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  1. #24
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    Join Date
    Nov 2011
    Posts
    56
    Quote Originally Posted by Andrien View Post
    Stun last one second with a moderate cool down.

    Stop can be different like I've suggested.
    You said that you wanted stop to prevent monsters from using certain attacks. So... you want disable but, you want it to be called stop because you want to see time mage and stop doesn't fit in an mmo and you know it? Okay.



    I'm not saying its not possible for them to add abilities that completely hinder. I'm saying its not feasible for them to have FOUR abilities that do this while other classes have much less or none at all. You guys keep forgetting that we only have a limited number of abilities compared to most mmos, namely, XI.
    In XI you couldn't use abilities like that on big fights; but, it wasn't a big deal because there was so many spells its not like if 4 or 5 were useless all of the sudden you don't have half your spell list.

    I'm seriously trying to be convinced here, what do people think that time mage could bring that would be unique and would make sense over other advanced jobs while still being balanced?

    What role do you even want to fill as a time mage in XIV?

    The answer I keep seeing is enfeebler (slow, stop, float, etc), enhancer (reflect, vanish, undo, etc) dps (comet, meteorite, drain).


    Does this look familiar?


    Enfeebler (Paralyze,Blind, Dispel), Enhancer (Refresh, Protect, Spikes), DPS (Enspell, Poison, Elemental)

    Some of you want Red Mage from FFXI with a different name and slightly different spells.
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    Last edited by Montijin; 11-21-2012 at 03:47 AM.