You said...
Slow- pretty sure this is gonna be an ARC spell
An Archer spell...?
I'm going to go ahead and assume that you meant Arcanist. Regardless of whether or not this ends up in Arcanist's arsenal, it's still Time Magic.
Immobilize - Same thing as bind
So what if it is the same thing as Bind? The current version of the game has a few spells that are capable of inflicting the effect, but we don't have anything quite so direct and dependent on combo/TP.
Reflect - wont happen in a mmo unless the buff last like 2 secs
Who said a buff can't last two seconds? Completely viable spell.
Disable - players can do that with ws curently (wont know if possible in ARR)
Your argument is that because the effect is interwoven into a Weaponskill currently, a more direct version of the effect should not exist. The lack of logic in your arguments continues to astound me.
Vanish- useless
Because Sneak and Invisible in XI were so gosh-darn useless in XI, right? Who needs mob evasion anyway... /sarcasm.
Gravity- in game alrdy
We have a spell called "Gravity" in our game already...? A spell that attempts to directly inflict the effect of WEIGHT onto the target...? Why was I not informed...
Haste- wont be in game
Please continue with your prophetic tellings of how things will be in the future...
It brings me much amusement.
Stop- too OP
You - too narrow-minded. There is more to a spell than just the damage/status it inflicts on the target. Variables like duration/cooldown/cost/resistance and other constraints such as the spell needing to be combo'd for the effect to proc are all aspects that are taken into consideration when creating game balance.
Bleed-this is in the game as well and CNJ still has the effect from aero in ARR as seen in the Live letter 3
Once again, you're arguing that because the effect is interwoven into existing spells, a spell that inflicts the effect in a more direct manner should not exist...?
Break- would be to too OP or too useless
Such bold statements you make. Have you played any other FF before?
1. Inflicting Break does not count as a KO, and thus, does not reward items/gil/experience.
2. Break is an enfeeble that inflicts "Petrify" for a short period of time, which is essentially Immobilize and Disable, but unlike Stop, you cannot inflict damage on the Petrified target.
It's a spell that inflicts a status with unique properties.
Float- could be useful
Yes... I suppose a spell that completely or even partially nullifies Earth magic "could be useful".
...
If you start thinking any funny stuff (such as the spell being too "OP"), look back to the statements I made in reply to your argument against the Stop spell.
Vanishga- useless
Because inflicting the effect of Invisible on the entire party is useless...
Tell us more, oh wise one.
Warp- another useless spell that would not work on mobs
Who said the spell had to target mobs?
Reflectga- same as reflect
Slowga- same as slow
Graviga- same as Gravity
Narrow-minded to the end...
Hastega- this wont be in game also
There you go again, with your prophetic visions...
Drain- this was a thm spell
And...?
Reverse- not even time magic at all
Um.. What...
Bubble- not even time magic
Because Mana Shield was not a Time Mage thing... Right...?
Syphon- was an thm spell before as well
And...?
Undo- LOL
I suppose the idea of removing the last inflicted enfeeble from a target is laughable to you.
Comet- Yeah right
A spell that inflicts massive non-elemental damage in an AoE and is affiliated with time/space...? What's so "yeah right" about that?
Meteorite - Limit break for blm <.<
In Final Fantasy Tactics, the description for this spell reads "Time magic that warps space-time, causing an enormous meteor to fall on the battlefield."
Just another spell that's way more iconic of Time Mage being placed on a class that's hardly deserving of it.
All you have presented is evidence of your own closed-mindedness and a plethora of flawed logic.
I recommend thinking more carefully before posting in future.