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  1. #1
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    I do not want to have to create a separate character just to level a different job.

    No Thanks.
    No one said that would be the case. I don't even want that to be the case. I want SE to restrict the ability to change classes a bit, not remove the feature entirely (example: have to go to a specific location).

    You and other people seem to be under the wrong impression; I don't want the ability to change classes to be removed. I never said that. I love that feature about this game as much as you do.

    I failed to see any "good points." If people want to be the weakest link and focus on one job, that's their prerogative... But don't try to hide behind the laughable "individuality" argument. If you choose to not level other jobs and equip them (I'm not even saying all of them, just one or two others is great), then you choose to gimp your groups, and run the high risk of being left out for someone who cares to be a better player. It's extremely rare I'm asked to be something other than one or two specific jobs anyway, despite having leveled and geared almost everything.
    We were given the freedom to switch jobs, and accomplishing certain feats without that ability (Speed runs, for instance) would be nigh impossible. There is no "good point" to removing this kind of freedom from players.
    This is the problem. It should not be a requirement even in the slightest to play multiple classes.
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    Last edited by Crevox; 11-16-2012 at 11:04 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Crevox View Post
    This is the problem. It should not be a requirement even in the slightest to play multiple classes.
    Though I agree that it shouldn't be a requirement to play multiple classes, I do think it should be just about required to be able to approach a problem from multiple perspectives, and I think that's what Tanaka wanted the armory system to be capable of at first. You had limited attributes, an arsenal of weapons and abilities, and you decided how best to use them.

    It's problem was that, aesthetically at the very least, you couldn't get deep enough into a playstyle for your experience to feel very unique or fulfilling. That's what Yoshida's jobs did right, at least past about level 42... They felt very vividly their own. But that still doesn't make you at all a unique player. Now you're nothing but a (very awesome-looking) dragoon.

    What I'd honestly like to see is for classes to be able to create their own jobs, in full. That's a distant, distant pipe dream, but that's what I want. Getting a true, traditional "job" would be endgame content. It's not that you were just given the tools to make you a Dragoon. No. Instead, you learned how to do the beastly burst damage and fulfill the roles of a Dragoon. And with that you managed to become a worthy host for a dragon's soul, and with that you finally earned the right to be called a Dragoon.

    That's technically playing to one job or class or whatever you want to call it. But it takes approaching the use of the spear with some abstract means to make the most efficient pursuit possible of your target roles. That's what I would want.
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  3. #3
    Player
    Totorixiii's Avatar
    Join Date
    Nov 2012
    Posts
    238
    Character
    Grand Muse
    World
    Excalibur
    Main Class
    Pugilist Lv 71
    Quote Originally Posted by Shurrikhan View Post
    Though I agree that it shouldn't be a requirement to play multiple classes, I do think it should be just about required to be able to approach a problem from multiple perspectives, and I think that's what Tanaka wanted the armory system to be capable of at first. You had limited attributes, an arsenal of weapons and abilities, and you decided how best to use them.

    It's problem was that, aesthetically at the very least, you couldn't get deep enough into a playstyle for your experience to feel very unique or fulfilling. That's what Yoshida's jobs did right, at least past about level 42... They felt very vividly their own. But that still doesn't make you at all a unique player. Now you're nothing but a (very awesome-looking) dragoon.

    What I'd honestly like to see is for classes to be able to create their own jobs, in full. That's a distant, distant pipe dream, but that's what I want. Getting a true, traditional "job" would be endgame content. It's not that you were just given the tools to make you a Dragoon. No. Instead, you learned how to do the beastly burst damage and fulfill the roles of a Dragoon. And with that you managed to become a worthy host for a dragon's soul, and with that you finally earned the right to be called a Dragoon.

    That's technically playing to one job or class or whatever you want to call it. But it takes approaching the use of the spear with some abstract means to make the most efficient pursuit possible of your target roles. That's what I would want.
    It be nice if Yoshi can implement more content and including monsters that are weak to certain weapons like dragon weak to piercing weapons which corresponds to jobs that equip those weapons.

    Another example would be a monster or NMs that are weak to certain abilities like monk's elemental fist.

    The more contents implemented this way is a nice combination to includes players that are being left out of party.

    @Crevox - I do understand where you are coming from. I too feel somewhat that way towards the jobs i leveled and the armoury system but I'm happy with the system for the most part.

    That's why I believe Yoshi-P is making changes to battle system and jobs for 2.0. Hopefully he'll continue to tweak them to improved both battle system/armoury system.
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