Quote Originally Posted by Ingolf View Post

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We don't know enough about ARR to make that call. If something was OP, they could change the functionality. Make Mute slow spell casting etc.
If you kindly re-read what you were responding to, I stated that it lacks utility in the game's current form, in which is the only knowledge we can truly look at when making this kind of judgement. Slow spell casting is an effect of the spell Slow.... (as an example) So now we are breaking up 1 spell to make 2, i.e. creating ineffectiveness / gimping something to make something else with a similar effect? I don't understand that logic.

We're past current. Once ARR is released, then you can make calls like that. If it does turn out to be the case, it will have to be tweaked, like BRD was tweaked.
I am basing my calls on the knowledge that we have available to us now, and you cannot be beyond current, because current is another word for "present" meaning "right now". Therefore the basis of my calls are the based on the information that we have right now.

The flexibility is limited to the devs competency.
Flexibility is limited to the community's execution of what is given to us. Giving a class an ability that may be useful in some circumstance, does not define the flexibility that the job has, it is how the player/community choose to use said ability.

Through this logic we might as well not add any new mage jobs.
To be honest, we don't really need any in my opinion. We already have 3 confirmed spell casters. I would rather see more support/utility roles pop up. Jobs such as NIN THF COR (throwing XI names out there because they are commonly known), however based on the information we have - we have 1 "supportive" job. (BRD). I would like to see more individual jobs that are completely different (like dual wielders, pets etc).