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    My crazy ideas for this MMO ^^;

    I guess I should say that first off I haven't played every MMO on the market so I don't have even the closest thing to an expert opinion on what makes an MMO succeed, but I have opinions on what makes a game fun and years of experience playing all types of games since the 8 bit glory days. This might turn into a long read so I will try to summarize near the end if you don't want to read a books worth of nonsensical ramblings

    In my opinion Final Fantasy 14 2.0 might in some ways be a success or at least make enough money back to call it one, but as of now from what I've seen stands little to no chance of being as accepted as something like GW2 or WOW in america. In my opinion that's not a bad thing but in the end those are the standards that have been set to be considered not a waste of you or your friends time and money.
    Try not to kid yourself, as much better FF is story wise and visually superior and basically just innovative, if it doesn't have as much customers as the big dogs, the gaming community will bash it so bad that it will be embarrassing to defend it even if you really enjoy it.. which is the point. The gaming community and media outlets decide if your game succeeds or fails which is why nintendo's new system is being eclipsed by the newest black ops and halo mega blockbusters. Nintendo continues to be the one that innovates and risks the most out of all the gaming companies but its already being called a failure because certain people have no friends that will try it. They will wait until "their" system copies what nintendo has done but made "better." "Anyways"

    I think for this MMO to stand a chance at taking the throne, and not just copy and paste others ideas with chocobos' it needs to take some risks like a company like nintendo. Playing it safe is fine but that's against the principles of what made final fantasy. From the beginning they had nothing to lose as I'm sure you have heard the story a million times by now. I might be a hypocrite since if I had millions invested in a product I would wanna play it semi safe but I like to think if I was in charge of SE right now I would be willing to try some of these ideas

    To appeal to the casual gamer, or what I like to think of as the old school gamer, you must focus on what made video games succeed in the first place.. Control! Mario wouldn't be mario if the jumping and running wasn't as precise as it was, the whole fighting game genre has capitalized on this idea(love me some street fighter) The obvious complaint about this on FFXIV was How Do We Do X? Which I feel is BS! megaman didn't give you popups on how to slide or wall jump, good game design made you figure it out naturally! But I digress, previous games laid the foundation on how to control a game like that so the rest was figured mainly because of that. So since people who obviously don't have that prior experience determine if your game is considered good you must respect your predecessors and try to make the controls simple, which I know from your letters you are addressing with pop up tutorials and help sections so lets move on The thing I like about old school games is the workout your hand eye coordination and muscle memory got, fast reflexes and such. If there was a way to put that in the game, if even optional, i think opens up your game to a wider audience completely forgotten by most MMOs I feel. I actually like the idea of an attack button instead of auto attack, but I see the need for auto attack. I guess I would like it if it was optional.. but my point is more button mashing in some way in my opinion would only add to the experience, maybe for cutscenes ala god of war, but even that to me seems cheap. Maybe for mini games in the gold saucer. Drinking contest button mashing!! Think mortal kombat

    The Casual social gamer I feel is kinda missing a big opportunity in this game. We have the ability to roll dice but I need to know if there will be more gambling mini games in the saucer with real rewards and risk. High stakes poker, or at least the tetra card game built in, that game was fun as heck and should have been part of ff11! Convenience matters, I know I could have logged off and started playing against friends but don't you want to keep the world populated and alive? Chocobo races are a given but can I control the chocobo? Do stats matter? Can i use the one I raised and feel a real sense of accomplishment when I see seabiscuits name in the records? But most importantly, can I control it, and not just watch a cutscene? I feel motion controls would shine here.. which leads me too..

    Current gen motion control gamers Now I may have lost some of you all at this point but hear me out.. Why just watch crafting happen on your screen with a fun mini game of luck, why not shake that controller in a sawing motion, immersing yourself in the act of carpentry Make it optional for the haters or those bad at these kind of games. I for one would love to wack my significant other on the head while watching my blacksmith rank up in the background ^^b By the way did SE give up on 3D? I might have missed the answer to this but I thought that was a cool idea, I know alot of people hate 3D but why not have the option for the people that do like it? I thought uncharted 3 looked even better when I was playing in 3D personally.

    Touch screen douches.. as much as I hate to admit the innovations coming from the cell phone gaming community, I still don't think they are the future of gaming.. but this isn't about me.. I gotta admit, to be able to claim a monster on my screen by just poking it sounds sweet. Mini game wise you just gotta look at whats being done and take your pick what to incorporate. My personal favorite kind of games on touch screens are puzzle games like cogs and wheres my water. when playing cogs I felt like I was actually having to figure out how to build something, or repair it.. that should be incorporated in some way I think in this game, not everyone likes puzzles so I won;t go as far as to say we need them in dungeons but for the single player experience I think this would make any MMO great, especially while waiting around doing nothing, thats why I feel cell phone games work, it's a way to kill time. I feel if touch screens were incorporated, then puzzle type games could be used in many scenarios but I get the most excited when I think about how it could be used for building mechanical things.. like guns.. or airships.. or even just basic house repairs!

    Either way SE decides to go I will be there playing because despite all the flaws people would say it had, I enjoyed the new things they tried to bring to the franchise and felt immersed in the world they made which I believe is the main reason the ending cutscene works so well. Even if the game barely scrapes by, as long as they keep making it as fun and beautiful and silly as previous FFs then I know that not as a company but as game creators, story tellers, they succeeded.

    Tl;dr Psych! I typed it, you gonna read it
    tl;drrtlrdr.. its not just motion controls! lol
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    Last edited by MaleficentMercury; 11-19-2012 at 04:30 PM.