Quote Originally Posted by Altena View Post
True enough, I will admit that it is a pretty weak argument, but my major point is I would rather the FF lore to be built up based on the more popular/well known jobs before the less known (time mage as an example). As I said, by all means if they do it, and they do it well - good on them. I welcome it. One of the biggest complaint when 1.0 was released was that the game didn't feel like "Final Fantasy", and I feel the job selection had a lot to do with that.

As for Corsair - the "pirate" job that was portrayed in the XI lore isn't as common no, however the musketeer / single handed gun job was. I say "Corsair" in previous posts because people know what I am talking about.. however a couple of examples are Vincent and Irvine. The point is when someone asks you about Final Fantasy, those characters are in the list of what you remember. Of course people will disagree as that is the nature of these forums, however a lot of people that are sold on the Final Fantasy title & lore have FF7-13 in their mind.

To risk opening myself up to more rage bashing, the musketeer type of job was more memorable to a lot of people then the Time Mage, which appeared in hmm FF5, FF9 and what was the other one? See I don't even remember where else they appeared.. While the spells may be heavily weighted on FF lore, the job isn't an iconic figure, like many others that are not yet in the game.

I am surprised no one has mentioned Demi as a spell by the way... That definitely would be a time mage based spell wouldn't it?
Personally I support having classic jobs first than slowly add other jobs such as Time Mage based on the story that involved with it whether it's expansion or whatever.

I think Time Mage would definitely play an interesting role should an expansion with content required strategically used certain spells as if you are trying to solve a puzzle on a environment or boss fight or quest.
In party wise, Time Mage will definitely be intriguing because of the spells it possessed. Although Red Mage already has at least half the spells Time Mage has, white mage and black mage also share some of the spells since it's "Light" spells and "Dark" spells.

In the end it might be hard to implement Time Mage because it will then have to spread out the spells between WHM, BLM and RDM (should rdm exist after 2.0 ARR).

Then Time Mage won't have much spells left in their arsenal unless SE go ahead makes it exclusives to Time Mage.