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  1. #11
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Crevox View Post
    Yup, follow the guide that pertains to the content or else it's impossible. It's disappointing.
    An attitude born out of MMOs where the price of 'failure' is huge, eg. camp an HNM for 3 days, get claim, then wipe due to non-maximal job combination. Add to that the 'phat lewt' that so mnay are fixated on which is only obtainable from such fights and you breed a playerbase almost entirely risk-averse.

    Thus, players don't want to take risks that 3 days will be wasted so they demand 'efficiency' and min/maxed group setup.

    Sure, many are lazy, and want a 'guaranteed' win (if such an option exists with an encounter), but many also I would argue simply want to avoid frustration that non-optimal groups can often bring. It doesn't help when SE and other MMO developers create fights with 'gimmicks' that more or less REQUIRE specific jobs be present or else a 'win' is largely out of reach: eg. Nyzul at upper floors where some job combinations make it EZMODE and others almost a guaranteed fail.

    Or COP 'back in the day' when RNG and later SMNs were 'required'. YES, I KNOW, even on release a 'balanced group COULD do the Prommies, but frankly, no one in their right mind deliberately handicapped themselves by NOT taking the 'optimal' job setup: again, the price of failure was so high players didn't intend to take chances.

    This is what you get when players demand 'challenging' content which they say with the un-said 'agenda' of making it exclusive and not for the 'casuals', those lesser-skilled players will try to maximise their chances of a 'win' by following the 'one true' way written up in a mix/maxer's 'guide'.

    Seems to me, in MMOs it's only the real 'leading edge' shells/guilds/kins that experiment to see what works, thereafter the rest of the players follow the 'guides' these 'hardcore' players generate.
    (2)
    Last edited by Kraggy; 11-15-2012 at 05:28 PM.