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  1. #1
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Make red mage some sort of class, and time mage the job. Although classes in this game could already be considered jack of all trades.
    (0)

  2. #2
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Riv View Post
    Make red mage some sort of class, and time mage the job. Although classes in this game could already be considered jack of all trades.

    Oh god no please.... This is why I'm glad you people don't work for the Dev teams..


    Make Horologist (Clock maker) Time Mage's class.

    and Make like Fencer or whatever cool word SE pulls out of time air to be Red Mages class.


    This way they both have their iconic AF...


    And everyone is all up on Red Mage for it's En-spells from XI however wouldn't you rather have it specialize in Dual Cast (Casting two spells at the same time) a Traditional Red Mage ability and unique spells to it's class. (Leave Time Magic to a Time Mage and En-spells to a Spellblade/Mystic Knight)

    http://finalfantasy.wikia.com/wiki/Mystic_Knight



    See Red Mages are just greedy I'm starting to think, they want to steal Time Magic and prevent Time Mage from being a Job, and they want to steal Enspells and prevent Mystic Knight from being a Job, get over it Red Mages, just because in XI to try to give it SOMETHING SE gave it other job's things doesn't mean that's how a real Red Mage is. (Using Single Target White and Black Magic, With Dual Cast, and a Rapier/Foil) and I'm sure SE could add some unique niches that would make it decent at melee and give it some of it's own unique spells, but don't future Red Mage community don't have SE be lazy and hi-jack the spell lists of two possible jobs.
    (2)

  3. #3
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Endigiont View Post
    Oh god no please.... This is why I'm glad you people don't work for the Dev teams..


    Make Horologist (Clock maker) Time Mage's class.

    and Make like Fencer or whatever cool word SE pulls out of time air to be Red Mages class.


    This way they both have their iconic AF...


    And everyone is all up on Red Mage for it's En-spells from XI however wouldn't you rather have it specialize in Dual Cast (Casting two spells at the same time) a Traditional Red Mage ability and unique spells to it's class. (Leave Time Magic to a Time Mage and En-spells to a Spellblade/Mystic Knight)

    http://finalfantasy.wikia.com/wiki/Mystic_Knight



    See Red Mages are just greedy I'm starting to think, they want to steal Time Magic and prevent Time Mage from being a Job, and they want to steal Enspells and prevent Mystic Knight from being a Job, get over it Red Mages, just because in XI to try to give it SOMETHING SE gave it other job's things doesn't mean that's how a real Red Mage is. (Using Single Target White and Black Magic, With Dual Cast, and a Rapier/Foil) and I'm sure SE could add some unique niches that would make it decent at melee and give it some of it's own unique spells, but don't future Red Mage community don't have SE be lazy and hi-jack the spell lists of two possible jobs.
    It has nothing to do with greed, people get use to what they play for x number of years and the spells and abilities get ingrained. FFXI made the mistake of making Red Mage a jack of all trades. It dipped its hands into just about everything with enfeebling being its specialty. Enspells were underwhelming and were far from what Mystic Knight was well known for, Red Lotus Blade was much closer imo. Red Mage was popular either as a refresh bot/Main healer or a solo dot kiter it was about as far from its classic routes as it could have been the only time Red Mage felt like it should was when you screwed around melee soloing or when you were nuking in a mana burn. Enough about Red Mage though thats for another thread i may yet make.

    Stop should be a slightly prolonged stun that doesnt interrupt an enemies attack, that way stop is its own effect and either the party stuns the monster before stop runs out or the party moves out of range(Warp/Teleport perhaps?). One thought about Graviga is it could have the same effects as gravity but pulls each monster within aoe range closer together to set them up for aoe attacks/Sleepga. I also think they could easily give Time Mage Demi as well so long as resistance pretty much guarantees that its damage wouldn't reach 25% on most endgame bosses, it would still do respectable damage just kind of like how Summoner's Odin did damage instead of instant KO against most bosses in xi. Atleast i think so i stopped playing about the time Odin and Alexander came out.
    (0)
    Last edited by Alaltus; 11-18-2012 at 07:16 AM.