Quote Originally Posted by Firon View Post
I agree with Altena, the whole problem with that list is all those spells is all ready tuned to another job in the FF world. This job is crappy never understood why people like this class but that's my personal opinion.
If there were ever a listing for misinformed and completely off-base posts, yours and Altena's would be way up there. No offense, but this list and your reasoning are both horseshit, guys.

Let me fix that list for you:

Slow- Self-explanitory. Slows down the recast timer for enemy abilities and auto-attack. Use it on those fast bastards that can deal some serious physical ouch.
Immobilize - No shit it's the same thing as Bind. Can also/or paralyze the enemy. Again, effective against those dudes that love to lay down the hurt.
Reflect - This will be similar to Vanish(which would be blink), but instead of several physical attacks evaded, reflects back a proportional amount of damage on an enemy, OR, when magic is casted on an ally, could deal a certain percentage more DMG to enemy. Lowers target's physical evasion and maybe DEF however. Good against magic users.
Disable - Self-explanitory.
Vanish- Gives blink status to an ally, while lowering their magic evasion and magic DEF.
Gravity- Deal a certain percentage of garuanteed damage to an enemy while lowering movement speed and/or binding it
Haste- horseshit it can't be in the game. Proper balance including MP cost is key.
Stop-

OK re-writing that list was boring and time-consuming, but the point is there are PLENTY of reasons why if they plan for it, Time Mage or any other class/job for that matter could work easily in the framework of 2.0 which, because apparently certain individuals need to be reminded, is going to have a very, VERY different set of rules.