repair bills the leveling system is way to fast and is only event base which is spammed way to much the same event over and over and over for 5 levels... god... I got level 80 and then yay for its end game... /wrists.... FFXIVs endgame even how non existence it was was better then GW2 endgame... and don't get me started on GW2 horrible story... -rage-MMO doing well is WoW,GW2 or at least most well known?!! Im sure i heard somewhere Yoshi dev team have had their hand on one of these 2 mmo's i mentions. i think WoW have the best stats for subs and they are well over 5mils sub for over 6+ years. if that is true they must have master the MMO's players need. what are they really? what are they good at that none others are yet close to these numbers and number dont lie
"Thy life is a river to bear rapture and sorrow
To listen to suffer to entrust until tomorrow
In one fleeting moment, from the land doth life flow
Yet in one fleeting moment for the new leaf doth grow"
GW2 sold well but the game blows >.>... PVP is boring... hated running for 10 minutes for 12 seconds of combat... dungeon system is horrible... without trinity your basically just throwing bodies at a mob until it dies... yay repair bills the leveling system is way to fast and is only event base which is spammed way to much the same event over and over and over for 5 levels... god... I got level 80 and then yay for its end game... /wrists.... FFXIVs endgame even how non existence it was was better then GW2 endgame... and don't get me started on GW2 horrible story... -rage-
Here you have an example of a GW2 gamer mind set, on another part of the world, there exist majority peoples who still playing GW2 and love them. touche'
Sea of Sorrow here~ we're ragging to the top of WvWvW![]()
WoW has accessibility, for one. You don't need mommy and daddy's credit card for a sub. It also isn't afraid to blow up old zones and gear frequently becomes dated for better stuff.MMO doing well is WoW,GW2 or at least most well known?!! Im sure i heard somewhere Yoshi dev team have had their hand on one of these 2 mmo's i mentions. i think WoW have the best stats for subs and they are well over 5mils sub for over 6+ years. if that is true they must have master the MMO's players need. what are they really? what are they good at that none others are yet close to these numbers and number dont lie
Most of WoW's success had to do with its innovative style when it launched. They made an easier, more accessible MMO. Before that, the standard was on the lines of XI -- grind grind grind and more grind.
Launch time is very important in the life of an MMO, and so is content. If there is nothing to sustain the grinders, the subs will fall pretty steeply.
XI has changed over the years, but unfortunately, it took them YEARS to do what WoW implemented from the start: not being afraid to make old gear dated and make things less of a grind. Because they waited so long, when the 75 cap was lifted and a lot of gear became dated, it had a negative effect on the player-base that wasn't used to such a drastic change.
Not advocating WoW here by any means, infact I hate that game with a passion, but I cannot ignore its long-standing success even in today's market.
That being said, this is why the re-launch for XIV is so important, and why Yoshi-p and the devs want to make as best of a release as possible: most MMO's that fail after launch don't get a second chance. It's just not cost-effective for the smaller companies to do so. And with the MMO market being saturated, for every one that does fail, like 10 more will pop up Lol. So props to SE for not letting XIV die ;_;
Meow
The bottom line is that it's dangerous to use subscription level as your sole qualifier, being more casual friendly like WoW means you're going to appeal to a larger number of players, but that hardly means every game should strive for the same goal.
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