Quote Originally Posted by Siegtaru View Post
The most logical of most of these posts so far looks like it would definitely be a Support/Healer class if implemented anytime in the near future like many hope. This option seems the most ideal mainly because most other MMO's have an array of options when it comes to healing, tanking, or DPSing. Usually. It always bothered me just a little (but not much because it's fairly consistent with FF themes) that CNJ/WHM was the only practical healer for alot of 1.x, and totally wouldn't mind seeing another class/job being able to fill the healer role. Now I'm curious as to what names SE will come up with for the base classes for any new Mage classes. I like the deviation they took from FF tradition when they chose to go with base-class names such as Conjurer and Thaumaturge, and now Arcanist, giving it a slight flare of originality. I'd be intrigued to see what base class they'd concoct for a Job such as Time Mage, and also what kind of arm they would use!
Just my opinion and thoughts here, but I think Time Mage will be more of a damage over time damage dealer while also has an arsenal of spells such as Demi, Gravity, and some non-elemental spells to do damages.

Second, Time Mage will be a enhancing class that supports the party with Haste/Hastega being it's best support spells and also debuffing the enemies with Slow/Slowga, Gravity/Graviga and such.

Time Mage I doubt would ever be a healing job or have any healing spells unless you sub it with conj/whm healing spells which would then can be consider a backup healer job.

But it's main job would be low-medium damage over time while supporting and protecting party members with non healing spells and hindering the enemies with it's Time and Space spells. Which I can consider a great asset to the party.