If we look historically at how time magic is handled there is a whole vacuum of possibilities that could be realized. PUN INTENDED. For example, the Demi spells; which would essentially be the Time Mage's damage focus. Various degree's of %Hp depletion by means of aging or black hole etc. When we use teleportation we cannot rule out the possibility of teleporting enemies also. It could be implemented as a unique way of tractoring enemies to your location or moving a creature a few feet to the left before his ability goes off. If we can freeze time, or slow time why not allow for specialized use of this field? Time Mage could potentially heal damage of other characters by rewinding time around them. Could speed up their metabolism and force a "fight or flight response" resulting in an increase in strength, combined with Haste for speed, also. To add to the support role...perhaps there is a skill that inflicts bleeding damage or some various other wound...and the Time Mage can combo this ability by speeding up the bleeding. Another passive way to do damage through support. Thoughts on these ideas?

Reply With Quote


