Those that would pick RDM possibly tied themselves up in other jobs, start another poll leaving RDM and "time mage" as the only 2 options, then I will care for the results..
I was talking about this with a friend on Skype, he is pro-time mage so it started up an amusing discussion, but the major points I made were:
- The concept lacks utility in XIV's current form. ( Stop would be overpowered on boss fights - or wouldn't land on anything worth stopping, mute/silence I would imagine is more of an Arcanist ability - eg. Siren's pact, float - what... makes you immune to Quake which isn't even in the game yet? etc~ I could go on.)
- Spells that are considered "time/space" based spells can be easily covered across the 3 current casting jobs in future level caps very easily, without making one class overpowered. (eg. Bind, Gravity etc)
- In a party setup, due to current mechanics, the only thing a time mage would be doing is standing in the corner spamming Haste or Regen on people. (i.e. they become a haste bot). There is very little flexibility / movement with the job.
- Some spells that are space/time based spells are iconic WHM and BLM spells in FF's that don't contain a specific time mage (which is the majority of them) and would rather see those respective jobs get them in the distant future (comet/meteor, reflect).
tldr; despite my trolling posts earlier, time mage doesn't have much utility, game mechanics would force them to be a haste bot, and some spells that would fall under the "space/time" category are iconic WHM/BLM spells.



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