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  1. #1
    Player
    Syrokko's Avatar
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    Nov 2012
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    71
    Character
    Syran Roko
    World
    Excalibur
    Main Class
    Pugilist Lv 50

    Time Magic and Individuality in Time Mage

    Quote Originally Posted by Firon View Post
    I agree with Altena, the whole problem with that list is all those spells is all ready tuned to another job in the FF world. This job is crappy never understood why people like this class but that's my personal opinion.

    Slow- pretty sure this is gonna be an ARC spell
    Immobilize - Same thing as bind
    Reflect - wont happen in a mmo unless the buff last like 2 secs
    Disable - players can do that with ws curently (wont know if possible in ARR)
    Vanish- useless
    Gravity- in game alrdy
    Haste- wont be in game
    Stop- too OP
    Bleed-this is in the game as well and CNJ still has the effect from aero in ARR as seen in the Live letter 3
    Break- would be to too OP or too useless
    Float- could be useful
    Vanishga- useless
    Warp- another useless spell that would not work on mobs
    Reflectga- same as reflect
    Slowga- same as slow
    Graviga- same as Gravity
    Hastega- this wont be in game also
    Drain- this was a thm spell
    Reverse- not even time magic at all
    Bubble- not even time magic
    Syphon- was an thm spell before as well
    Undo- LOL
    Comet- Yeah right
    Meteorite - Limit break for blm <.<
    You said...

    Slow- pretty sure this is gonna be an ARC spell
    An Archer spell...?
    I'm going to go ahead and assume that you meant Arcanist. Regardless of whether or not this ends up in Arcanist's arsenal, it's still Time Magic.

    Immobilize - Same thing as bind
    So what if it is the same thing as Bind? The current version of the game has a few spells that are capable of inflicting the effect, but we don't have anything quite so direct and dependent on combo/TP.

    Reflect - wont happen in a mmo unless the buff last like 2 secs
    Who said a buff can't last two seconds? Completely viable spell.

    Disable - players can do that with ws curently (wont know if possible in ARR)
    Your argument is that because the effect is interwoven into a Weaponskill currently, a more direct version of the effect should not exist. The lack of logic in your arguments continues to astound me.

    Vanish- useless
    Because Sneak and Invisible in XI were so gosh-darn useless in XI, right? Who needs mob evasion anyway... /sarcasm.

    Gravity- in game alrdy
    We have a spell called "Gravity" in our game already...? A spell that attempts to directly inflict the effect of WEIGHT onto the target...? Why was I not informed...

    Haste- wont be in game
    Please continue with your prophetic tellings of how things will be in the future...
    It brings me much amusement.

    Stop- too OP
    You - too narrow-minded. There is more to a spell than just the damage/status it inflicts on the target. Variables like duration/cooldown/cost/resistance and other constraints such as the spell needing to be combo'd for the effect to proc are all aspects that are taken into consideration when creating game balance.

    Bleed-this is in the game as well and CNJ still has the effect from aero in ARR as seen in the Live letter 3
    Once again, you're arguing that because the effect is interwoven into existing spells, a spell that inflicts the effect in a more direct manner should not exist...?

    Break- would be to too OP or too useless
    Such bold statements you make. Have you played any other FF before?
    1. Inflicting Break does not count as a KO, and thus, does not reward items/gil/experience.
    2. Break is an enfeeble that inflicts "Petrify" for a short period of time, which is essentially Immobilize and Disable, but unlike Stop, you cannot inflict damage on the Petrified target.
    It's a spell that inflicts a status with unique properties.

    Float- could be useful
    Yes... I suppose a spell that completely or even partially nullifies Earth magic "could be useful".
    ...
    If you start thinking any funny stuff (such as the spell being too "OP"), look back to the statements I made in reply to your argument against the Stop spell.

    Vanishga- useless
    Because inflicting the effect of Invisible on the entire party is useless...
    Tell us more, oh wise one.

    Warp- another useless spell that would not work on mobs
    Who said the spell had to target mobs?

    Reflectga- same as reflect
    Slowga- same as slow
    Graviga- same as Gravity
    Narrow-minded to the end...

    Hastega- this wont be in game also
    There you go again, with your prophetic visions...

    Drain- this was a thm spell
    And...?

    Reverse- not even time magic at all
    Um.. What...

    Bubble- not even time magic
    Because Mana Shield was not a Time Mage thing... Right...?

    Syphon- was an thm spell before as well
    And...?

    Undo- LOL
    I suppose the idea of removing the last inflicted enfeeble from a target is laughable to you.

    Comet- Yeah right
    A spell that inflicts massive non-elemental damage in an AoE and is affiliated with time/space...? What's so "yeah right" about that?

    Meteorite - Limit break for blm <.<
    In Final Fantasy Tactics, the description for this spell reads "Time magic that warps space-time, causing an enormous meteor to fall on the battlefield."
    Just another spell that's way more iconic of Time Mage being placed on a class that's hardly deserving of it.

    All you have presented is evidence of your own closed-mindedness and a plethora of flawed logic.
    I recommend thinking more carefully before posting in future.
    (6)
    Last edited by Syrokko; 11-17-2012 at 01:50 AM.

  2. #2
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Syrokko View Post
    In Final Fantasy Tactics, the description for this spell reads "Time magic that warps space-time, causing an enormous meteor to fall on the battlefield."
    Just another spell that's way more iconic of Time Mage being placed on a class that's hardly deserving of it.
    Meteor was a Black Magic spell long before it was a Time Magic spell and has been a Black Magic spell more times than it has a Time Magic spell. That being said i wouldnt mind if they named Black Mage's Limit Break after a certain Black Mage's ultimate spell "Doomsday"
    (1)

  3. #3
    Player
    Syrokko's Avatar
    Join Date
    Nov 2012
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    71
    Character
    Syran Roko
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alaltus View Post
    Meteor was a Black Magic spell long before it was a Time Magic spell and has been a Black Magic spell more times than it has a Time Magic spell. That being said i wouldnt mind if they named Black Mage's Limit Break after a certain Black Mage's ultimate spell "Doomsday"

    +1 for Vivi. References to previous FFs are always good to see.
    Doomsday is an awesome spell with an awesome name.

    I can agree with everything that you've stated.
    I do, however, feel that Meteor belongs in the Time Magic category.
    (1)

  4. #4
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alaltus View Post
    Meteor was a Black Magic spell long before it was a Time Magic spell and has been a Black Magic spell more times than it has a Time Magic spell. That being said i wouldnt mind if they named Black Mage's Limit Break after a certain Black Mage's ultimate spell "Doomsday"
    Actually Black mage should have Flare as their last tier spell... Whatever though. maybe Dev team could give Time Mage a Black Hole type spell to replace Meteor if Black mages are so set to have that spell.
    (0)

  5. #5
    Player
    Hiruke's Avatar
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    Aug 2011
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    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Rustyhagun View Post
    Actually Black mage should have Flare as their last tier spell... Whatever though. maybe Dev team could give Time Mage a Black Hole type spell to replace Meteor if Black mages are so set to have that spell.
    X-Zone, baby! Some of you cats don't dig too much for your ideas, I guess. And since we've already seen BLM throw down a meteor in a trailer, I don't think it's really a "BLMs super want Meteor so I guess we can let those crybabies have it" so much as a "hey look BLMs already have Meteor, or at least Comet or whatever". And Flare as the ultimate BLM spell... what?

    That all aside! The rest is just general comments to the thread in general:

    Speculating on what would/wouldn't work in 1.0 is ridiculous. 2.0 is going to be a radically different game. It would be like saying stuff that wouldn't work in FF11 wouldn't work in FF14, so we shouldn't have it. Don't expect the limiting game systems or whatever else to still exist, like... we could only have so many abilities in 1.0 so there's NO WAY blah blah could work in 2.0!

    Speculating on 2.0 is also ridiculous, in terms of what would/wouldn't work, or how it should work. I suspect that RDM, for example, is not going to be terribly similar to the RDM we saw in FF11. I'm not for/against Time Mage, but I guarantee you that if the FF14 team decides they want to do any particular job, they will be able to think of a way to stylize it in a way that it doesn't ridiculously overlap another job... What would be the point otherwise?

    Also, please stop suggesting jobs as classes. Like, Time Mage should be the class and Red Mage should be the job... What? That's like the goof who was saying Thief should turn into Ninja, when ideally all of the jobs should be stylized, and not branching out of each other. That's like saying White Mage should be the class and Paladin should be the job. No thank you!

    tl;dr ver.: Speculation is pointless. The dev team should be more than capable of making any classic FF job into a unique and stylized addition to FF14 without significant overlap of other jobs, and any such additions are not likely to fit the mold of your preconceived notions or wish lists of any particular job (BRD should have made that super clear).
    (1)

  6. #6
    Player
    Aerenvel's Avatar
    Join Date
    Nov 2012
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    104
    Character
    Aerenvel Evermor
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Syrokko View Post
    You said...

    Slow- pretty sure this is gonna be an ARC spell
    An Archer spell...?
    I'm going to go ahead and assume that you meant Arcanist. Regardless of whether or not this ends up in Arcanist's arsenal, it's still Time Magic.

    Immobilize - Same thing as bind
    So what if it is the same thing as Bind? The current version of the game has a few spells that are capable of inflicting the effect, but we don't have anything quite so direct and dependent on combo/TP.

    Reflect - wont happen in a mmo unless the buff last like 2 secs
    Who said a buff can't last two seconds? Completely viable spell.

    Disable - players can do that with ws curently (wont know if possible in ARR)
    Your argument is that because the effect is interwoven into a Weaponskill currently, a more direct version of the effect should not exist. The lack of logic in your arguments continues to astound me.

    Vanish- useless
    Because Sneak and Invisible in XI were so gosh-darn useless in XI, right? Who needs mob evasion anyway... /sarcasm.

    Gravity- in game alrdy
    We have a spell called "Gravity" in our game already...? A spell that attempts to directly inflict the effect of WEIGHT onto the target...? Why was I not informed...

    Haste- wont be in game
    Please continue with your prophetic tellings of how things will be in the future...
    It brings me much amusement.

    Stop- too OP
    You - too narrow-minded. There is more to a spell than just the damage/status it inflicts on the target. Variables like duration/cooldown/cost/resistance and other constraints such as the spell needing to be combo'd for the effect to proc are all aspects that are taken into consideration when creating game balance.

    Bleed-this is in the game as well and CNJ still has the effect from aero in ARR as seen in the Live letter 3
    Once again, you're arguing that because the effect is interwoven into existing spells, a spell that inflicts the effect in a more direct manner should not exist...?

    Break- would be to too OP or too useless
    Such bold statements you make. Have you played any other FF before?
    1. Inflicting Break does not count as a KO, and thus, does not reward items/gil/experience.
    2. Break is an enfeeble that inflicts "Petrify" for a short period of time, which is essentially Immobilize and Disable, but unlike Stop, you cannot inflict damage on the Petrified target.
    It's a spell that inflicts a status with unique properties.

    Float- could be useful
    Yes... I suppose a spell that completely or even partially nullifies Earth magic "could be useful".
    ...
    If you start thinking any funny stuff (such as the spell being too "OP"), look back to the statements I made in reply to your argument against the Stop spell.

    Vanishga- useless
    Because inflicting the effect of Invisible on the entire party is useless...
    Tell us more, oh wise one.

    Warp- another useless spell that would not work on mobs
    Who said the spell had to target mobs?

    Reflectga- same as reflect
    Slowga- same as slow
    Graviga- same as Gravity
    Narrow-minded to the end...

    Hastega- this wont be in game also
    There you go again, with your prophetic visions...

    Drain- this was a thm spell
    And...?

    Reverse- not even time magic at all
    Um.. What...

    Bubble- not even time magic
    Because Mana Shield was not a Time Mage thing... Right...?

    Syphon- was an thm spell before as well
    And...?

    Undo- LOL
    I suppose the idea of removing the last inflicted enfeeble from a target is laughable to you.

    Comet- Yeah right
    A spell that inflicts massive non-elemental damage in an AoE and is affiliated with time/space...? What's so "yeah right" about that?

    Meteorite - Limit break for blm <.<
    In Final Fantasy Tactics, the description for this spell reads "Time magic that warps space-time, causing an enormous meteor to fall on the battlefield."
    Just another spell that's way more iconic of Time Mage being placed on a class that's hardly deserving of it.

    All you have presented is evidence of your own closed-mindedness and a plethora of flawed logic.
    I recommend thinking more carefully before posting in future.
    Like i said they can get short charge quick control and speed up the pace of over all combat
    fill limit gauge faster etc there is many more ways to do things.
    dont limit others to that of your own abilities.
    also if you looked at my class branch approach this is another option thm/tmg thm/blm
    gld/pld gld/drk mar/bsm mar/war con/sch con/whm arc/rng arc/brd lnc/drg lnc/sam then bring another /thf /nin etc or maybe ronin or w/e base class for sam i dunno but come up with ideas.
    not complaints only be positive.
    (0)
    Last edited by Aerenvel; 11-17-2012 at 06:20 AM.

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Some comments.

    Quote Originally Posted by Syrokko View Post
    Reflect - wont happen in a mmo unless the buff last like 2 secs
    Who said a buff can't last two seconds? Completely viable spell.
    Only viable if it lasts between 10-15 seconds and wears off as soon as it reflects something. Anything longer than that would be OP. Might even tack some magic damage mitigation so that it is also useful for big spells that can't be reflected like astral flows and megaflares.
    Disable - players can do that with ws curently (wont know if possible in ARR)
    Your argument is that because the effect is interwoven into a Weaponskill currently, a more direct version of the effect should not exist. The lack of logic in your arguments continues to astound me.
    You're missing the fact that as a standalone spell it would have little value if the effect can alrady be applied by weapon skills. That said, it's an "absolute" in terms of debuffs, and as such would rather not see it here.
    Vanish- useless
    Because Sneak and Invisible in XI were so gosh-darn useless in XI, right? Who needs mob evasion anyway... /sarcasm.
    Sorry, but I hated sneak and invis. I hated the fact that exploration was reliant on that over everything else. Not having Vanish/Sneak/Invis and still giving people other means for exploration would be great. Not to mention that true sight/sound mobs are bullshit and were added to counter sneak/invis.
    Haste- wont be in game
    Please continue with your prophetic tellings of how things will be in the future...
    It brings me much amusement.
    Would it bring you even more amusement to know the devs have already said they're not going to implement Haste? At best, I could see Hasteaga being implemented, but it would definitely have to be a raid cooldown a la Heroism/Bloodlust/Timewarp.
    Stop- too OP
    There is more to a spell than just the damage/status it inflicts on the target. Variables like duration/cooldown/cost/resistance and other constraints such as the spell needing to be combo'd for the effect to proc are all aspects that are taken into consideration when creating game balance.
    The ability to completely freeze a mob for the ridiculous amount of time Stop could in the console FFs is OP as all hell in the context of MMORPGs. It might fly as a 8-second crowd control ability in PvP/30 second crowd control in PvE ability, but I fear people would then cry that it doesn't feel FF enough or something.

    Break- would be to too OP or too useless
    Such bold statements you make. Have you played any other FF before?
    Break is currently stuck in the threshold between lackluster and useless in FFXI, so he does have a point. If you apply the full petrify, you have an ability that is OP. If you make it short duration (1-3 seconds) it becomes more like an interrupt which would then be moderately useful in PvE and somewhat useful against other casters in PvP.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)