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  1. #1
    Player
    Join Date
    Sep 2012
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    1,462
    Quote Originally Posted by Duelle View Post
    Being the refresh whore that could never melee despite being a hybrid does not = glory.

    Anyway, what some seem to be missing is that Time Mage doesn't HAVE to be an exact copy of what it was in previous games. SMN is going to be implmented atop a DoT-based pet class. With that in mind, I could visualize Time Mage as a defensive-oriented mage that leans towards healing and defensive abilities. Using their power to undo wounds on their allies gradually (HoTs) rather than burst healing the way WHM does. Also helping their group mitigate damage by distorting space around them, and maybe redirecting the damage absorbed back at the enemy in some way.

    Anyway, decided to have fun with photoshop. Alpha version for now until I figure out how to write a proper description.
    He disagrees with you
    http://www.youtube.com/watch?v=ZzSsI_ej_ZY
    (0)

  2. #2
    Player
    Syrokko's Avatar
    Join Date
    Nov 2012
    Posts
    71
    Character
    Syran Roko
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Warlock View Post
    You probably don't realize this, but when Red Mage solo'd mobs in XI, it did it in a style that's way more reminiscent of Time Mage than Red Mage, using mainly Time/Space magic along with Black Magic DoTs.
    (2)

  3. #3
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Syrokko View Post
    You probably don't realize this, but when Red Mage solo'd mobs in XI, it did it in a style that's way more reminiscent of Time Mage than Red Mage, using mainly Time/Space magic along with Black Magic DoTs.
    Ok what about this one?
    http://www.youtube.com/watch?v=33hDAFtB874&feature=plcp
    (0)