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  1. #61
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Endigiont View Post
    No see you don't know what utility means in mmorpgs.

    Utility is a classification of spells or abilities primarily used not for combat but for interacting with the world.

    For instance, slow fall, movement speed, conjuring food and beverage, sneak or invisible, teleports, warps.

    Those in the mmorpg setting is generally what is referred to as utility.
    Sorry not all of us live in a magical land of ponies where we dance around and paint rainbows. We use english definitions of words..

    I do understand what you are saying though, but attempting to demeanour my point based on "failure to know definitions of words" doesn't really work when my use of the word is actually correct in the english dictionary.

    I do understand what you are saying though.. Just replace my use of "utility" with "usefulness" and you will understand my point.


    Trolling aside, (as yeah I have probably been guilty of it in here) It is not that I don't want this particular job to ever get released, nor do I care overly if they do it, as I have faith in the dev team and their ability to think outside the box/implement stuff and make it work~ however I would prefer to see the focus on new classes be on jobs with a more iconic final fantasy feel. Sorry to say but when I think of Final Fantasy I think of a guy with a cool sword/katana/two-handed weapon (WAR, PLD, THF), a girl in a white and red cape (WHM/RDM), a knight with cool armour and a big weapon (DRK, DRG, SAM), big celestial avatars (SMN), and chocobo's. The *only* place I really fit "time mages" into that is a sorcerer/ess type of character. Black/dark cloak (like Ultimicia/Edel).

    If we were to look at FF lore, I would prefer AF based on that sorceress kind of look.
    (1)

  2. #62
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Malakhim View Post
    etc etc
    True enough, I will admit that it is a pretty weak argument, but my major point is I would rather the FF lore to be built up based on the more popular/well known jobs before the less known (time mage as an example). As I said, by all means if they do it, and they do it well - good on them. I welcome it. One of the biggest complaint when 1.0 was released was that the game didn't feel like "Final Fantasy", and I feel the job selection had a lot to do with that.

    As for Corsair - the "pirate" job that was portrayed in the XI lore isn't as common no, however the musketeer / single handed gun job was. I say "Corsair" in previous posts because people know what I am talking about.. however a couple of examples are Vincent and Irvine. The point is when someone asks you about Final Fantasy, those characters are in the list of what you remember. Of course people will disagree as that is the nature of these forums, however a lot of people that are sold on the Final Fantasy title & lore have FF7-13 in their mind.

    To risk opening myself up to more rage bashing, the musketeer type of job was more memorable to a lot of people then the Time Mage, which appeared in hmm FF5, FF9 and what was the other one? See I don't even remember where else they appeared.. While the spells may be heavily weighted on FF lore, the job isn't an iconic figure, like many others that are not yet in the game.

    I am surprised no one has mentioned Demi as a spell by the way... That definitely would be a time mage based spell wouldn't it?
    (1)

  3. #63
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Characters with guns aren't musketeers fyi.
    (1)

  4. #64
    Player
    Totorixiii's Avatar
    Join Date
    Nov 2012
    Posts
    238
    Character
    Grand Muse
    World
    Excalibur
    Main Class
    Pugilist Lv 71
    Quote Originally Posted by Altena View Post
    True enough, I will admit that it is a pretty weak argument, but my major point is I would rather the FF lore to be built up based on the more popular/well known jobs before the less known (time mage as an example). As I said, by all means if they do it, and they do it well - good on them. I welcome it. One of the biggest complaint when 1.0 was released was that the game didn't feel like "Final Fantasy", and I feel the job selection had a lot to do with that.

    As for Corsair - the "pirate" job that was portrayed in the XI lore isn't as common no, however the musketeer / single handed gun job was. I say "Corsair" in previous posts because people know what I am talking about.. however a couple of examples are Vincent and Irvine. The point is when someone asks you about Final Fantasy, those characters are in the list of what you remember. Of course people will disagree as that is the nature of these forums, however a lot of people that are sold on the Final Fantasy title & lore have FF7-13 in their mind.

    To risk opening myself up to more rage bashing, the musketeer type of job was more memorable to a lot of people then the Time Mage, which appeared in hmm FF5, FF9 and what was the other one? See I don't even remember where else they appeared.. While the spells may be heavily weighted on FF lore, the job isn't an iconic figure, like many others that are not yet in the game.

    I am surprised no one has mentioned Demi as a spell by the way... That definitely would be a time mage based spell wouldn't it?
    Personally I support having classic jobs first than slowly add other jobs such as Time Mage based on the story that involved with it whether it's expansion or whatever.

    I think Time Mage would definitely play an interesting role should an expansion with content required strategically used certain spells as if you are trying to solve a puzzle on a environment or boss fight or quest.
    In party wise, Time Mage will definitely be intriguing because of the spells it possessed. Although Red Mage already has at least half the spells Time Mage has, white mage and black mage also share some of the spells since it's "Light" spells and "Dark" spells.

    In the end it might be hard to implement Time Mage because it will then have to spread out the spells between WHM, BLM and RDM (should rdm exist after 2.0 ARR).

    Then Time Mage won't have much spells left in their arsenal unless SE go ahead makes it exclusives to Time Mage.
    (2)

  5. #65
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Endigiont View Post
    Characters with guns aren't musketeers fyi.
    Ok then, they are? Characters with guns? Hardly seems like a class to me. I will pull out the dictionary again.. Just for you~

    mus·ket·eer   [muhs-ki-teer] A
    noun
    a soldier armed with a musket.

    What's a musket you ask?

    mus·ket   [muhs-kit] A
    noun
    1. a heavy, large-caliber smoothbore gun for infantry soldiers, introduced in the 16th century: the predecessor of the modern rifle.


    Sure, real-world descriptions of classes aren't necessarily the grounds for classes in a game, however what is your perception of a Musketeer?

    *edit* Not to mention that the musketeer guild in 1.0 is filled with pirates with guns.
    (1)
    Last edited by Altena; 11-17-2012 at 08:24 AM.

  6. #66
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    I want Time Mage so much! T_T


    *support*
    (2)

  7. #67
    Player
    Totorixiii's Avatar
    Join Date
    Nov 2012
    Posts
    238
    Character
    Grand Muse
    World
    Excalibur
    Main Class
    Pugilist Lv 71
    Quote Originally Posted by Totorixiii View Post
    Personally I support having classic jobs first than slowly add other jobs such as Time Mage based on the story that involved with it whether it's expansion or whatever.

    I think Time Mage would definitely play an interesting role should an expansion with content required strategically used certain spells as if you are trying to solve a puzzle on a environment or boss fight or quest.
    In party wise, Time Mage will definitely be intriguing because of the spells it possessed. Although Red Mage already has at least half the spells Time Mage has, white mage and black mage also share some of the spells since it's "Light" spells and "Dark" spells.

    In the end it might be hard to implement Time Mage because it will then have to spread out the spells between WHM, BLM and RDM (should rdm exist after 2.0 ARR).

    Then Time Mage won't have much spells left in their arsenal unless SE go ahead makes it exclusives to Time Mage.
    I want to add more to Time Mage.


    It be great if SE can re-invent or update Time Mage so there are new spells exclusives to Time Mage be it to bend time or space or even non-elemental spells.

    Heck it be funny if Yoshi said, okay let's make a spells that drops a gigantic Clock on top of a mob's head and inflict it with Slow/ga.


    There's alot of potential for Time Mage for group party wise and storyline.
    (2)

  8. #68
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Firon View Post
    So you are saying bosses should be immune to the spells that would define that job? Also a lot of people don't consider FF tactics apart of the mains franchise/ they don't know or don't care about them all together. That is the reason why that person said 2-3 games out of the 13.
    I'm saying bosses should be immune to spells that are going to be horribly unbalanced in boss fights like Death, Doom, X-Zone, Teleport, Frog and nearly every other spell most bosses are immune to for this reason.

    Also, as far as the Tactics comment....lol
    (0)

  9. #69
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alerith View Post
    I'm saying bosses should be immune to spells that are going to be horribly unbalanced in boss fights like Death, Doom, X-Zone, Teleport, Frog and nearly every other spell most bosses are immune to for this reason.

    Also, as far as the Tactics comment....lol
    You can lol all you want @ the tactics comment most FF fans don't know of it or never bother to play it.
    (0)

  10. #70
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Firon View Post
    You can lol all you want @ the tactics comment most FF fans don't know of it or never bother to play it.
    I'm from the UK

    Tactics never came out over here

    All of my friends and every FF fan I've ever known irl has heard of and played Tactics.
    (1)
    Last edited by Ingolf; 11-17-2012 at 08:55 AM. Reason: Grammar

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