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  1. #71
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    There are people who think of FF as anything past FFVII, and there are people who think those are crap. There are people who worship the ground Hironobu Sakaguchi walks on and there are those that are glad SE got rid of him. There are those that think Tactics doesn't count as an entry in the series, and there are sane, rational people.

    Arguing about what makes Final Fantasy "Final Fantasy" is a tired and pointless argument precisely because of the previous, so trying to dictate what is "traditional", and therefore what should make it in the game for that specific reason is a farce. A more grievous offense is speaking for an entire group of people as some kind of authority. The very fact that there are people who would love to see that job(and Geomancer, Beastmaster, Sorcerer, and even Mime) should be enough evidence that there's a demand for it, and that you can't or won't see that is your own special brand of myopia.
    (5)

  2. #72
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
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    1,118
    iirc the most popular choice in the poll was a completely unique job, that hasn't been in FFs before.

    I think tradition is great. It's a great foundry to build on, but basing all choices on tradition alone isn't what people want.
    (2)

  3. #73
    Player
    TomCarroll's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Tom Carroll
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Adding a job that exists purely for support roles is counter-productive and kills class balance.
    (0)

  4. #74
    Player
    KoujiGeki's Avatar
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    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Altena View Post
    I didn't vote, and I am sure many others didn't.. So this is basing it on a sample size of hmmm a few hundred out of thousands? Also note the word presumably in my original post (stating that I am assuming or "probably" without evidence to prove it, ie guessing/expecting), therefore no evidence is required.

    If this is the case then you guys have no baring on what should or shouldn't come out. The majority that did votes are the ones that cont so to bad.
    (1)

  5. #75
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TomCarroll View Post
    Adding a job that exists purely for support roles is counter-productive and kills class balance.
    Whitemage is a support, so is Bard in XI, and they are very popular jobs, also it should be noted that enfeebles, crowd control and some nukes doesn't make it just support.
    (1)

  6. #76
    Player
    TomCarroll's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Tom Carroll
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Endigiont View Post
    Whitemage is a support, so is Bard in XI, and they are very popular jobs, also it should be noted that enfeebles, crowd control and some nukes doesn't make it just support.
    Correct.

    But XI was notorious for its class imbalance.
    (0)

  7. #77
    Player
    Syrokko's Avatar
    Join Date
    Nov 2012
    Posts
    71
    Character
    Syran Roko
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TomCarroll View Post
    Adding a job that exists purely for support roles is counter-productive and kills class balance.
    According to this logic, adding Red Mage to XI was "counter-productive" (lol).
    Kills class balance...? Explain exactly how...
    (1)

  8. #78
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ingolf View Post
    Time Mage > Red Mage.
    Quoted for Truth.
    (2)

  9. #79
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Ingolf View Post
    iirc the most popular choice in the poll was a completely unique job, that hasn't been in FFs before.

    I think tradition is great. It's a great foundry to build on, but basing all choices on tradition alone isn't what people want.
    I totally agree with this. *shakes hand* well played.

    It is not like I dislike the idea entirely, my main point was that according to FF lore, the aforementioned job was not very well known, not very iconic, and realistically isn't going to get those FF fans attention off the bat, like a DRK THF NIN RDM would. My 2nd point was I fail to see much utility in the 1.0 version of the game, and although I am speculating, I believe it to be an informed speculation at making this call.

    I am all for originality, and I am all for introducing new classes and jobs into the FF lore (not that Time mage is "new" in the lore, but blah... I understand what I am saying in my own head) because realistically it grew from FF1 but it isn't based solely off FF1. I just believe that to improve that "FF feel" to the game, which a lot of people stated at the beginning of 1.0, and probably still state it now - the game still lacks a bit of that "FF" vibe. Is it such a negative thing that I would rather the focus to be based off the iconic FF jobs that people remember, over the more subtle jobs in the lore?

    Quote Originally Posted by KoujiGeki View Post
    If this is the case then you guys have no baring on what should or shouldn't come out. The majority that did votes are the ones that cont so to bad.
    So a community made poll should be gospel?

    I didn't vote because I enjoy playing a large array of classes/jobs. So because I choose not to pick one definitive job that I will focus on once released, my voice is suddenly excluded? Wishing to play multiple jobs does by no means imply that I do not want to see more classes getting released, it simply means that I would like to see multiple, solid, enjoyable classes released.

    What am I looking forward to seeing? THF and NIN will be interesting. Nice to finally get some dual wield classes hopefully. I will be interested how they do SAM as well, as I get the feeling that it will be nothing like XI. As for mages, the classes in that category I am looking forward to is ACN/SMN & BLU. I have always been a fan of summons/avatars/guardians/etc and how Yoshi plans to do it sounds interesting. I am also looking forward to seeing how the BLU skill set works, and how the dev team execute it because I believe that it will be a tricky one to balance (Similar to time mage). I also really hope they nail RDM and make it more of the melee/elemental mage that is was popular before XI. Giving them en-spells and spikes, with a nice arsenal of abilities and weapon skills. I hope it doesn't turn into the Time Mage that it is in XI.

    So this will be my last post I will make in here because none of you will change my opinion, and I will change no one else's, so this argument/discussion is pointless. I am looking forward to what the devs come up with on the new jobs front, and look forward to playing whatever they throw at us - regardless how "standard" or "unique" it is. Hopefully you guys will get your way and they will release it in due time, I just hope it isn't the next big one to take the skies after SMN, and they look at the supportive roles such as THF NIN COR.

    /goodbye.
    (0)
    Last edited by Altena; 11-17-2012 at 05:36 PM.

  10. #80
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Well I have to say I think Time Mage is alot more ingratiated into the vibe of what is "Final Fantasy" than you think it is, not to say I'm a bigger Final Fantasy fan than you, but I've played and beaten almost every game except for 8PS1 and 3DS. I just think we need more jobs that will excite people to play, I know everyone is tired of the Knight Cleric Rogue Wizard classes, and I think classes that are unique and have a Final Fantasy vibe will get people to play. The only other MMO that I can think of that has anything like a Time Mage is Wakfu which has Xelor's Sandglass.

    http://wakfu.wikia.com/wiki/Xelor


    Also Time Mage could easily fit into the FFXIV lore, I mean we just time traveled even...



    Also....

    I also really hope they nail RDM and make it more of the melee/elemental mage that is was popular before XI. Giving them en-spells and spikes, with a nice arsenal of abilities and weapon skills. I hope it doesn't turn into the Time Mage that it is in XI.
    Have you played Red Mage? Just because in a party gaining EXP it is a refresh whore doesn't mean that's all it does, you might not know but RDM is very good at soloing. I also fully anticipate the Dev team will make it so one of the core resources of Red Mage will force it to melee and do decent damage as well as dishing out a cure once in awhile and maybe a random nuke.


    Also I'd like to randomly put out something about RDM in the first Final Fantasy which is kinda pointless. RDM doesn't have any unique spells the only difference is that it has a sword, and if you recall WHM hammer is pretty strong in FF1 making Redmage almost a useless class as WHM and BLM have access to stronger spells and can do them better.
    (1)

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