

that's why this stupid cycle never end as long as they can sell itYou're acting like this is a new development in console/PC gaming. Console development has hindered PC development for years. Why would a company want to pour all their effort into making a game that a fraction of its playerbase would be able to run at full settings when they can release it optimized on a console that anyone with it could play? You mentioned Crysis 2...
The Xbox 360 version of Crysis 2 sold 237,989 copies in North America and 366,816 units worldwide, according to VGchartz.com. The PlayStation 3 version of the game came in second, selling 120,853 copies in North America and 228,079 units globally. The PC version, which was the format the franchise originated on, came in a distant third with sales of 46,057 in North America and 103,373 units worldwide.
http://www.gamerlive.tv/article/big-...r-global-sales
There's no point in creating a game that runs on the highest end systems when most people are perfectly content to play them on a console. As evidenced by Crysis 2 sales, people seem fine not playing it "at 100%."
And PS3 dying next year...I have no idea where you're getting that from. I guess someone better tell S-E, Konami, Bethesda and Naughty Dog to pack it in. No use developing for a dead console.
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