Results -9 to 0 of 153

Threaded View

  1. #11
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Andrien View Post
    Time Mage dates back all the way to FFV, then in FFVIII as Ultimecia, FFXII, and Tactics. So, carefully implementing this classic will be great in my opinion.

    Some spells I hope the dev team will consider.


    Slow- pretty sure this is gonna be an ARC spell
    Immobilize - Same thing as bind
    Reflect - wont happen in a mmo unless the buff last like 2 secs
    Disable - players can do that with ws curently (wont know if possible in ARR)
    Vanish- useless
    Gravity- in game alrdy
    Haste- wont be in game
    Stop- too OP
    Bleed-this is in the game as well and CNJ still has the effect from aero in ARR as seen in the Live letter 3
    Break- would be to too OP or too useless
    Float- could be useful
    Vanishga- useless
    Warp- another useless spell that would not work on mobs
    Reflectga- same as reflect
    Slowga- same as slow
    Graviga- same as Gravity
    Hastega- this wont be in game also
    Drain- this was a thm spell
    Reverse- not even time magic at all
    Bubble- not even time magic
    Syphon- was an thm spell before as well
    Undo- LOL
    Comet- Yeah right
    Meteorite - Limit break for blm <.<
    I agree with Altena, the whole problem with that list is all those spells is all ready tuned to another job in the FF world. This job is crappy never understood why people like this class but that's my personal opinion.
    (3)
    Last edited by Firon; 11-16-2012 at 10:09 PM.