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Thread: Trees and roots

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  1. #1
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Never cared, nor would it bother me if they don't add that level of detail. It's just a game for me, not a real world simulation. That said, I wouldn't be upset if they did choose to add it, it's just not that big of an issue for me.
    (1)

  2. #2
    Player
    Joji's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    76
    Character
    Jojimbo Matsumoto
    World
    Masamune
    Main Class
    Marauder Lv 50
    We do have something we didn't have before, which is jump. And i'm by no means aiming for real world simulation. But the atmosphere is important and i believe adding roots will help that. There are different sizes and shapes, it creates alot more randomness to the enviroment than we realize.

    I can also bring this further, and that is why i mentioned jump at the start.
    It may be someone mentioned this before in previous posts, but things like jumping puzzles can add alot more fun and the use of the areas can be used to the maximum. Imagine a tree village with houses in the treetops. The possibilities are many.
    (0)

  3. #3
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I agree wholeheartedly. One of the biggest factors in the beauty of areas like The Sanctuary of Zi-tah were the root structures arching throughout the area.
    (1)

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