I agree with Altena, the whole problem with that list is all those spells is all ready tuned to another job in the FF world. This job is crappy never understood why people like this class but that's my personal opinion.Time Mage dates back all the way to FFV, then in FFVIII as Ultimecia, FFXII, and Tactics. So, carefully implementing this classic will be great in my opinion.
Some spells I hope the dev team will consider.
Slow- pretty sure this is gonna be an ARC spell
Immobilize - Same thing as bind
Reflect - wont happen in a mmo unless the buff last like 2 secs
Disable - players can do that with ws curently (wont know if possible in ARR)
Vanish- useless
Gravity- in game alrdy
Haste- wont be in game
Stop- too OP
Bleed-this is in the game as well and CNJ still has the effect from aero in ARR as seen in the Live letter 3
Break- would be to too OP or too useless
Float- could be useful
Vanishga- useless
Warp- another useless spell that would not work on mobs
Reflectga- same as reflect
Slowga- same as slow
Graviga- same as Gravity
Hastega- this wont be in game also
Drain- this was a thm spell
Reverse- not even time magic at all
Bubble- not even time magic
Syphon- was an thm spell before as well
Undo- LOL
Comet- Yeah right
Meteorite - Limit break for blm <.<
Last edited by Firon; 11-16-2012 at 10:09 PM.
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