After the recent (very bad imho) info, that in ARR the materia system will remain the same but with more chance of multiple melds. I decided to open a dedicated topic about my personal idea that i hope you'll like.
Reasons for a completely new materia system: AVOID THE GAMBLING MECHANICS!
AND GIVE MORE VALUE TO PLAYERS EFFORTS!
Examples for Crafted Gear:
-Normal Quality gear: 1-2 "Materia Slots" depending on level and craft difficulty.
-High Quality gear: 2-3 "Materia Slots" as before, depending on level and craft difficulty.
Make the melded gear "Sould Bound (Rare/ex)" after you equip it.
Examples for Rare/ex Gear considering that "Difficulty Switch" was confirmed time ago. (Dungeon/raid drops, Company gear etc.)
- "Normal Mode difficulty" (Including GC gears) : 1-2 "Materia Slots" depending on level, and company seals cost (for example, an high rank item that costs 25k seals should have 2 materia slots, while lower rank just 1 slot. Same for dungeon/raid drops. The final boss of a dungeon drop should have 2 slots, while the bosses in the middle just 1 slot).
- "Hard Mode difficulty": (not including GC gear, because an hard mode it's supposed to be really harder than farming company seals.) 2-3 "Materia Slots" . (Like before, bosses in the middle of dungeon/raid should drop 2 materia slots gear , while the final boss should drop a gear with 3 materia slots.)
PROS:
-NO GAMBLING MECHANICS
-More Incentive for crafters to make both normal and expecially HQ gear.
-High positive impact on game economy, thanks to the "soul bound" items (no more item re-sell = more demand of item from crafters) + more value and use of materia because it should be placed on "rare/ex" (dungeon, raid, CG gear) gear too.
-Real efforts/skilled gameplay (hard modes)> luck/grinding/money based mechanics.
-Rewarding BOTH Hardcore and Casual (just think about players coming from others mmo) players.
-And of course.. NO STRESS! OR PRAYS for multiple melding!
CONS
-People whining that they can't sell meled gear after they equiped it.
REQUISITES to make this happen!
-Allow Materia Meld on Rare/EX gear (highly requested from community).
-Reduce the base stats of Rare/EX gear, due to Materia Meld allowed.
I hope that this is clear even if my english isn't that great.
And of course I'd like to know what do you think about this system!
Thank you guys!