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  1. #1
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    Nov 2012
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    Just to add my 2 cents:

    For my concern, there are enough powerful weapons in game, that need big investment. This can be discussed over and over, but that's not my point.

    My point is: making some "AF" for crafters, as they are considered like any job.
    Materials to craft AF could be gathered from dungeons, then a craft to get your AF (difficulty similar to normal AF).
    Or we can think about some "relic journey for crafter cloth": Gathering ingredients, crafting U/U cloth, that isn't equipable, or is with no stats on it. To make it something that need lots of time and work, an idea would be:
    1: Gather one ingredient from dungeon (either U/U or Not tradable, depending on difficulty wanted)
    2: Craft a version without stats or not equipable
    3: need the rewarded weapon (the 5k craft reward) to craft furthers steps
    4: for feet and hands, need a successful 3rd time melded (tiers IV), head and legs 4 meld and body need 5 meld
    5: Trade to NPC and get final "cloth relic".
    (PS: great chance to force ppl to use the materia that are almost never sold)

    Meaning to get successful on a 5 meld to get body would be as difficult that beat ifrit and garuda extreme. Getting full set would be as long, or even more than relic, due to the break ratio. And it would be something that crafters (or at least me) would be proud to show.

    This is just a basic idea, feel free to tell me what you think about it.
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    Last edited by Delgah; 11-18-2012 at 11:50 PM.

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
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    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Delgah View Post
    Just to add my 2 cents:

    For my concern, there are enough powerful weapons in game, that need big investment. This can be discussed over and over, but that's not my point.
    It is, however, the point of the thread. This is what we would call a tangent. Customizable weapons and armor through the Magnus Opum system would be, by design, separate from the AF structure.
    My point is: making some "AF" for crafters, as they are considered like any job.

    [...]

    This is just a basic idea, feel free to tell me what you think about it.
    I've good news for you. Artifiact Armor for Crafting jobs has already been confirmed.

    As far as creating artifact armor through crafting (For DoW/M classes and jobs) I'd have to say that there's really no need for it, especially if there is a Magnum Opus system. You'd essentially already have that in place and it would just be a question of aesthetics.

    Just to clarify again here, Magnus Opum isn't limited to just weapons, the idea can spread to armor too, though a great deal of control would have to be implemented for them not to totally usurp quested/crafted/found items.
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  3. #3
    Player

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    Nov 2012
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    I didnt understand the thread that way.
    And good news indeed!
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  4. #4
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AmyNeudaiz View Post
    I would have to agree to making something like this U/U. Though as a crafter, I would love to see stronger tradable gear. Just not this in particular.
    Hopefully with improvements to the meteria system, this will already be possible with the current systems. What I'm really referring to creating would actually be the apex of what one could do with this system through a different, more certain method that trades some of the RNG systems players universally hate, with a more gradual effort/reward system.
    (0)

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