This is starting to become one of those boring threads where people repeat information over and over without actually making any points. I will dot point mine so they are nice and clear, easy to read and so the garbage arguments (on both sides) aren't repeated over and over.

- The spellset that was listed, has very little utility in it's original, FF lore form, if it is not already tied to / can be given to other jobs.

- Enfeebs can easily become unbalanced and overpowered in general, especially "time" based magic which causes the enemy to stop performing actions, or speeds up the player's ability to perform actions. This, in any MMO can be considered heavily overpowered if not done correctly.

- If someone wishes to become a haste bot so I can kill stuff faster on my melee, by all means I welcome it.

- I would rather see RDM branch and and become that "melee mage/support" job instead of a haste bot. This being said I truly hope the focus is on their self buffs such as En- and damage spikes, tied with fast auto-attack and decently heavy weapon skills, rather then the whole haste/refresh/enfeeb bot. Boring class was boring in party play.

- While some people are ignoring the fact that I have stated multiple times, that if done correctly, the job may be viable and wouldn't disagree with implementing it, however taking priority over more traditional FF jobs is blasphemy. The jobs I am talking about are: Red Mage, Dark Knight, Blue Mage, Corsair/Musketeer, Thief, Ninja, Samurai.... To name a few.

Release the jobs I just listed, then I will listen/care about releasing niche/hybrid jobs such as Time Mage.