Results 1 to 10 of 153

Hybrid View

  1. #1
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Altena View Post
    Those that would pick RDM possibly tied themselves up in other jobs, start another poll leaving RDM and "time mage" as the only 2 options, then I will care for the results..

    Quote Originally Posted by Altena View Post
    I was talking about this with a friend on Skype, he is pro-time mage so it started up an amusing discussion, but the major points I made were:

    - The concept lacks utility in XIV's current form. ( Stop would be overpowered on boss fights - or wouldn't land on anything worth stopping, mute/silence I would imagine is more of an Arcanist ability - eg. Siren's pact, float - what... makes you immune to Quake which isn't even in the game yet? etc~ I could go on.)
    We don't know enough about ARR to make that call. If something was OP, they could change the functionality. Make Mute slow spell casting etc.
    Quote Originally Posted by Altena View Post
    - Spells that are considered "time/space" based spells can be easily covered across the 3 current casting jobs in future level caps very easily, without making one class overpowered.
    You could say that about any magic. Through this logic, RDM is unnecessary because it only uses Black and White magic
    Quote Originally Posted by Altena View Post
    - In a party setup, due to current mechanics, the only thing a time mage would be doing is standing in the corner spamming Haste or Regen on people. (i.e. they become a haste bot). There is very little flexibility / movement with the job.
    We're past current. Once ARR is released, then you can make calls like that. If it does turn out to be the case, it will have to be tweaked, like BRD was tweaked.

    The flexibility is limited to the devs competency.
    Quote Originally Posted by Altena View Post
    - Some spells that are space/time based spells are iconic WHM and BLM spells and would rather see those respective jobs get them in the distant future (comet/meteor, reflect).
    Through this logic we might as well not add any new mage jobs.
    (9)

  2. #2
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Ingolf View Post


    We don't know enough about ARR to make that call. If something was OP, they could change the functionality. Make Mute slow spell casting etc.

    You could say that about any magic. Through this logic, RDM is unnecessary because it only uses Black and White magic

    We're past current. Once ARR is released, then you can make calls like that. If it does turn out to be the case, it will have to be tweaked, like BRD was tweaked.

    The flexibility is limited to the devs competency.

    Through this logic we might as well not add any new mage jobs.
    /Highfive for breaking down arguments in a similar fashion.
    (5)

  3. #3
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Ingolf View Post

    <insert big obnoxious picture that is completely irrelevant here>

    We don't know enough about ARR to make that call. If something was OP, they could change the functionality. Make Mute slow spell casting etc.
    If you kindly re-read what you were responding to, I stated that it lacks utility in the game's current form, in which is the only knowledge we can truly look at when making this kind of judgement. Slow spell casting is an effect of the spell Slow.... (as an example) So now we are breaking up 1 spell to make 2, i.e. creating ineffectiveness / gimping something to make something else with a similar effect? I don't understand that logic.

    We're past current. Once ARR is released, then you can make calls like that. If it does turn out to be the case, it will have to be tweaked, like BRD was tweaked.
    I am basing my calls on the knowledge that we have available to us now, and you cannot be beyond current, because current is another word for "present" meaning "right now". Therefore the basis of my calls are the based on the information that we have right now.

    The flexibility is limited to the devs competency.
    Flexibility is limited to the community's execution of what is given to us. Giving a class an ability that may be useful in some circumstance, does not define the flexibility that the job has, it is how the player/community choose to use said ability.

    Through this logic we might as well not add any new mage jobs.
    To be honest, we don't really need any in my opinion. We already have 3 confirmed spell casters. I would rather see more support/utility roles pop up. Jobs such as NIN THF COR (throwing XI names out there because they are commonly known), however based on the information we have - we have 1 "supportive" job. (BRD). I would like to see more individual jobs that are completely different (like dual wielders, pets etc).
    (2)