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  1. #1
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60

    Lets think about the class system/Amoury system...

    .... for the future of 2.0 can we really say we all think the armory system is a wise move.

    They should just get have a base class for every Job, that basically evolves to that Job. Have story & lore focus around it and separate quest.

    Just get rid of the Armory System we have now, as it's just gonna look silly a few years from now and difficult to create new Jobs from this formula, we each class only able to wield 1 weapon.

    Bring back an evolved version of the weapon system in FFXI class are each able to equip a 1-3 different weapons, Warrior being able to hold most all of them with a grade system of which weapon is the strongest in the hand of each Class/Job.

    Equipping any of the allowed weapons(correlating to each class/Job) still allows the user to equip the classes Soul Stone.

    Now the fun part. Each Job has its own evolving class storyline/lore that leads up to the user unlocking the Job. Some Jobs down the line will need multiple Jobs to be a certain level to be able to have them unlock.

    Starts as Becomes
    Squire ---------------> Paladin
    Animist --------> Beast Master
    Gladiator ------------ >Warrior
    Lancer --------------->Dragoon
    Sage ----------------->White Mage
    Fencer --------------> Red Mage (eg.also having Black and White Mage at lvl 35)
    Kendo --------------->Samurai
    Pugilist --------------->Monk
    Archer --------------->Ranger
    Muse ---------------->Bard
    Assassin ------------->Ninja
    Archanist ------------>Summoner
    Elementalist --------->Black Mage
    Soldier -------------->Dark Knight
    Pilferer -------------->Thief

    Musketeer----------->Corsair/Pirate/Chemist

    Yoshi & team need to make adjustments now while they still can. (Forgive me if you are already doing this). And feel free to call classes whatever you deem.

    You all are doing good stuff for this game regardless. Just throwing my 2cents in and hoping a change similar to this will happen.
    (5)
    Last edited by Rustyhagun; 11-18-2012 at 11:02 PM.
    "You cannot simultaneously prevent and prepare for war."

  2. #2
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I always felt that jobs should be treated as advanced classes. For example: Thaumaturger can be changed so that there is no reason to want to use it once you unlock Black Mage. Black Mage should be able to use all spells that THM can use and be able to equip all weapons/armor that THM can since it's essentially the next level of Thaumaturgy....which is why the class exclusive stuff makes no damn sense to me.

    Idk, but as it stands, I feel that classes are an afterthought and yes, I agree that it will only make things confusing down the road to keep the system the way it is.
    (7)

  3. #3
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KamikazeMan View Post
    IBlack Mage should be able to use all spells that THM can use and be able to equip all weapons/armor that THM can since it's essentially the next level of Thaumaturgy....which is why the class exclusive stuff makes no damn sense to me.
    I can get behind this. Why BLM can't AoE Sanguine rite is beyond me. BLM should have Enhanced Sanguine Rite and it should be better than THMs.
    (0)

  4. #4
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KamikazeMan View Post
    I always felt that jobs should be treated as advanced classes. For example: Thaumaturger can be changed so that there is no reason to want to use it once you unlock Black Mage. Black Mage should be able to use all spells that THM can use and be able to equip all weapons/armor that THM can since it's essentially the next level of Thaumaturgy....which is why the class exclusive stuff makes no damn sense to me.
    Class = Solo or Duo play
    Job = Large Party play

    Makes perfect sense when you think of it that way.

    Do classes need more tweaking so that they function better at soloing?? Yes, I think so. Here is what I proposed earlier:

    Quote Originally Posted by Zantetsuken View Post
    Passive job traits that shift stats and HP/MP/TP: eg. When changing from GLA to PLD, a player loses 25% of their max TP and STR, but gains a 25% boost to max MP and VIT. Similarly, BLM could lose some casting speed and spell interruption resistance, but it would gain a Magic Accuracy and Magic attack Power increase over THM.

    Exclusive class abilities: eg GLD gets the AoE Weaponskill 'Circle Blade' but PLD cannot use it. Likewise, 'Cleric Stance' could become restricted to only CNJ.

    Classes get access to a wider range of gear than jobs - Restrict WHM and BLM from using shields, Give PGL the ability to wear haubergeons and other light armor, whereas MNK would be restricted to leather and cloth gear.
    ----------


    Quote Originally Posted by HiirNoivl View Post
    [...] Why BLM can't AoE Sanguine rite is beyond me. BLM should have Enhanced Sanguine Rite and it should be better than THMs.
    Because THM doesn't have access to 'Sacred Prism' unless it borrows it from CNJ. And BLM trades off using CNJ abilities for more exclusive spells.

    We want MORE differences between jobs and classes, not less.
    (3)
    Last edited by Zantetsuken; 11-20-2012 at 12:55 AM.

  5. #5
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    The OP has some good ideas, but I don't think we will see any changes.

    Keep in mind that the current Japanese names for each class are directly tied to the Armory system and are named specifically after what weapon/tool is used:

    Marauder = 斧術士 (Axe Master)
    Lancer = 槍術士 (Spear Master)
    etc.

    And since the Armory system is here to stay, we won't see multiple types of weapons for each class (at least not radically different)

    However, the relic system shows us that jobs can have different weapons than their respective classes (they auto-equip the job soul needed ).

    So DRK could be another job for MRD but have access to Greatswords or Scythes where MRD (and WAR) wouldn't*

    *just an example.. I don't want to start an argument over what class DRK should come from.
    (0)
    Last edited by Zantetsuken; 11-15-2012 at 04:17 AM.

  6. #6
    Player
    Wilksha's Avatar
    Join Date
    Dec 2011
    Posts
    278
    Character
    Rosetta Rouge
    World
    Balmung
    Main Class
    Arcanist Lv 70
    If you guys didn't read What Zant said:
    Quote Originally Posted by Zantetsuken View Post
    The OP has some good ideas, but I don't think we will see any changes.

    Keep in mind that the current Japanese names for each class are directly tied to the Armory system and are named specifically after what weapon/tool is used:

    Marauder = 斧術士 (Axe Master)
    Lancer = 槍術士 (Spear Master)
    etc.
    So unless the Japanese names for the classes change to match what we get in our English I Don't see multiple weapons for each class.
    For those that keep saying classes are useless Post 30, I beg to differ here. Classes vs. Jobs post 30 all depends on what you are doing and the Class itself. GLD to PLD is obviously a better choice as nothing is really lost for solo or party play. But then look at the magic Classes over the magic Jobs the classes are usually better for solo as you not limiting to a group of mobs weak to either wind or thunder or earth is you don't mind the recasts. Plus with BLM your only healing ability is Second Wind, not nearly enough in dire situations is Sleepga failed or was interrupted. But as this was all for 1.x, so how we utilize a class vs job will be different.
    My only gripe atm from 1.x point of view is the 2 sub classes that some jobs had, mostly the magic classes here. WHM was gld and pgl while BLM was arc and pgl. WHM's subs where ok as gld has some decent abilities to make whm survive big attacks with sentinel. But blm's arc and pgl has access to only 6 abilities with 2 being silly on blm and another useless.
    that's 3/5 abilities set if you did the math. I hope the reworked armory system removes pgl from blm subs and gives it cnj and the same for whm; pgl to thm.
    Now to just wait and hope to get into the beta to actually see the changes the SE team will make. Even if I don't like particular changes to the classes or jobs, as long as the game plays well and I enjoy it, there is no reason I "have" to play on the classes I don't like.
    (1)

  7. #7
    Player
    Jacien's Avatar
    Join Date
    Mar 2011
    Location
    Lore Library
    Posts
    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zantetsuken View Post
    The OP has some good ideas, but I don't think we will see any changes.

    Keep in mind that the current Japanese names for each class are directly tied to the Armory system and are named specifically after what weapon/tool is used:

    Marauder = 斧術士 (Axe Master)
    Lancer = 槍術士 (Spear Master)
    etc.

    And since the Armory system is here to stay, we won't see multiple types of weapons for each class (at least not radically different)

    However, the relic system shows us that jobs can have different weapons than their respective classes (they auto-equip the job soul needed ).

    So DRK could be another job for MRD but have access to Greatswords or Scythes where MRD (and WAR) wouldn't*

    *just an example.. I don't want to start an argument over what class DRK should come from.
    This person knows what's up. Most people here have this conception that Jobs deviating from a Class HAVE to use that type of weapon.

    It really doesn't matter that classes are here to stay. Time will tell to show the new revamps that the Battle Team has planned.
    (1)
    Last edited by Jacien; 11-19-2012 at 01:38 PM.

  8. #8
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I've posted in other class vs job threads before, and here's my suggestions:

    1. Have classes and jobs truly branch off from each other post level 30. THM gets THM only skills at 30+ whereas BLM can use all the sub-30 THM skills plus all the new abilities it learns at 30+. If they really want classes to have some utility, they need to make it to where they bring something totally different to the table than their job counterpart.

    2. Get rid of the job stones and make job specific weapons. This would enable multiple jobs to branch off from classes and what you play is dictated by the specific weapon you have equipped.

    I don't really care for the class system, because possibly apart from PvP, I don't see them being very useful in many situations. I feel jobs can solo just as well, if not better, than classes in most cases, so that's really not working in their favor either.
    (2)

  9. #9
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    I really think the armory system is silly, especially being able to switch classes anywhere. Your class becomes a meaningless choice.

    1. People want you to swap to the job that is most effective for the situation, all the time; too bad if you want to play X, you're forced to play Y or be kicked. In FFXI I'm sure this happened too, but mid dungeon they're like "we're against coincounter? you can't play melee, swap to ranged now or we're kicking." This happened for many encounters. In other games such as FFXI it was like "I know that job you're playing isn't THE BEST for the situation, but I'm sure we'll get by." People also don't seem to understand that just because you have the class/job doesn't mean you want to play it and doesn't mean you are experienced/geared/skilled with it. I played WHM a lot and sometimes I was asked to go BLM and I said I probably wasn't going to be comfortable with it (lack of gear, didn't play it enough to feel safe on enmity, didn't want to take the risk) and people just didn't seem to understand why I wouldn't go BLM for them (and I was seen as rude).

    2. It's not fun when you're like "oh check out my cool dragoon armor and lance" and the other guy goes "oh yeah" and just swaps to it too immediately. It ruins individuality, and gets rid of the ability to say "I AM A DRAGOON" (because technically you can be anything anytime). The class/job choice you make is meaningless, and you just don't have that good feeling about it.

    3. A large portion of the reason everyone levels up every class/job is because it's so easy. Swap your weapon, gg good to go. It's difficult to feel accomplished saying like "I am a level 50 WHM" in your party. Not only does most of the party have that too, they'll be like "oh I can just switch to that." Sure, you can switch at your house or whatever in FFXI, but that was a LOT more effort to take for a lot of reasons (gotta have the gear which was harder to fully get, had to have the high level job which was harder, and had to spend a long time going back to who knows where to switch and come back). You were appreciated for playing that class, you had individuality, you felt good; in this game, who cares. If a party is 7/8 and just needs a WHM, instead of looking for that dedicated soul who actually is skilled and geared and loves the class, it's just "I'll just switch to WHM" *equip staff*.

    In FFXIV 2.0, I'm gonna want to main Summoner. But, what bums me out, is that EVERYONE is going to be leveling it at launch, even though a lot of people have zero interest in it. They're just doing it "because they can." Yeah I know a lot of people want to see the lower level content and don't have any other classes to experience it, but still... what's going to set me apart from the people that are just "summonerlols" and me, a serious dedicated person to the job? It should feel like a strong dedication and others should be like "wow, you got that far with summoner/you have that much gear/SOMETHING" rather than just *swap weapon* "yup I'm as good as you now."

    I'm finding it difficult to articulate my point, but I hope you understand.
    (5)
    Last edited by Crevox; 11-15-2012 at 04:47 AM.

  10. #10
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    There definitely needs to be bigger swings in the focus of jobs v. classes

    This can be done in three easy ways:

    Passive job traits that shift stats and HP/MP/TP: eg. When changing from GLA to PLD, a player loses 25% of their max TP and STR, but gains a 25% boost to max MP and VIT. Similarly, BLM could lose some casting speed and spell interruption resistance, but they would gain while Magic Accuracy and Magic attack Power increase over THM.

    Exclusive class abilities: eg GLD gets the AoE Weaponskill 'Circle Blade' but PLD cannot use it. Likewise, 'Cleric Stance' could become restricted to only CNJ.

    Classes get access to a wider range of gear than jobs - Restrict WHM and BLM from using shields, Give PGL the ability to wear haubergeons and other light armor, whereas MNK would be restricted to leather and cloth gear.

    I think these ideas could help give classes a more distinct role in the game and push them in the opposite direction than their jobs.
    (0)

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