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  1. #1
    Player
    Malakhim's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Firon View Post
    I agree with Altena, the whole problem with that list is all those spells is all ready tuned to another job in the FF world. This job is crappy never understood why people like this class but that's my personal opinion.
    If there were ever a listing for misinformed and completely off-base posts, yours and Altena's would be way up there. No offense, but this list and your reasoning are both horseshit, guys.

    Let me fix that list for you:

    Slow- Self-explanitory. Slows down the recast timer for enemy abilities and auto-attack. Use it on those fast bastards that can deal some serious physical ouch.
    Immobilize - No shit it's the same thing as Bind. Can also/or paralyze the enemy. Again, effective against those dudes that love to lay down the hurt.
    Reflect - This will be similar to Vanish(which would be blink), but instead of several physical attacks evaded, reflects back a proportional amount of damage on an enemy, OR, when magic is casted on an ally, could deal a certain percentage more DMG to enemy. Lowers target's physical evasion and maybe DEF however. Good against magic users.
    Disable - Self-explanitory.
    Vanish- Gives blink status to an ally, while lowering their magic evasion and magic DEF.
    Gravity- Deal a certain percentage of garuanteed damage to an enemy while lowering movement speed and/or binding it
    Haste- horseshit it can't be in the game. Proper balance including MP cost is key.
    Stop-

    OK re-writing that list was boring and time-consuming, but the point is there are PLENTY of reasons why if they plan for it, Time Mage or any other class/job for that matter could work easily in the framework of 2.0 which, because apparently certain individuals need to be reminded, is going to have a very, VERY different set of rules.
    (1)

  2. #2
    Player
    Altena's Avatar
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    Apr 2012
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    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Malakhim View Post
    If there were ever a listing for misinformed and completely off-base posts, yours and Altena's would be way up there. No offense, but this list and your reasoning are both horseshit, guys.
    As for you, your attempt at insults and defaming is laughable. You do not have the diplomatic power to decide whose reasoning is "hoseshit" and whose is not. While reasons can be different, opinions will never determine which of those reasons are "hoseshit" or not. Try again.

    <insert boring list that doesn't "fix" anything here>

    OK re-writing that list was boring and time-consuming, but the point is there are PLENTY of reasons why if they plan for it, Time Mage or any other class/job for that matter could work easily in the framework of 2.0 which, because apparently certain individuals need to be reminded, is going to have a very, VERY different set of rules.
    Next time, don't bother re-writing that list because you basically explained abilities everyone already knows, and wasted your time.

    As for 2.0, I don't get why everyone is making the argument that we are blind rabbits and have no idea what is going on. It is pretty obvious that the battle system is getting overhauled in a functional sense (animation lock reduction, some major job reworks etc) but as a whole, it is still going to be the same game essentially. Combo system is staying but being modified, classes are being reworked, battle regimes are being reimplemented... What this has to do with changing the effectiveness of certain spells that are deemed to be either useless or OP (by my standards) is beyond me to be honest.

    Just a small example is "Stop" "Immobilize" "Disable". Preventing a boss from performing any action for any duration of time has a high chance of being OP in any battle system... It also seems that everyone including yourself is putting a heavy weight on these being the main point of a "Time Mage". Look at that ability list again... You padded out 3 spells that do almost exactly the same thing. The only spells that you did mention have been given to Red Mage/Black Mage/White mage in previous FF's (not just XI, which is not where I have been basing my points off anyway). These spells are: Slow (red mage/white mage), reflect (white mage), vanish/blink (white mage), gravity (black mage/red mage), haste (red mage/BLACK mage actually).

    While sure they are "time/space" based spells, implementing a whole job based around a few buff spells seems like a waste of resources. Spend that time on Dark Knight, or Blue Mage (an actual unique mage), Musketeer/Corsair... etc
    (0)

  3. #3
    Player
    Endigiont's Avatar
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    May 2012
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    Ul'dah
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    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Just a small example is "Stop" "Immobilize" "Disable". Preventing a boss from performing any action for any duration of time has a high chance of being OP in any battle system...
    As I've and others have stated Bosses can be immune to stuns and in most Final Fantasy games are immune to most if not all status ailments.

    EDIT:

    You padded out 3 spells that do almost exactly the same thing.
    Crowd Control
    Bind - Crowd control prevent movement
    Gravity - Crowd control slows movement
    Stop - Crowd control stuns target

    Enfeeble
    Slow - Enfeeble, increases delay for attacks / abilities
    Old - Enfeeble decreases stats over time

    Support
    Haste - Buff decreases delay for attacks / abilities
    Reflect - Bounces a spell back at it's caster

    Utility
    Teleport - Utility brings other players to Time Mage's location
    Vanish - Sneak / Invis

    Damage
    Comet - Nuke
    (1)
    Last edited by Endigiont; 11-17-2012 at 06:36 AM.

  4. #4
    Player Alerith's Avatar
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    Jul 2011
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    Ul'dah
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    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Endigiont View Post
    As I've and others have stated Bosses can be immune to stuns and in most Final Fantasy games are immune to most if not all status ailments.
    Indeed.

    It's like saying "They shouldn't implement a Death spell because killing bosses with one spell will be too OP." Resistances and Immunities can be adjusted for bosses.

    Even on basic spells. Say Slow is a 10% slow and Slow II is a 15% slow. Adjust Ifrit's resistances so it's 5% slow for Slow I and 8-10% for Slow II.
    (1)

  5. #5
    Player
    Altena's Avatar
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    Apr 2012
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    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Endigiont View Post
    As I've and others have stated Bosses can be immune to stuns and in most Final Fantasy games are immune to most if not all status ailments. So make a class with spells that are only useful against trash mobs that no one cares about?

    EDIT:



    Crowd Control
    Bind - Crowd control prevent movement
    Gravity - Crowd control slows movement
    Stop - Crowd control stuns target
    Single target spells are hardly "crowd control". Make them -ga's and I will change my opinion.

    Enfeeble
    Slow - Enfeeble, increases delay for attacks / abilities 1 spell, that can be given to Arcanist already. and probably will be (speculation/assumption, but that's all we have atm).
    Old - Enfeeble decreases stats over time Impact had a similar effect in XI and wasn't very useful. Not saying it wouldn't be in XIV, just pointing out another MMO that tried it and didn't really get the utility out of it

    Support
    Haste - Buff decreases delay for attacks / abilities
    Reflect - Bounces a spell back at it's caster
    2 other spells that could be given to WHM to eliminate the need for an entire new class

    Utility
    Teleport - Utility brings other players to Time Mage's location Anima baby !
    Vanish - Sneak / Invis Sneak is eliminated by walk mode. Invisible is eliminated by common sense.

    Damage
    Comet - Nuke BLM.
    Just my opinion...
    (0)

  6. #6
    Player
    Endigiont's Avatar
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    Ul'dah
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    En Digi
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    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Altena View Post
    Impact had a similar effect in XI and wasn't very useful. Not saying it wouldn't be in XIV, just pointing out another MMO that tried it and didn't really get the utility out of it

    You don't know what utility means and yet you keep spouting it out, Old utility? What?

    Single target spells are hardly "crowd control". Make them -ga's and I will change my opinion.
    As for not saying "GA" at the end of every spell seriously then you'd just complain I was reiterating EVERYTHING OVER AGAIN~!

    Anima baby !
    As for Teleport I'm thinking more along the lines of how Warlocks in WoW in the middle of a dungeon can pull other players in the party to their exact location and continue with the dungeon.

    As for divvying up magic to blackmage or whitemage you could do that with everything basically.


    So make a class with spells that are only useful against trash mobs that no one cares about?
    You'd be more than happy to see a Time Mage at a boss because of all the support it'll give to the whitemage and the tank.
    (1)
    Last edited by Endigiont; 11-17-2012 at 06:55 AM.

  7. #7
    Player
    Altena's Avatar
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    Apr 2012
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    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Endigiont View Post
    You don't know what utility means and yet you keep spouting it out, Old utility? What? As for not saying "GA" at the end of every spell seriously then you'd just complain I was reiterating EVERYTHING OVER AGAIN~! As for Teleport I'm thinking more along the lines of how Warlocks in WoW in the middle of a dungeon can pull other players in the party to their exact location and continue with the dungeon.

    As for divvying up magic to blackmage or whitemage you could do that with everything basically.
    for you:

    u·til·i·ty   [yoo-til-i-tee] A noun, plural u·til·i·ties, adjective
    noun
    1. the state or quality of being useful; usefulness: This chemical has no utility as an agricultural fertilizer.

    So yes, I do know what utility means. i.e.. Impact / Old does not seem very useful.

    When you explain teleport in that sense, it seems to have more UTILITY. (woops I used that word again).

    And yes, you pretty much could do that with everything, but "time/space" has a fairly narrow skill set, and can be easily reallocated with only a couple of spells shuffled to BLM/WHM.
    (0)

  8. #8
    Player
    Endigiont's Avatar
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    May 2012
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    Ul'dah
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    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    No see you don't know what utility means in mmorpgs.

    Utility is a classification of spells or abilities primarily used not for combat but for interacting with the world.

    For instance, slow fall, movement speed, conjuring food and beverage, sneak or invisible, teleports, warps.

    Those in the mmorpg setting is generally what is referred to as utility.
    (0)

  9. #9
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Altena View Post
    for you:

    u·til·i·ty   [yoo-til-i-tee] A noun, plural u·til·i·ties, adjective
    noun
    1. the state or quality of being useful; usefulness: This chemical has no utility as an agricultural fertilizer.

    So yes, I do know what utility means. i.e.. Impact / Old does not seem very useful.

    When you explain teleport in that sense, it seems to have more UTILITY. (woops I used that word again).

    And yes, you pretty much could do that with everything, but "time/space" has a fairly narrow skill set, and can be easily reallocated with only a couple of spells shuffled to BLM/WHM.
    BLM/WHM had most of these spell in FF 1 if anything lol.
    (0)