.... for the future of 2.0 can we really say we all think the armory system is a wise move.
They should just get have a base class for every Job, that basically evolves to that Job. Have story & lore focus around it and separate quest.
Just get rid of the Armory System we have now, as it's just gonna look silly a few years from now and difficult to create new Jobs from this formula, we each class only able to wield 1 weapon.
Bring back an evolved version of the weapon system in FFXI class are each able to equip a 1-3 different weapons, Warrior being able to hold most all of them with a grade system of which weapon is the strongest in the hand of each Class/Job.
Equipping any of the allowed weapons(correlating to each class/Job) still allows the user to equip the classes Soul Stone.
Now the fun part. Each Job has its own evolving class storyline/lore that leads up to the user unlocking the Job. Some Jobs down the line will need multiple Jobs to be a certain level to be able to have them unlock.
Starts as Becomes
Squire ---------------> Paladin
Animist --------> Beast Master
Gladiator ------------ >Warrior
Lancer --------------->Dragoon
Sage ----------------->White Mage
Fencer --------------> Red Mage (eg.also having Black and White Mage at lvl 35)
Kendo --------------->Samurai
Pugilist --------------->Monk
Archer --------------->Ranger
Muse ---------------->Bard
Assassin ------------->Ninja
Archanist ------------>Summoner
Elementalist --------->Black Mage
Soldier -------------->Dark Knight
Pilferer -------------->Thief
Musketeer----------->Corsair/Pirate/Chemist
Yoshi & team need to make adjustments now while they still can. (Forgive me if you are already doing this). And feel free to call classes whatever you deem.
You all are doing good stuff for this game regardless. Just throwing my 2cents in and hoping a change similar to this will happen.