Got this list from FFXIVCore.com
Reading it over through the list just got me super excited. It's a good memory refresh and for those who actually has no idea what to expect.
Wish I was a Time Mage right now so i can fast foward to ARR release instantly.
If this is a repost feel free to flame me
Major changes:
- New maps for close to the entire XIV world (Eorzea), with the exception of main cities. (At launch)
- An entirely new graphics engine, optimized to run on a range of differently spec’d PCs. Includes new animations, countless virtual assets, etc. (At launch)
- Entirely new server infrastructure designed to support massive open-world content (similar to Guild Wars 2). Zones will now be indepedent, meaning there will be zoning points between areas (improved latency). This is similar to FFXI, GW2, and lots of other MMOs. (At launch)
- Regional data centres tied to specific servers (in order to reduce latency, although a player is able to play on whatever server he or she wishes). (At launch)
- A new game client. (At launch)
- PS3 release— PC and PS3 players will be able to play together on the same servers. (At launch)
- Two new extremely well designed UIs, one for a mouse/keyboard setup and the other for controller users. (At launch)
- An entirely overhauled system of character creation, which includes much greater options and both sexes for all races. (At launch)
- New race(s). (TBD— if the player poll is used as a basis for developing the next race, expect a viera type race first)
- New classes/jobs (so far Arcanist/Summoner is the only one confirmed for launch, but there is a strong indication that we will see one more at that time)
- The Free Company system. Think of these as Linkshells (FF equivalent of guilds) taken to the next level. The details are scarce at this point, but things such as company bases, company summons, and other large, cool stuff of that nature has been hinted at. (At launch)
- Mailing system (welcome back, mognet!) (At launch)
- Chocobo raising/companion system (your Chocobo can be called to fight in battle with you!). (At launch of shortly thereafter)
- New mounts (including awesome things such as drakes, magitek armour). (TBD)
- Instanced housing (with the ability to furnish, decorate, renovate, garden, and do a whole host of other domestically related activities, lol). (At launch or shortly thereafter)
- New summons (including Titan and Odin!). (At launch)
- New quests/quest based level progression. (At launch)
- Rebalanced/new class abilities and traits. (At launch)
- Redesigned combat (including an awesome ass looking Limit Break system). (At launch)
- New notorious monsters (rare enemies; small and large varieties) and new enemies/monsters. (At launch)
- CROSS-SERVER dungeon/content finder (Automatically matches you up with those that are seeking the same content). (At launch)
- PVP (this will be contained to two main areas; one for small-medium scale encounters and other for much larger, objective based encounters). (At launch)
- New dungeons and raids, including the Crystal Tower mega-dungeon (Nyzul Isle 2.0, anyone?) (At launch)
- New story. (At launch)
- Even further improved crafting/gathering system(s) (I’ve played a lot of MMOs; XIV has my all-time favourite crafting system even as it stands) (At launch)
- DX11 support. (shortly after launch)
- All of the changes being carried over from the final version of 1.0 (including changes the market wards, removal of surplus experience points, the job system, the materia system, overall game balance to name but a FEW). Like, a year's worth of solid updates. (At launch)
- Not so much a “change”, but… everyone who bought XIV 1.0 will be able to download ARR free of charge, and enjoy a free trial period as well (length of the trial is TDB)
- Last but certainly not least, INCREDIBLE NEW MUSIC. I heard some of it leaked footage from the Alpha test… and wow. (At launch)