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  1. #1
    Player
    Altena's Avatar
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    Apr 2012
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    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Alerith View Post
    All I really get out of this is "Time Mage is ok with me as long as they release the jobs I want first."
    Pretty much. Fulfil the more common FF lore before releasing a niche job that appears in a small handful of FF's comparatively.

    Time Mage is a traditional FF job as well, so what's the issue? Because it hasn't appear in AS MANY games as the other listed?
    Traditional in 2-3 out of 13 games? Yep...

    Also, I'm failing to see any truly concerning points in your argument.
    -You say "Haste Bot". Speculation. Speculation but an informed one. What else is a "time mage" going to do in a fight that's even half worth doing?
    -You say "Unbalanced." Speculation. Speculation but an informed one. Spells such as Stop (preventing an enemy from doing anything ie. long duration stun) will be OP. Making mobs immune to it will make it useless. Therefore unbalanced.
    -You're saying Red Mage over Time Mage when they are completely different jobs and have totally separate roles, especially when you specify a focus on Enspells, auto-attacks and weaponskills, which Time Mage wouldn't have. No. If you have even read half my posts that isn't my argument. I want RDM to become a En~ based melee fighter. I am saying that the time/resources should be spent going into jobs that are MORE traditional in the lore, SUCH AS red mage, dark knight, sam, nin etc~
    -You say "Haste/Refresh/Enfeeb bot" which tells me you don't know Red Mage outside of FFXI, which is tragic. I do actually. I was using XI's RDM as an example of what "Time Mage" will end up being. Please go back and re-read.
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  2. #2
    Player
    Endigiont's Avatar
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    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    http://finalfantasy.wikia.com/wiki/Time_Mage

    Even if Time Mage wasn't a playable Jobs in most games (Btw I'm counting like 8 games) there was often a nod at it being the source of certain types of magic. (Instance Tidus in X)

    Anyhow I haven't heard ANYONE argue so far that they want Time Mage right here right now, as I've said if you read the post I linked to I even stated

    So what I'm hoping, and I'm patient with it... Is that after jobs like Ninja Thief and Samurai are introduced maybe one day we'll get to see the noble Time Mage strolling around Eorzea.

    Also notice the thread was called

    A Time Mage In Time (Time Mage Awareness)
    In time meaning EVENTUALLY


    Also the games it appears in are all the ones with a JOB SYSTEM for the most part. It's not a niche.



    EDIT:

    http://forum.square-enix.com/ffxiv/t...e-Awareness%29


    Like I've said it was foolish of me to post to another thread because no one would read it, infact Altena you were the first to post on this thread being a downer without reading from day one, I stated the exact things you've been arguing about out in the open originally <,<;
    (0)
    Last edited by Endigiont; 11-17-2012 at 06:46 AM.

  3. #3
    Player Alerith's Avatar
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    Jul 2011
    Location
    Ul'dah
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    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Altena View Post

    Traditional in 2-3 out of 13 games? Yep...
    I count eight. Unless you're only counting main numbered titles, in which case you are ignorant.

    Quote Originally Posted by Altena View Post
    Speculation but an informed one. What else is a "time mage" going to do in a fight that's even half worth doing?
    Buff, Enfeeb and Crowd Control, as has been presented earlier in the thread.

    Quote Originally Posted by Altena View Post
    Speculation but an informed one. Spells such as Stop (preventing an enemy from doing anything ie. long duration stun) will be OP. Making mobs immune to it will make it useless. Therefore unbalanced.
    Bosses SHOULD have immunities and high resistances to certain spell types, while basic mobs can still be effected. This is the case in every final fantasy bar a few select moves like The End and Zanmato.

    Quote Originally Posted by Altena View Post
    No. If you have even read half my posts that isn't my argument. I want RDM to become a En~ based melee fighter. I am saying that the time/resources should be spent going into jobs that are MORE traditional in the lore, SUCH AS red mage, dark knight, sam, nin etc~
    So again, jobs you personally feel should be added beforehand. This is not an argument, as I feel Time Mage should be implemented before SAM and NIN, yet I don't count this as a reason it SHOULD be added.

    Quote Originally Posted by Altena View Post
    I do actually. I was using XI's RDM as an example of what "Time Mage" will end up being. Please go back and re-read.
    Then you are, once again, being ignorant.
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