Never cared, nor would it bother me if they don't add that level of detail. It's just a game for me, not a real world simulation. That said, I wouldn't be upset if they did choose to add it, it's just not that big of an issue for me.



Never cared, nor would it bother me if they don't add that level of detail. It's just a game for me, not a real world simulation. That said, I wouldn't be upset if they did choose to add it, it's just not that big of an issue for me.

We do have something we didn't have before, which is jump. And i'm by no means aiming for real world simulation. But the atmosphere is important and i believe adding roots will help that. There are different sizes and shapes, it creates alot more randomness to the enviroment than we realize.
I can also bring this further, and that is why i mentioned jump at the start.
It may be someone mentioned this before in previous posts, but things like jumping puzzles can add alot more fun and the use of the areas can be used to the maximum. Imagine a tree village with houses in the treetops. The possibilities are many.



I agree wholeheartedly. One of the biggest factors in the beauty of areas like The Sanctuary of Zi-tah were the root structures arching throughout the area.
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