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  1. #91
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Riv View Post
    Make red mage some sort of class, and time mage the job. Although classes in this game could already be considered jack of all trades.

    Oh god no please.... This is why I'm glad you people don't work for the Dev teams..


    Make Horologist (Clock maker) Time Mage's class.

    and Make like Fencer or whatever cool word SE pulls out of time air to be Red Mages class.


    This way they both have their iconic AF...


    And everyone is all up on Red Mage for it's En-spells from XI however wouldn't you rather have it specialize in Dual Cast (Casting two spells at the same time) a Traditional Red Mage ability and unique spells to it's class. (Leave Time Magic to a Time Mage and En-spells to a Spellblade/Mystic Knight)

    http://finalfantasy.wikia.com/wiki/Mystic_Knight



    See Red Mages are just greedy I'm starting to think, they want to steal Time Magic and prevent Time Mage from being a Job, and they want to steal Enspells and prevent Mystic Knight from being a Job, get over it Red Mages, just because in XI to try to give it SOMETHING SE gave it other job's things doesn't mean that's how a real Red Mage is. (Using Single Target White and Black Magic, With Dual Cast, and a Rapier/Foil) and I'm sure SE could add some unique niches that would make it decent at melee and give it some of it's own unique spells, but don't future Red Mage community don't have SE be lazy and hi-jack the spell lists of two possible jobs.
    (2)

  2. #92
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    SE can't balance mage jobs properly. If they keep pumping out mage jobs we'll soon see mage only parties. Mage jobs are for wimps anyway. Real men hit shit physically.
    (0)

  3. #93
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Darkillumina View Post
    SE can't balance mage jobs properly. If they keep pumping out mage jobs we'll soon see mage only parties. Mage jobs are for wimps anyway. Real men hit shit physically.

    No it's not like in 1.0 there was a massive imbalance of a ton of dps jobs verses two mage jobs. Not at all.
    (1)

  4. #94
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I had a nice way of making Red Mage very unique. Too bad it's constantly ignored.
    (2)

  5. #95
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Darkillumina View Post
    SE can't balance mage jobs properly. If they keep pumping out mage jobs we'll soon see mage only parties. Mage jobs are for wimps anyway. Real men hit shit physically.
    How dare you!!!
    (1)

  6. #96
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Endigiont View Post
    Oh god no please.... This is why I'm glad you people don't work for the Dev teams..


    Make Horologist (Clock maker) Time Mage's class.

    and Make like Fencer or whatever cool word SE pulls out of time air to be Red Mages class.


    This way they both have their iconic AF...


    And everyone is all up on Red Mage for it's En-spells from XI however wouldn't you rather have it specialize in Dual Cast (Casting two spells at the same time) a Traditional Red Mage ability and unique spells to it's class. (Leave Time Magic to a Time Mage and En-spells to a Spellblade/Mystic Knight)

    http://finalfantasy.wikia.com/wiki/Mystic_Knight



    See Red Mages are just greedy I'm starting to think, they want to steal Time Magic and prevent Time Mage from being a Job, and they want to steal Enspells and prevent Mystic Knight from being a Job, get over it Red Mages, just because in XI to try to give it SOMETHING SE gave it other job's things doesn't mean that's how a real Red Mage is. (Using Single Target White and Black Magic, With Dual Cast, and a Rapier/Foil) and I'm sure SE could add some unique niches that would make it decent at melee and give it some of it's own unique spells, but don't future Red Mage community don't have SE be lazy and hi-jack the spell lists of two possible jobs.
    It has nothing to do with greed, people get use to what they play for x number of years and the spells and abilities get ingrained. FFXI made the mistake of making Red Mage a jack of all trades. It dipped its hands into just about everything with enfeebling being its specialty. Enspells were underwhelming and were far from what Mystic Knight was well known for, Red Lotus Blade was much closer imo. Red Mage was popular either as a refresh bot/Main healer or a solo dot kiter it was about as far from its classic routes as it could have been the only time Red Mage felt like it should was when you screwed around melee soloing or when you were nuking in a mana burn. Enough about Red Mage though thats for another thread i may yet make.

    Stop should be a slightly prolonged stun that doesnt interrupt an enemies attack, that way stop is its own effect and either the party stuns the monster before stop runs out or the party moves out of range(Warp/Teleport perhaps?). One thought about Graviga is it could have the same effects as gravity but pulls each monster within aoe range closer together to set them up for aoe attacks/Sleepga. I also think they could easily give Time Mage Demi as well so long as resistance pretty much guarantees that its damage wouldn't reach 25% on most endgame bosses, it would still do respectable damage just kind of like how Summoner's Odin did damage instead of instant KO against most bosses in xi. Atleast i think so i stopped playing about the time Odin and Alexander came out.
    (0)
    Last edited by Alaltus; 11-18-2012 at 07:16 AM.

  7. #97
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    Lots of people want RDM to be be the class that can DPS/heal/support.

    Yet they're digging they're own grave, as parties will only want them to cast refresh...

    RDM imo shouldn't be given high level buffs/debuffs - otherwise that's all it will be used for.
    (3)

  8. #98
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    The only thing on topic on your post.


    Why do people keep on about Red Mage in a Time Mage thread?
    People like to confuse them as the being in the same role, with the same spells and abilities as if they were the same job, renamed from game to game...
    (2)

  9. #99
    Player Ryokyu's Avatar
    Join Date
    Nov 2011
    Posts
    137
    Character
    Ryo Ruruzigo
    World
    Famfrit
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Altena View Post
    Please not more "Time Mage" threads.. Especially with the lack of classes currently in the game. There are a huge list of jobs that needs to be introduced and to be honest "Time Mage" is at the bottom of it. Besides, a "Time Mage" is sort of a modified Red Mage in previous FF's (yes they do have their differences), so I can presumably speak for the community here but the majority of us would rather see Red Mage come much sooner then Time Mage.
    i really disagree with you first you all want FF14 to be like FF11 all of those people thinking that way should STOP this is a different FF and they should bring something that they havent had before, so you all know how red mage play but u havent able to play Time mage they could make it even better in this FF then what it could be in ff11, so SE should bring new stuff and not old jobs that people get used to in FF11 yes some of them are super cool and i cant wait for them but i think they should bring new different job that havent show before
    (3)

  10. #100
    Player

    Join Date
    Nov 2011
    Posts
    56
    This is getting silly, you people are seriously dreaming if you think RDM won't be one of the next 5 jobs in the game. If we EVER see time mage I'd be really surprised.
    (0)

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