Quote Originally Posted by Jocko View Post
While I'm not agreeing with either side, I don't quite see that line of thinking. Any playerbase will adapt to the game's design, it's simply how people work. It's Square's system that allows, or more accurately promotes people to play in such a way
If that was the case, then why do I have experiences with different setups in parties? Just because BG won a fight using that particular set-up doesn't mean that it was SE 'promoting' that method. It seems that once someone adopts BG's method it becomes what SE wanted us to use, because I rarely see anyone go for different methods, even if they work.

It's true that the system INFLUENCES the players' playing style, but it merely influences - the final call is still the players. If they choose to discriminate against one job because they don't want to learn how to use that job in that content, that's not SE's fault but the players' fault. If they choose to follow someone else's strategy and not try and figure it out themselves, then blame SE for 'promoting' that method (which they have never done), then its their fault, not SE's.

No pain, no gain. People seem to want gain, but never want to experience pain. That's what I meant by the playerbase's fault. If the people you're with expect you to do 'this job' and not what you want, that's not SE's fault, but the people's.