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  1. #9
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Andrien View Post
    Time Mage dates back all the way to FFV, then in FFVIII as Ultimecia, FFXII, and Tactics. So, carefully implementing this classic will be great in my opinion.
    I agree with the above, here.

    The thing is, this is a FF mmo so all jobs (FF lore) have a place within it. A lot of people love their RedMage, and it wouldn't be redundant, since Red Mage is a close range fighter (sword and shield) that has the ability to cast weaker wht and black mage spells and only up to (tier 3...while wht black get up to tier 5-6)

    Red mage is not squishy like Wht, Blk or Time mage, and not tanky as a warrior either. It is not a 'jack of all trades' between all jobs (as someone stated earlier) just blk wht and warrior. The balance is already their.

    Adding a Time mage to 2.0, with the skill set mentioned by the post above me, would not be redundant if a Redmage was also put into 2.0. See how different their skill set is:

    TimeMage Ranged caster
    Reflect
    Gravity
    Float
    Reflect
    Slow 1,2...etc

    Haste 1, 2...etc
    Stop
    Reflect
    Quick
    Undo
    Demi 1, 2...etc
    Meteor


    Take the enfeeble & spells that define the Job:
    Red Mage Close melee fighter/caster
    Double cast,
    Barrier,
    Hp drain,
    Mp drain,

    Barfire(all element),
    Phalanx,
    Elemental spikes,..etc
    Most if all of the fencer class skills) and you have your unique Red Mage Job.

    Now if I can think of this, what do you think Yoshi & team would bring forth?
    (2)
    Last edited by Rustyhagun; 11-17-2012 at 01:01 AM.