Results -9 to 0 of 153

Threaded View

  1. #11
    Player
    Syrokko's Avatar
    Join Date
    Nov 2012
    Posts
    71
    Character
    Syran Roko
    World
    Excalibur
    Main Class
    Pugilist Lv 50

    Time Magic and Individuality in Time Mage

    Quote Originally Posted by Firon View Post
    I agree with Altena, the whole problem with that list is all those spells is all ready tuned to another job in the FF world. This job is crappy never understood why people like this class but that's my personal opinion.

    Slow- pretty sure this is gonna be an ARC spell
    Immobilize - Same thing as bind
    Reflect - wont happen in a mmo unless the buff last like 2 secs
    Disable - players can do that with ws curently (wont know if possible in ARR)
    Vanish- useless
    Gravity- in game alrdy
    Haste- wont be in game
    Stop- too OP
    Bleed-this is in the game as well and CNJ still has the effect from aero in ARR as seen in the Live letter 3
    Break- would be to too OP or too useless
    Float- could be useful
    Vanishga- useless
    Warp- another useless spell that would not work on mobs
    Reflectga- same as reflect
    Slowga- same as slow
    Graviga- same as Gravity
    Hastega- this wont be in game also
    Drain- this was a thm spell
    Reverse- not even time magic at all
    Bubble- not even time magic
    Syphon- was an thm spell before as well
    Undo- LOL
    Comet- Yeah right
    Meteorite - Limit break for blm <.<
    You said...

    Slow- pretty sure this is gonna be an ARC spell
    An Archer spell...?
    I'm going to go ahead and assume that you meant Arcanist. Regardless of whether or not this ends up in Arcanist's arsenal, it's still Time Magic.

    Immobilize - Same thing as bind
    So what if it is the same thing as Bind? The current version of the game has a few spells that are capable of inflicting the effect, but we don't have anything quite so direct and dependent on combo/TP.

    Reflect - wont happen in a mmo unless the buff last like 2 secs
    Who said a buff can't last two seconds? Completely viable spell.

    Disable - players can do that with ws curently (wont know if possible in ARR)
    Your argument is that because the effect is interwoven into a Weaponskill currently, a more direct version of the effect should not exist. The lack of logic in your arguments continues to astound me.

    Vanish- useless
    Because Sneak and Invisible in XI were so gosh-darn useless in XI, right? Who needs mob evasion anyway... /sarcasm.

    Gravity- in game alrdy
    We have a spell called "Gravity" in our game already...? A spell that attempts to directly inflict the effect of WEIGHT onto the target...? Why was I not informed...

    Haste- wont be in game
    Please continue with your prophetic tellings of how things will be in the future...
    It brings me much amusement.

    Stop- too OP
    You - too narrow-minded. There is more to a spell than just the damage/status it inflicts on the target. Variables like duration/cooldown/cost/resistance and other constraints such as the spell needing to be combo'd for the effect to proc are all aspects that are taken into consideration when creating game balance.

    Bleed-this is in the game as well and CNJ still has the effect from aero in ARR as seen in the Live letter 3
    Once again, you're arguing that because the effect is interwoven into existing spells, a spell that inflicts the effect in a more direct manner should not exist...?

    Break- would be to too OP or too useless
    Such bold statements you make. Have you played any other FF before?
    1. Inflicting Break does not count as a KO, and thus, does not reward items/gil/experience.
    2. Break is an enfeeble that inflicts "Petrify" for a short period of time, which is essentially Immobilize and Disable, but unlike Stop, you cannot inflict damage on the Petrified target.
    It's a spell that inflicts a status with unique properties.

    Float- could be useful
    Yes... I suppose a spell that completely or even partially nullifies Earth magic "could be useful".
    ...
    If you start thinking any funny stuff (such as the spell being too "OP"), look back to the statements I made in reply to your argument against the Stop spell.

    Vanishga- useless
    Because inflicting the effect of Invisible on the entire party is useless...
    Tell us more, oh wise one.

    Warp- another useless spell that would not work on mobs
    Who said the spell had to target mobs?

    Reflectga- same as reflect
    Slowga- same as slow
    Graviga- same as Gravity
    Narrow-minded to the end...

    Hastega- this wont be in game also
    There you go again, with your prophetic visions...

    Drain- this was a thm spell
    And...?

    Reverse- not even time magic at all
    Um.. What...

    Bubble- not even time magic
    Because Mana Shield was not a Time Mage thing... Right...?

    Syphon- was an thm spell before as well
    And...?

    Undo- LOL
    I suppose the idea of removing the last inflicted enfeeble from a target is laughable to you.

    Comet- Yeah right
    A spell that inflicts massive non-elemental damage in an AoE and is affiliated with time/space...? What's so "yeah right" about that?

    Meteorite - Limit break for blm <.<
    In Final Fantasy Tactics, the description for this spell reads "Time magic that warps space-time, causing an enormous meteor to fall on the battlefield."
    Just another spell that's way more iconic of Time Mage being placed on a class that's hardly deserving of it.

    All you have presented is evidence of your own closed-mindedness and a plethora of flawed logic.
    I recommend thinking more carefully before posting in future.
    (6)
    Last edited by Syrokko; 11-17-2012 at 01:50 AM.