Theres a simple fix to this for content... they make it so you cant switch inside an Instance.. there you go.. no need overhauling their entire system.

Theres a simple fix to this for content... they make it so you cant switch inside an Instance.. there you go.. no need overhauling their entire system.


The only thing that this fix is gonna accomplish is everyone will be bringing the absolute safest class to win the instance, there will be no more experiments, currently people can try and experiments with stuff and if it doesn't work they can just change inside instances.
Hey BRD doesn't work at CC, lets try out BLM burn *swap classes*
instead of
Hey bRD doesnt work at CC, lets exit the dungeon first and retry it with another class.



That's a good point, however you still have the issue of constantly swapping inside. Then you get everyone simply switching to the most efficient thing for the current room.The only thing that this fix is gonna accomplish is everyone will be bringing the absolute safest class to win the instance, there will be no more experiments, currently people can try and experiments with stuff and if it doesn't work they can just change inside instances.
Hey BRD doesn't work at CC, lets try out BLM burn *swap classes*
instead of
Hey bRD doesnt work at CC, lets exit the dungeon first and retry it with another class.
Removing the ability to switch mid-run means you have to make a decision and live with it for the entire run. It may even promote diversity. You can't just BLM burn select parts of the dungeon if you can't switch. If you can't BLM burn the entire dungeon then you need a new strategy that allows you to get through each room efficiently. It may take longer for you to get the strategy down but it would mean party choices would be more interesting.
Kind of like Garuda where you had certain things you wanted mages for, certain things you wanted melee for and certain things both could help with. It forced you to create a decently mixed party.


Since you can't swap anything inside a primal fight, there is not much diversity in terms of Garuda setup isn't it? that alone is the proof why not able to swap classes inside dungeons is a cons to me because people brings what setup works best and safest.That's a good point, however you still have the issue of constantly swapping inside. Then you get everyone simply switching to the most efficient thing for the current room.
Removing the ability to switch mid-run means you have to make a decision and live with it for the entire run. It may even promote diversity. You can't just BLM burn select parts of the dungeon if you can't switch. If you can't BLM burn the entire dungeon then you need a new strategy that allows you to get through each room efficiently. It may take longer for you to get the strategy down but it would mean party choices would be more interesting.
Kind of like Garuda where you had certain things you wanted mages for, certain things you wanted melee for and certain things both could help with. It forced you to create a decently mixed party.
Unless by diversity you mean you need to bring 2 melee and 2 mages because the content forced you to? MNKs are still not gonna be invited to that party slot because DRG are clearly better in this instances, so how do we make MNKs shines in this fight? buff them up? then MNK takes the slot and the DRGs complains? this is an endless loop, there will be never be perfect balance.



But as even you said, skill is a factor here and a good player will perform better on a job they're familiar with. The slot roles may be determined but if there are multiple viable options for those roles then you have diversity. So in the DD slot, is there only one viable option or are there many? That's what allows diversity. By viable I don't mean best, I mean "does it work? Yeah. Then it's viable".Since you can't swap anything inside a primal fight, there is not much diversity in terms of Garuda setup isn't it? that alone is the proof why not able to swap classes inside dungeons is a cons to me because people brings what setup works best and safest.
Unless by diversity you mean you need to bring 2 melee and 2 mages because the content forced you to? MNKs are still not gonna be invited to that party slot because DRG are clearly better in this instances, so how do we make MNKs shines in this fight? buff them up? then MNK takes the slot and the DRGs complains? this is an endless loop, there will be never be perfect balance.
Being forced to bring something because of enemy number, damage type or even incapacitation does promote diversity. Given, with those things there is no single right choice. That is what is important.


Yes i see your point, but why put a restriction when you can have all the freedom you wants, if you want to go 1 class all the way, you can. If you want to change multiple times inside, you can.But as even you said, skill is a factor here and a good player will perform better on a job they're familiar with. The slot roles may be determined but if there are multiple viable options for those roles then you have diversity. So in the DD slot, is there only one viable option or are there many? That's what allows diversity. By viable I don't mean best, I mean "does it work? Yeah. Then it's viable".
Being forced to bring something because of enemy number, damage type or even incapacitation does promote diversity. Given, with those things there is no single right choice. That is what is important.
What if there is LS out there filled with BLM lovers, making a fight to force them to play melee iis punishing them no? so lets not be biased here and thinks objectively.
I however very much agree that incap is a very good way to promote diversity, you can bring all BLM to burn stuff down faster but you ain't getting shit to drop without incapping the NM, in a way people that wants to BLM burn still can but they will have to deal with shitty droprate or harder NM but they will still be able to win the content.



Which is why a greater focus on incapacitation in 2.0 is necessary lol. At least, that's what I've been saying for a while now. Those threads are likely buried 20 pages deep by now though >.>Yes i see your point, but why put a restriction when you can have all the freedom you wants, if you want to go 1 class all the way, you can. If you want to change multiple times inside, you can.
What if there is LS out there filled with BLM lovers, making a fight to force them to play melee iis punishing them no? so lets not be biased here and thinks objectively.
I however very much agree that incap is a very good way to promote diversity, you can bring all BLM to burn stuff down faster but you ain't getting shit to drop without incapping the NM, in a way people that wants to BLM burn still can but they will have to deal with shitty droprate or harder NM but they will still be able to win the content.

Well said, plus itll add more of a challenge to the dungeons and people will have to play smarter rather than play follow the leader 85% of the timeThat's a good point, however you still have the issue of constantly swapping inside. Then you get everyone simply switching to the most efficient thing for the current room.
Removing the ability to switch mid-run means you have to make a decision and live with it for the entire run. It may even promote diversity. You can't just BLM burn select parts of the dungeon if you can't switch. If you can't BLM burn the entire dungeon then you need a new strategy that allows you to get through each room efficiently. It may take longer for you to get the strategy down but it would mean party choices would be more interesting.
Kind of like Garuda where you had certain things you wanted mages for, certain things you wanted melee for and certain things both could help with. It forced you to create a decently mixed party.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


