


Picked DRK. Want DRK. Give me DRK.


BLU, SAM, and SCH all seem pretty cool. Dunno how'd they would work BLU into the game though. Maybe have numerous quests where you farm for Blue Magic spells. I'd like to see a Dancer of sorts as well. And a goddamn Geomancer goddammit SE I've been wanting this since XI and now that we're getting it I don't want it in XI put it in XIV.
Also outside of the typical FFXI choices, I'd love to see a chemist or something of the sort. Using projectiles to attack, but is a master at using items for aiding the party. Shorter cooldowns for potions/tonics/etc, and able to use them on party members, rather than just yourself



Uhm, we have alchemist. It's a crafting job. Why is it on the poll?
I think you mistook this thread for the Poll: Pick the Weapon You Want to Use Post 2.0 ARR thread.
Back on topic...
I think the most we can hope for, in terms of jobs, at the release of ARR is for Arcanist and Musketeer...
And Corsair (the most suitable job for Musketeer) and Summoner being being released as their corresponding jobs a few patches down the line.

Why start a new character to get male miq'ote? It's been confirmed several times the existing characters from 1.0 will get a free 1-time character re-customisation when ARR launches to allow them to take advantage of the new character customisation mechanics. This includes gender.
I have within me the blood of legends!


It would be awesome if they gave you the opportunity to reset one of your jobs to level 1.. I'd like to level Marauder from lvl1 in ARR.
Anyways, Dark Knight would be my choice.
When I played 11 back in 07, I got Dark Knight to 40 in 3 days.
Might not be impressive, but I liked the class enough to party on it for 3 days with no sleep.
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